webnovel

The Greatest Holy Grail War

You’ve heard of the Holy Grail war and the Greater Holy Grail War. But what if you went one step further? Instead of seven, not fourteen, no twenty one servants in one fight for the wish granting device. Three groups fighting for there own wish, Black, Red and White. All super powerful in their own right. But who would be the most powerful? ======================================= Cross over includes: -One Piece -Destiny(the game) -Solo Levelling -Monster Pet Evolution -Tokyo Ghoul -Black Clover -Custom made Demon King And of course -Nasuverse The last one is a fan fic that I didn’t realise was a fan fic until I started writing this. Please enjoy, and this is already pre written, although not every chapter is, I only have six chapters and after that I have to make time to make more. I also have another fate fan fic I can release if you want.

Original_Sin · Komik
Peringkat tidak cukup
9 Chs

Black Team

Ereshkigal

Master: Haruto hideyoshi

Titles:

The Goddess of the Netherworld

Queen of the Great Below

Class: lancer

STRENGTH: A

ENDURANCE: B

AGILITY: D

MANA: B

LUCK: B

NP: A

Class Skills

Magic Resistance (D Rank): Nullify any magecraft ranked D or below. Drenched in the gloom of the underworld, death has become an everyday occurrence, considerably lowering her resistance to magic.

Territory Creation (A+ Rank): Freely calls the Seven Gates of the Underworld. The place in which Ereshkigal stands becomes the Underworld in which death easily conducts itself.

Divine Core of the Goddess (B Rank): A Skill that expresses one being a perfect goddess since birth. It has the effect of preserving the absoluteness of the mind and body. It mitigates almost all mental interferences, prevents the body from growth, and prevents the figure from change no matter how many calories are absorbed. It is a composite Skill that comprises the Divinity Skill. Since she is a Pseudo-Servant, the skill is only ranked B.

Personal Skills

Hidden Great Crown (A Rank): The crown of a goddess said to have been created from what she took from Ishtar. Of the heaven and earth, it allows her to make the various graces bestowed unto Ishtar her own, but those effects are made slightly darker (more gloomy).

Mana Burst (Cage) (A+ Rank): Ereshkigal is a diligent, earnest, and somewhat pessimistic goddess. On a regular basis, as long as she has the free time, she'll store up her mana in her spear cages to release in battle.

Protection of the Underworld (EX Rank): Offered as a pillar of the underworld she came to rule, Ereshkigal's authority. Until her rule comes to an end, she who controls the underworld is the underworld itself, as well as the queen protected by its bounds. Provides support to all allies as well as changing the effect of her Noble Phantasm.

NOBLE PHANTASM

Kur Kigal Irkalla

Type: Anti-Mountain

Rank: A→A+

Iskander

Master: waver velvet

Titles:

King of conquers

Class: rider

Strength: B

Endurance: A

Agility: D

Mana: C

Luck: A+

NP: A++

Class Skills

Riding (A+ Rank): The skill of riding animals and vehicles. Creatures on the level of Phantasmal Beast and Divine Beast can be used as mounts. However, that does not apply to members of the Dragon Kind.

Magic Resistance (D Rank): Cancel Single-Action spells. Magic Resistance of the same degree of an amulet that rejects magical energy.

Personal Skills

Charisma (A Rank): Natural talent to command an army. Can be said to have achieved the greatest popularity as a human being

Divinity (C Rank): Despite the absence of clear evidence, according to many stories it is said he is the son of Zeus, the greatest of gods.

Tactics (B Rank): When Iskandar was alive, his military prowess that resounded in the Islamic world derived into many heroic tales and was propagated all over Asia. Tactical knowledge used not for one-on-one combat situations, but for battles where many are mobilized. Bonus modifiers are provided during use of one's own Anti-Army Noble Phantasm or when dealing against an enemy Anti-Army Noble Phantasm.

NOBLE PHANTASM

Ionioi Hetairoi

Type: Anti-Army

Rank: EX

Via Expugnatio

Type: Anti-Army

Rank: A+

EMIYA

Master: Rin tohsaka

Class: archer

Strength: D

Endurance: C

Agility: C

Mana: B

Luck: E

NP: ?

Class Skills

Magic Resistance (D Rank): Although EMIYA was a magus during his life and possesses unusual Projection sorcery, his affinity with "sorcery" is much worse compared to Heroic Spirits of ancient times who saw sorceries and True Magic as commonplace. The level of his Magic Resistance is a result of this. EMIYA's Magic Resistance is weak. Its rank is D, in other words, spells more than one bar will annul this resistance. The benefit this skill provides him is just equivalent to an anti-magic amulet. Thus, even spells greater than two steps can be lethal to him if hit. This level of resistance can be easily overcome by a relatively strong magus, and depending on the situation, EMIYA may even have to pay attention to the attack of Masters. This puts him at a disadvantage against Caster class servants such as Medea, who has powerful sorceries at her disposal.

Independent Action (B Rank): Normally if a Servant loses his Master, he will disappear within hours if he cannot replenish the mana required to remain in this world. The amount of time each Heroic Spirit has before disappearing varies, however, those with this skill possess the ability to act independently for a period even if magic energy supply from the Master is severed. At B rank, even if EMIYA loses his Master he is able to stay materialized for a period of 2 days. However, this is the ideal value achieved by maximally conserving mana and avoiding battle and Noble Phantasm usage. Furthermore, even if EMIYA's spiritual core sustained lethal damage, he would still be able to survive for a short period of time. As shown in the Unlimited Blade Works route, EMIYA's ability to survive is extremely great. Archer is able to switch Masters, and after Medea's death, he continued to operate independently. He was able to project his Reality Marble to fight Artoria, wait for a day with Rin as a prisoner, fight Shirou while projecting his Reality Marble a second time, sustain fatal injuries from Gilgamesh's arrows, observe the battle between Shirou and Gilgamesh in spiritual form, protect Shirou with Rho Aias, save Rin and Shinji from the mud, and then finally eliminate Gilgamesh to save Shirou. His final attack is a regular arrow instead of a Noble Phantasm, and due to his gradual fading after the attack, it shows the final limits of his materialization. Even after sustaining a lethal injury, he is able to survive long enough in the Heaven's Feel scenario to allow for his arm to be transplanted due to the ability.

Personal Skills

Clairvoyance (C Rank): The visual ability, also called Hawkeye, that improves both static visual acuity and kinetic vision. It affects the accuracy of bows, allows him to execute his "ultra long-range sniping" precisely even against targets moving at high speeds as long as they are within a four kilometer range. With accuracy transcending the realm of men, it is an ability often used for scouting that is able to fully survey the town simply upon looking down from a high location. Utilizing the "must-have ability" of the Archer class, such strikes greatly differ from his regular arrows, and they are a means to certainly kill the opponent. Differing from his former Japanese shooting method, nocking the arrow in the palm of the left hand, Archer utilizes the traditional European method of nocking the arrow over the back of the left hand. He is skilled enough to mark two enemies and fire a single arrow with the intention of striking both, surpassing the normal rules being unable to alter its course. On a higher rank, even x-ray vision and future sight becomes possible, but rank C does not reach such a level.

Mind's Eye (True) (B Rank): A danger-avoidance ability that calmly grasps of the enemy's strength as well as his own situation during predicament and deduces the available means of survival on that situation. As long as there is even a 1% chance of comeback, it draws in the chance to put said strategy into motion. Although closely similar to the Skill Instinct, this is not a result of talent, but an overwhelming amount of combat experience. A weapon wielded by none other than a mortal, gained through tenacious training. Although EMIYA could fight on par with Cu Chulainn in their first battle, that was only because Lancer was being restrained by a Command Spell at the time. During their rematch, Archer no longer had any chance of victory in hand-to-hand combat, due to Lancer attacking him using all his might. Being the fastest Heroic Spirit in the Fifth Holy Grail War, Lancer's thrusts break Archer's defense each time, who could no longer discern the lance coming at him. Although each of Lancer's thrusts would have been a fatal blow, EMIYA was able to block his full-force assault thanks to having already experienced them in their previous battle. It was thanks to this skill that EMIYA was able to successfully counter Cú Chulainn's thrusts that were invisible to the eye. Archer battles such opponents by leaving fatal openings, dodging them and risking instant death instead of slowly being cut up, which would ensure his loss as the fight drags out. Through battle, he is able to think of at least thirty ways to "show an opening", and this allows him to match Lancer's onslaught without being overwhelmed. Although he should not be a match because he should only be able to put up a true fight as a long-range archer and holds no prospect for victory in close combat, he is able to nullify Lancer's full force strikes, leaving Lancer perplexed at the situation and noting Archer's mysterious strength. Although superior to Shirou Emiya even at less than a tenth of his full power, the circumstances of their battle lead to Archer being unable to see through Shirou's "passion-infused strike which puts 'ideal' on the line", and he ultimately is struck by it. He does not to answer as to why he did not block an attack he should have been able to easily block, and it is possible he does not know the answer.

Magecraft (C- Rank): This skill represents the acquisition of orthodox magic. The category of its strong point is unknown. The sorceries EMIYA learned during his lifetime are without a doubt unremarkable. Even before becoming a Heroic Spirit, he exercised "reinforcement", a Magic Spell quite able to perform a "structural analysis", to find the location of an item's fault and proceed with repair. However, this was just the preliminary step of what he would later master over time, Projection. This form of sorcery wielded by EMIYA is quite special, as it is able to duplicate weapons, including all the components, to near perfection. In addition, during duplication, he can even read the wielder's skills, which allows him to gain all kinds of Noble Phantasms and combat skills.

Projection Magecraft (C -> conditionally A+): A magic that reproduces tools by his image for but several minutes. The pair of swords that Archer favored, Kanshou and Bakuya, was something created by means of projection magic as well. Its rank rapidly increases only when the projection subject is categorized as a "sword". Due this special trait of "can prepare counterfeits many times over", EMIYA destroys the projected Noble Phantasms. By having them explode, the destructive power is momentarily raised.

NOBLE PHANTASM

Unlimited Blade Works

Type: ???

Rank: E~A++

Mordred

Master: Lucy Bennett

Titles:

Knight of treachery

Class: saber

Strength: B+

Endurance: A+

Agility: B+

Mana: B

Luck: D

NP: A

Class Skills

Magic Resistance (B Rank): Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for her to be affected. It is likely thanks to the rank of this skill being this high that Mordred seemingly received no damage from Jack the Ripper's mist. Although breathing inside the mist makes her body feel somewhat heavier, Mordred judges that it wouldn't impede her at that level.

Riding (B Rank): Most vehicles can be handled with above-average skill. However, Mordred cannot ride the likes of Phantasm Races such as Monstrous Beasts.

Personal Skills

Instinct (B Rank): During battle, one is able to always feel the optimal course of action. Visual and auditory obstacles are halved. When fighting Jack the Ripper, Mordred's sharp Instinct made Jack's mist no obstruction at all for her, and thus, she didn't mind the worsening visibility at all. It is thanks to this skill that Mordred was able to respond to Jack's surprise attacks.

Mana Burst (A Rank): Mordred's weapons and body are infused with Magical Energy just like her father. With the instantaneous release of her energy, Mordred can elevate her ability as if it were jet propulsion. This allows her to rush forward with a momentum like that of a bullet's, and swing her over-sized sword with ease. Her stomp has enough strength to shake the earth, and the speed of her charge pierces the sound barrier. With such speed, such destructive power, even the strongest land weapon of modern war, the main battle tank, would be pulverized. Furthermore, by taking off her Noble Phantasm helm, Mordred is able to clad her body in more mana. By completely removing the armor weighing down, Mordred is able to jump into the air with this skill and reach Semiramis' Hanging Gardens of Babylon on her own. Her augmented physical strength is enough to overwhelm fighters of much greater stature and even fight equally with the King of Knights. By explosively accelerating her speed with this skill, Mordred was able to fight on par with Chiron. In her charge, Mordred's sword would have definitely dealt Chiron a fatal blow had it hit him, however, Chiron was able to send her flying through the air with a throwing technique. Because there would have normally not been any strength behind the blade close to the handle, Chiron had judged that it would have only been strong enough to cut his leather armor when he threw her. However, Chiron fell down to his knees in anguish. He had underestimated her too much. In spite of receiving Mordred's strike under most likely the very best of conditions possible, the wound on his collarbone was too deep. Being unable to move his right shoulder, he could not think of a way to deliver a final blow to Mordred no matter how he moved or fought. Thus, he retreated before Mordred got back up. Furthermore, Mordred can remove her helmet to use an attack called Crimson Lightning, where she unleashes all her mana stored in her sword as crimson-colored lightning. This attack allowed her to vanish Jack the Ripper's mist.

Battle Continuation (B Rank): This skill represents her will to not give up. It was thanks to this strong curse that bound her body that she was able to give Artoria a mortal wound even after death from having been pierced with the Holy Lance.

Charisma (C- Rank): A rare skill that represents the natural talent to command an army. During team battles, one's team's abilities are elevated. Mordred's charisma fully shows itself during the rebellion.

NOBLE PHANTASM

Secret of Pedigree

Type: Anti-Unit (Self)

Rank: C

Clarent

Type: Anti-Unit

Rank: C

Clarent Blood Arthur

Type: Anti-Army

Rank: A+

Gilles de rais

Master: Rocco Belfeban

Titles:

Class: caster

Strength: D

Endurance: E

Agility: D

Mana: C

Luck: E

NP: A+

Class Skills

Territory Creation (Rank B): Creation of a "Workshop" becomes possible.

Item Construction (—): At the cost of the acquisition of the summoning ability by means of his Noble Phantasm, the "Item Construction" Skill is lost.

Personal Skills

Appreciation of the Arts (E- Rank): If one happens to see a Noble Phantasm that possesses artistic anecdotes, there is a small chance that he might be able to figure out its true name.

Mental Pollution (A Rank): A skill acquired through a distorted mental state, providing the power to shut out mental interference thaumaturgy. However, because of his twisted mentality, he is unable to understand anyone who does not possess an equal rank of Mental Pollution, though he displays no difficulty communicating with Ryuunosuke Uryuu. At Rank A, there is a high probability of reflecting mental interference magecraft.

Evil Eye of the Abyss (C Rank): The final fate of Gilles de Rais that looked into the abyss and was looked back in turn. Those eyes suffered a great metamorphosis and became a thing that spreads fear, similar to those "things" that lurk in the depths. It is not a fear coming from violence or coercion, but because of making the "fear of the unknown" the opponent already has inside, they surface. Lost Sanity indeed.

NOBLE PHANTASM

Prelati's Spellbook

Type: Anti-Army

Rank: A+

Asterios

Master: shiro kenshin

Titles:

The minotaorus

Class: berserker

Strength: A++

Endurance: A++

Agility: C

Mana: D

Luck: E

NP: A

Class Skills

Mad Enhancement (B Rank): Rank up for all parameters, but takes away most of sanity.

Personal Skills

Monstrous Strength (A Rank): Temporarily amplifies one's strength. An offensive special characteristic possessed only by monsters and Magical Beasts. Increases one's Strength parameter by one rank upon usage. The duration for this increase depends on the rank of "Monstrous Strength".

Natural Demon (A++ Rank): A Skill endowed to those who were given birth as a monster rather than to a hero or god that has fallen down to the level of a Magical Beast. Asterios has attained a Rank of STR and END that is absolutely impossible for a human body.

Labrys of the Abyss (C Rank): The pair of giant axes he owns. It's the symbol of the Labyrinth and the root of that very word. It was originally a two-bladed axe but Asterios rearranged it into two axes.

NOBLE PHANTASM

Chaos Labyrinthos

Type: Labyrinth

Rank: EX

Fuuma kotarou

Master: Tyler king

Titles:

Class: assassin

Strength: C+

Endurance: D

Agility: A+

Mana: B

Luck: B

NP: C

Class Skills

Presence Concealment (A+ Rank): A skill that suppresses one's presence as a Servant. By perfectly suppressing his presence, detection is next to impossible. However, as he moves in preparations to attack, the rank of this skill drops considerably.

Personal Skills

Subversive Activities (B+ Rank): The ability to reduce the enemy's war potential in the preliminary stage before going to battle. An expert of traps. With this skill at B Rank, it is possible to disable close to 30 percent of the enemy forces before they advance. In Fuuma Kotarou's case, the more subordinates he has the more the damage ratio increases. However, the higher the ranking of this skill is the more one's spiritual status as a hero declines.

Ninjutsu (A+++ Rank): Consist of intelligence gathering skills, combat techniques, larceny skills, torture techniques, and etc. utilized by ninjas. At A++, one can be said to be on the class of Iga and Koga's head. At A+++, one stands shoulder to shoulder among the legendary ninjas. The system is unique for each school, and almost no documents related to the Fuuma shinobi clan brought to ruin by the Tokugawa house, are left behind. This Heroic Spirit, the fifth head of the clan, is thought to be chosen by means of his true strength and competency.

Afraid of Your Own Shadow (C Rank): A state that originates from soldiers of a defeated army being frightened simply from the sound of the wind, or the cry of the crane; from fear as the origin itself. As Fuuma Kotarou suppresses his presence and lays a surprise attack, by making use of his subordinates as if they are his own limb he is capable of intentionally reproducing the state of paranoia. The will to fight severely declines and all kinds of bad status effects are applied as a matter of course.