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Necron: The Legend Of Rezar DeathWind

Some time in the future Humanity conquers death! life continues, on and on in the endless stretches of a virtual paradise called Elysium. or at least that's what the Brochures used to stay. Elysium was no different from Earth, the only difference is that with each new reincarnation, you get a chance to live differently, better, and a chance to achieve more with pieces of your memories from your old life intact. But Elysium needs balance, why? no one really knows. but to keep that balance the death classes were created, and any who comes to posses such class or the traits that come with it; gains the ability to deliver the (True Death) a fitting end to immortality and endless life. and as such people with these classes are feared and hated. Now Rezar is spawned in a prison mine to serve a sentence of all eternity and all reincarnations as a slave. and all for a crime he doesn't remember commiting but knows that he did, now forced to live based on consequences from a life he also doesn't remember. but he tries to look at the bright side, there's much to achieve........the only downside would be the fear people have for him, after all.........who would want to shake hands with the Son Of Death. The cover image is made by UFAN studios! https://discord.gg/aCbKJX permanent discord link. Please check out my other WSA novel Titan Rising Online: World Breaker

Anone · Game
Peringkat tidak cukup
342 Chs

New Born (III): Settlement Upgrade 2

The light shows aside, watching everything else begin to take shape was quite a sight, the log cabins remained as they were as these were units that had to be upgraded individually. The leader log cabin on top of the plateau had changed into a quaint little cottage. It wasn't an extravagant piece of architecture, but it was beautiful in a simple kind of way. The citizen recruitment hall was now a part of the town hall, and it was built right at the foot of the plateau.

It was a big wooden building that seemed like a church, but connected to another smaller building on the side, however there seemed to be more usage of stone I n its construction than before, the foundation itself was made of stone, while the rest of the building upwards was wood. Raising the virtual grid map of the territory, Rezar was able to see the two-and-a-half-meter tall palisade wall. It was not that different from the meter and a half wooden stake wall, but the wood used was thinner and taller, and tightly bound together, to make a seamless wooden wall, but they were still lacking a gate.

Never the less it wasn't too bad, three of the scout towers were now a part of the gate, the other two at the bottom edge of the territory still stood on both sides of the cliff facing the ocean. The territory was still bare, but at the very least they've achieved a little more than was expected of them. Rezar shifted his attention to the town spire and took care of somethings. He had two blueprints for a basic barrack, but he only needed one, so it's better to keep the other until a need for it arise.

He began the construction of the barracks, attached the forest wolf spawn key to the dungeon core that had now reached level 2. Now the dungeon core would be spawning five giant fire ants, and five forest wolves a day to serve in the village's defense. At the very least they were all level 15 and even better was the fact that they were partially undead, or at least affected by Rezar's necromantic ability in some way.

[Giant Fire Ant (Necrotic Guardian Beast/Mount)/ Level: 15/ Skills: Iron Pinch, Hive Mind, Necrotic Acid, Hard Shell]

[Forest Wolves (Necrotic Guardian Beast/Mount)/ Level:15/ Skills: Rot Slash, Pack Mentality, Necrotic Bite, Quicken]

Two attack skills, a passive skill and a buff skill. Rezar was sure the skills shown here were completely unlike what they had when they were alive, but these was good. Right now all he could imagine was a cavalry of five thousand soldiers riding the ants and five thousand more riding the wolves.

Already they were spawned as a cohesive unit, and though the wolves were sure to be faster, the ants had more defense. Which would make the wolf cavalry better for flanking, and the ants would be a heavy cavalry responsible for breaking down the enemy formations.

But that was a little way in the future, for now they'll just be responsible for keeping the territory safe. Next Rezar contemplated which of his skills he could hand over to the dungeon core, he still wanted to give it summon undead, but he was not sure how it would affect the spawn rate of the ants and wolves, so he would hold back on that for now. He'll check the village's current stats, but before that he opened the store and made sure the citizen recruitment page for the village was already active, but it wasn't, he still had to name the town, and so he did, without much fanfare or so much as a deeper thought to it.

[You have set the name of your village as [NECRON] congratulations!]

The citizen recruitment hall was still level 1, so it recruits 5 people every three days. It was a slow start, but a village is not expected to become a town overnight in much the same way the settlement had blazed a trail. Never the less with the name in place, and Rezar setting the requirements for recruitment as anybody, with specifics on professionals, mainly architects, blacksmiths, masons, tailors, hunters, and anyone willing to be part of a military force.

Then he bought a few more blueprints, he got a [Basic Coble Stone Street] blueprint, [Basic Smithy], [Basic Tannery], [Basic Store House] and finally a [Basic Dormitory. There were more people than houses available, and the basic dorms had at least 30 rooms to a dorm. It would cost a significant amount of stone to build, but the moles and ants were still really hard workers and would be able to get it up and running. He bought 3 of the dormitory blueprint, just so that there'll be enough rooms for people. The other log houses would be occupied by his people, Lenore, Priest, Gynaika and her entourage.

• Village Name: Necron|| Level: 3(44%)

• Grade: Silver Legacy|| Leader: Rezar Deathwind

• Population: 180/1500 ||Military: 0/200|| Military Might: F-

• Attachments: Dungeon Core Level 2(0%): Spawn 5 Giant Fire and 5 Forest Wolf a Day

• Perks: N/A

• Skills: [Blessed Harvest: +65% growth to all plants and food, +25% speed to gathering of resources]

• Resources: Food (2800)/ Wood (18)/ Stone (40)/ Ore (1260)/ Magic (232)/ Money: (0/0/100/0)

• Shop/ Allies: N/A (Upgrade settlement to town)

• Defenses: Level 5 Basic Scout Tower (5)/ Level 1 Wooden Palisade/ Buff: 12%

• Attack: N/A

• Buildings: Level 2 Town hall (Village Defense and Attack +10%, Productivity and Construction Speed +10%)/ Level 1 Citizen Recruitment hall (Recruit 5 new citizen every 3 days)/ Village Chief's Abode (+5% to village productivity and stability)

There was now a lot of change to territory's stat page, as some things that weren't there when it was a settlement had appeared. Never the less it was al to his advantage, and with this out of the way, he was left to deal with the most pressing matter at hand, and that was the matter of the captured elves.

The question he's really asking himself right now though; was whether or not he should leave them as slaves… or should he set them free and let them decide for themselves… what was the right thing to do? Because whether or not he would want to admit, Slavery left a really bad taste in his mouth.

thanks for reading and God bless you all, and for all your support. if you've noticed Necron got contracted. while I'm no longer holding out hope for the WSA thanks for sticking with me. let's keep going forward

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