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Super Necromancer System

In a world full of caped superheroes, supervillains, and monsters, Aldrich is worthless. 95% of humanity has evolved to develop superpowers, but Aldrich is one of the rare few that has no powers at all. Because of his lack of powers, Aldrich suffers relentless bullying and discrimination. Society looks down on him as a burden. He is reminded everyday that he is better off dead than alive. Yet one day, at the height of his despair, after Aldrich is spat on, beaten, and broken, when it seems like everything is taken from him, a familiar screen appears in front of him: a screen from his favorite fantasy role playing game giving him the chance to wield the power he has only ever dreamed of. [Welcome, Host. Choose your Class:] [Class: Necromancer selected] Watch as Aldrich rises from weak to strong. From suffering to finding vengeance. From standing alone to commanding undead legions. From mere man to Lord of Death itself. ___ Feel free to hop into my discord to ask me questions about the story, get chapter updates, character images, and more! https://discord.gg/H7eb2CBPrB Chapter update schedule: 1 per day 5-7 Bonus chapters awarded over the week depending on powerstone and golden ticket rankings, up to a total of 14 chapters a week If you end up enjoying the book and want to give me a small tip, then here's my ko-fi! https://ko-fi.com/johndoever

John_Doever · Fantaisie
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444 Chs

Necromancer Vs. Capo 4

Volantis's energy readings showed that Nico's golden aura did not remain constant.

It ebbed and flowed chaotically. Though, Aldrich now realized, not as chaotically as he had assumed before. The flow of Nico's aura was contingent on whether he had that coin on him or not.

When Nico had the coin, his aura dimmed down. When he threw it and it was away from him, it rose back up. And when the aura was high around him, he had effective damage immunity on top of enhanced stats.

[Heart Hold] was not true Instant Death that killed no matter what. Very few spells were.

Rather, it was what Aldrich dubbed 'effective instant death'. It worked by dealing 100% of the target's maximum health in damage.

But if said target had a way to become completely immune to damage, revive, or have some form of stored health, then they could survive it.