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Divine Path System

A recurring dream from a fateful night haunts Varian. With a past he couldn't forgive himself for and a future he abandoned, his life in the present is in tatters. But when you're alive, there's hope. The hope comes one day in an unexpected form. The painful past, the meaningless dream and the unexpected way forward force him to make a choice. Stay broken and remain in the sorrow of the past he couldn't change. Or. Pick himself back together and try for one last time, to find the truth about his own dream and its connection to his unforgivable past, all in the hopes of forgiveness of himself, by himself. https://discord.gg/kBKaTtsrpb

_Transcendent · Fantaisie
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1690 Chs

Enlightenment Potion

Fighting a dual awakener was harder than fighting two awakeners in equivalent paths.

Why?

Because as power got more and more concentrated in one person, they would get several benefits.

One. More stamina.

Any divine path used one aura derivative, while dual awakeners had two and triple awakeners had three.

This meant their stamina was double and triple.

Two. Crowd Fights.

Depending on the dual paths, a dual awakener could form a synergy between the two paths and fight far more people than his equivalent two awakeners.

For instance, a dual awakener in Space and Telepath paths formed a terrific synergy.

The Telepath powers would interfere with multiple opponents while Space powers could be used to target opponents one by one.

Since Telepath powers weren't trying to kill off the opponents and are only trying to stall them, the consumption would be lower.