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Super Necromancer System

In a world full of caped superheroes, supervillains, and monsters, Aldrich is worthless. 95% of humanity has evolved to develop superpowers, but Aldrich is one of the rare few that has no powers at all. Because of his lack of powers, Aldrich suffers relentless bullying and discrimination. Society looks down on him as a burden. He is reminded everyday that he is better off dead than alive. Yet one day, at the height of his despair, after Aldrich is spat on, beaten, and broken, when it seems like everything is taken from him, a familiar screen appears in front of him: a screen from his favorite fantasy role playing game giving him the chance to wield the power he has only ever dreamed of. [Welcome, Host. Choose your Class:] [Class: Necromancer selected] Watch as Aldrich rises from weak to strong. From suffering to finding vengeance. From standing alone to commanding undead legions. From mere man to Lord of Death itself. ___ Feel free to hop into my discord to ask me questions about the story, get chapter updates, character images, and more! https://discord.gg/H7eb2CBPrB Chapter update schedule: 1 per day 5-7 Bonus chapters awarded over the week depending on powerstone and golden ticket rankings, up to a total of 14 chapters a week If you end up enjoying the book and want to give me a small tip, then here's my ko-fi! https://ko-fi.com/johndoever

John_Doever · Fantasi
Peringkat tidak cukup
444 Chs

Ambition and Training

Aldrich woke up first, probably because he was still not too used to letting himself just go and sleep like that. He looked up at the ceiling. Dark still. He considered his internal clock quite consistent, and he roughly estimated he had slept seven hours. He felt incredibly refreshed from just sleeping, his mind feeling clear.

According to game lore, mages would feel mental exhaustion the lower their mana became, and this made it more difficult to control their spells. For example, though it was not actually possible in the game itself, the lore stated that mages were capable of controlling details of their spells like projectile speed, output, area of effect, and so on by finely manipulating the mana that went into it.

Mages often did this by chanting their spells, delaying the cast and giving it away but in exchange letting them customize its effects a little.