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Rise of the Death Knight

[This story is on hiatus!] With the arrival of the System, Zenith's mundane life took a deadly turn. Betrayed, she perished, her only wish to protect her friend Asuka left unfulfilled. Fate, however, granted her a second chance, infusing Zenith with newfound powers and a burning thirst for vengeance. Now, Zenith must navigate a world teeming with danger and secrets, driven by her desire to protect her friend and settle the score with those who wronged her. Yet, with each step closer to her goal, she can't shake the feeling that something fundamental has changed within her. As Zenith embarks on her quest, she soon discovers that the line between justice and darkness is thinner than she ever imagined.

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99 Chs

The Lady In Black, Part Thirty-Two

A quick look at the enemies' stats let Emi know just how out of her depth she was. 

Level 20

MP: 100/100

Level 18

MP: 30/30

Level 18

MP: 50/50

[Well,] Emi thought. [I'm kind of outmatched, aren't I?] 

But, with Syneris taking up most of their attention, Emi figured she could actually help. At least, by providing space. She had very little hope of actually killing any of these enemies. 

To do so, she was going to use a Spell and a Technique she'd bought off the World Shop. 

Flash - 25 MP

{Materialize a flashbang and throw it at an enemy to blind them for 1 second. This ability can fail to affect an enemy if they close their eyes, look away, or if the flashbang is thrown at the wrong angle.} 

Deadly Response - 30-second cooldown

{After dodging an attack the moment before it is about to land, reposition behind an enemy and strike out at them. This attack deals 50% increased damage.}