During the last matches, the games were pretty much following one formula. A team was going to take a lane and push with all of their might to try and get a certain level of map control. After that comes the invasion to try and destroy the opponent's base which will be heavily defended.
This was how MOBAs worked. Bogdug's Tournament added a bit of complexity to this genre. By adding a certain restriction to resurrection and stock limits, players would have to value their lives which added a bit to its complexity.
Securing at least one of the Abodes would make the game even. And however valuable a player-kill was, the game objectives did not put that in its winning criteria. And thus-
"HAHAHAH! You actually left your base unguarded! This is so dumb coming from you, hag!" Balding-Man rejoiced as he dug his sword deep.