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Zenith Online: Rebirth of the Strongest Player

Death is sometimes not the end, and the zenith is empty. Legends rise and fall. Myths are born. Faced with death after a dismal fall from grace where glory, renown, and prominence were once found, Kieran's second chance is fueled by vengeance. It burns like a ruinous flame and drives Kieran's quest for power within and without. Though not an ingrate, he remains curious about why he returned to the past instead of dying. He has nothing but questions, but his death puts the beginning of his story into perspective, showing him that Zenith Online... is the beginning of the end — the end of the current Age. The zenith is empty and calls for someone to claim its throne, but to answer that call means to bear the consequences. Everything — especially choice — has a cost. Challenges lay in wait. The road to supremacy is wound in suffering, and to know the truth is to know madness. And so, the Maddened awakens...

ApexPen · Bandes dessinées et romans graphiques
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A Guild Master's Qualifications, Future Roles

As mentioned before, guilds within Zenith Online were vehicles of immense financial potential. But that potential only became apparent after they could shatter all the major limitations.

A guild required an insane amount of members to function correctly, but it also needed respect from NPCs and fear from players.

Without those two components, an uprising guild was bound to fail after suffering the suppression of several gargantuan presences.

Kieran understood that because he only possessed nine other members, creating a guild at this very moment was difficult. 

Before Kieran could voice his concerns, Altair was the first to speak. "Wait, you have fulfilled all the criteria to become a Guild Master?!"

The requirements to become a Guild Master were no longer a secret. One simply needed to ask the Adventurers' Guild for information on the matter to learn the specifics. The terms were as follows: