After all... this thing is actually quite useless.
It's a Three-Star Item, but its effect is so lackluster. It can only act as insurance for a Two-Star Item, but the problem is, which Two-Star Item could be worth 10,000 fusion points?
With that price, wouldn't it be more cost-effective for me to buy a few more Two-Star Items?
How much value does a Two-Star Item have? Do I need to spend 10,000 fusion points to insure it?
That's what most people would think.
Except for Kerr Cowell.
Yes, no matter how much Kerr Cowell's turret is enhanced, it is still a Two-Star Item. Spending only 10,000 fusion points to get insurance for his turret means he doesn't have to worry about it being destroyed.
Even if it's destroyed, it can be restored.
This is definitely the most worthwhile deal.
If the quantity wasn't limited, he would even want to buy hundreds of them so that his turret would always be in an absolutely safe place.
But fifty should be enough.