Races (13 total):
+'Great Wester continent' (6)
Humans, dwarfs, elves, gnomes, jin and herbivores
+'Great Eastern Continent' (6)
urk, undead, carnivores, trolls, elfen and gobbler
+'Great Southern Continent' (1)
ursa
Classes for all Races (13):
+Classes common in the 'Western Continent' (7):
-classless , priest, hunter, paladin, monk, mage, witcher
+Classes common in the 'Eastern Continent' (7):
-classless, druid, thief, warrior, shama, warlock, deathknight
+Physical, Magic, Class and Spell Mastery Rankings:
1. Novice
2. Apprentice
3. Adept
4. Expert
5. Master
6. Legendary
+Examples:
-Me: Phy.= Apprentice; M.=Novice
-Q: Phy.= Apprentice; M.=Expert
-Death: Phy.=Master; M.=Master
Spell Schools:
-Arkanism (Spell combination)
-Alteration (Magic tricks)
-Conjuration (Light and dark rituals)
-Destruction (Weaking havoc by using the elements)
-Illusion (Hypnotism)
-Restoration (Healing miracles)
Weapon, Armor, Potion, Technique Rankings:
+Basic (Sold in stores by craftsmen or craftable ones learned):
1. Common
2. Enchanted
3. Superior
4. Master
5. Grandmaster
6. Legendary
+ Legendary (Auctioned of by Grandmasters or craftable ones learned):
1. Common Legendary
2. Enchanted Legendary
3. Superior Legendary
4. Master Legendary
5. Grandmaster Legendary
6. Godly
+Examples:
-Dagger from Arnold: Enchanted
-'Sword of Destiny': Common Legendary (can evolve)
Technique and Fighting Schools:
- Cat (Stealt)
- Bear (Tank)
- Falcon (Range)
+Examples (Ranked):
-'Death Body Technique': Superior Legendary Bear
-'Death Sword Arts': Master Legendary Falcon
Jobs:
-Artist
-Scholar
-Blacksmith
-Enchanter
-Healer
-Mercenary