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I Live on the Land in Global Games

【Global Game + Infinite Flow + Farming Infrastructure + Healing System + Fluffy + DND-like】 Born through reincarnation and abandoned in the forest at birth, I barely survived into adulthood when the global game descended, and everything had to start anew as the scientific world suddenly took a turn. Killing beginner monsters, logging into the game, each person received a Player Manual and took on extraordinary Professions like Barbarian, Warrior, Wanderer, Martial Monk, Priest, Druid, Forest Patrol, Mage, Magician, and Bard—eleven core Professions to choose from. This is a mythical world teeming with numerous Races; humans are no longer the sole intelligent Race. Elves, mermaids, Half-Breeds, Mushroom Men, goblins, and Jackal Wolfmen each have their own way of survival—some are friends, others enemies. New players, along with the world, embarked on their evolutionary journeys. Mu Ying, holding the Lord Token, took on the role of an adept farm grower and jack-of-all-trades Druid, eventually becoming the first Lord and the first player in the deep blue. ………… This text contains slow-paced infinite flow elements, currently featuring Trial Worlds: Square World, Witch World, World of Gods. (There is a male lead with low presence, very limited screen time, in a relaxed, healing system centered around a strong female lead.)

WangYuYu · Romance
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222 Chs

Chapter 123: The Essence of Stability

The skills taught by the Forest Patrol only cover how to aim and how to draw a bow, but they wouldn't immediately improve your hit rate.

This requires a long period of practice.

How did she, a Druid, manage to do it?

Forums have statistics and summaries for most of the professions these days.

There are a total of eleven professions, and based on the focus of their abilities, these professions are divided into three categories: Spell-based, Skill-based, and Spell Skill-based.

Spell-based professions mainly utilize spells in combat, including Mages, Magicians, Priests, and Druids.

Skill-based professions derive their ability from various skills and lack spell-casting abilities, including Warriors, Barbarians, Wanderers, and Martial Monks.