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I Just Want Players to Save Money, They Insist on Giving Me!

Ke Jin transmigrated into an era where gaming was in utter chaos. Everyone here deeply believed in the notion of buying happiness with money, as game companies ran wild with various schemes to trick and force players to spend. As a game enthusiast from his past life, Ke Jin felt like he was in a world without sunlight. Luckily, he obtained the Free Game Production System! Players could get the ultimate reward of the "Complete Collection of All Game Design Schemes" without spending a single cent! Not spending money? How hard could that be? Heap on the benefits! Give away 50 consecutive draws during the summer heatwave! Give away 100 draws on the second day after the server opens! Due to the game reaching 50 daily active users, we are issuing a cool skin set originally priced at 999! The planner's niece just turned 17 years and three months plus 7 days old, so we're giving away 50,000 crystals! My sincerity is almost flooding the players. Surely nobody will spend now, right? Secretary: Mr. Ke, good news! Our newly launched game has just reached over a hundred million in daily transaction volume on its first day! Ke Jin: Huh? How is that good news... No, what about the other game? The one where we give full 100-99 discount vouchers upon starting, isn't its sales terrible? Looking puzzled, the secretary said while anticipating the boss's reaction: They've been shouting things like 'what a conscientious company' and 'if we don't spend, they'll go bankrupt,' so they just topped up. That game sold a whopping one hundred million copies globally. Congratulations on making a billion! "......" At 3:30 a.m., lying in bed, Ke Jin was wide awake, unable to sleep. He posted a status: Please, I beg you, stop spending. You guys are really making it hard for me... Player: Understood, Mr. Ke is hinting life is hard, brothers, let's step up! Charge it!

Chen Tang Resting on the Moon · Urban
Not enough ratings
767 Chs

Chapter 129: Park Lafu: "Our Huaxia Nation games are really awesome!"_2

6 million spent on the overseas version of TikTok in Korea.

At a click rate equivalent to 2 RMB per click.

In a week, at least two to three million users could tap on the ad interface.

Discounting a portion of repeat clicks and accidental touches,

there are definitely over 2 million left.

If only one percent ultimately download it, that's still about 20,000 in weekly active users.

Add in recommendations from neighboring game streamers and reviewers, and you scrape together 30,000 weekly actives.

Given that "Eternal Ring" has ditched the pay-per-download model for in-app purchases, a fast payback is definitely not realistic.

But as a test field to gauge player feedback and stickiness, it's more than sufficient.

After Jia Kuigan's arrangement and coordination,

Netcom's Korean branch also began intense preparations for the promotion campaign.

The ad copy was very aggressive too.