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I Just Want Players to Save Money, They Insist on Giving Me!

Ke Jin transmigrated into an era where gaming was in utter chaos. Everyone here deeply believed in the notion of buying happiness with money, as game companies ran wild with various schemes to trick and force players to spend. As a game enthusiast from his past life, Ke Jin felt like he was in a world without sunlight. Luckily, he obtained the Free Game Production System! Players could get the ultimate reward of the "Complete Collection of All Game Design Schemes" without spending a single cent! Not spending money? How hard could that be? Heap on the benefits! Give away 50 consecutive draws during the summer heatwave! Give away 100 draws on the second day after the server opens! Due to the game reaching 50 daily active users, we are issuing a cool skin set originally priced at 999! The planner's niece just turned 17 years and three months plus 7 days old, so we're giving away 50,000 crystals! My sincerity is almost flooding the players. Surely nobody will spend now, right? Secretary: Mr. Ke, good news! Our newly launched game has just reached over a hundred million in daily transaction volume on its first day! Ke Jin: Huh? How is that good news... No, what about the other game? The one where we give full 100-99 discount vouchers upon starting, isn't its sales terrible? Looking puzzled, the secretary said while anticipating the boss's reaction: They've been shouting things like 'what a conscientious company' and 'if we don't spend, they'll go bankrupt,' so they just topped up. That game sold a whopping one hundred million copies globally. Congratulations on making a billion! "......" At 3:30 a.m., lying in bed, Ke Jin was wide awake, unable to sleep. He posted a status: Please, I beg you, stop spending. You guys are really making it hard for me... Player: Understood, Mr. Ke is hinting life is hard, brothers, let's step up! Charge it!

Chen Tang Resting on the Moon · Urbain
Pas assez d’évaluations
755 Chs

Chapter 129: Park Lafu: "Our Huaxia Nation games are really awesome!"_1

"One month means one month!"

Early spring had barely begun, and the ice and snow had not yet thawed.

With over a thousand employees at Netcom Game working overtime and rushing the project,

"Eternal Ring" had reached the final stages of production and was now in internal testing.

Jia Kuigan discovered that the main reason Mr. Ke dared to employ people generously

was due to his impeccably complete project proposal.

Typically, when a company develops a game, each department takes the outline or draft from the game proposal and then has to hold meetings to deliberate and work on it.

After creating a prototype, it still needs to be sent back to the game director to ensure it is on the right track before proceeding further.

This back and forth often results in many conflicting opinions, and the more people involved, the more conflicts arise.

But Mr. Ke's project proposal was like a precise ruler; it didn't matter if there were 200 or 2000 people.