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Zenith Online: Rebirth of the Strongest Player

Death is sometimes not the end, and the zenith is empty. Legends rise and fall. Myths are born. Faced with death after a dismal fall from grace where glory, renown, and prominence were once found, Kieran's second chance is fueled by vengeance. It burns like a ruinous flame and drives Kieran's quest for power within and without. Though not an ingrate, he remains curious about why he returned to the past instead of dying. He has nothing but questions, but his death puts the beginning of his story into perspective, showing him that Zenith Online... is the beginning of the end — the end of the current Age. The zenith is empty and calls for someone to claim its throne, but to answer that call means to bear the consequences. Everything — especially choice — has a cost. Challenges lay in wait. The road to supremacy is wound in suffering, and to know the truth is to know madness. And so, the Maddened awakens...

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After confirming that there was still some time before he needed to log off, Kieran entered the Adventurers' Guild. Upon entering, Kieran was immediately struck with a wave of nostalgia. Not only were there players present inside who tried to complete their registration as an official adventurer, but there were also NPCs lounging around the ample sitting booths and benches.

Some laughed and drank amongst their comrades while others stood at receptionist desks, preparing to accept new assignments. After all, the Adventurers' Guild not only paid a salary to their hired adventurers, but they also paid and increased adventurer ranks based on commission. 

Thus, the fastest way for an NPC Adventurer to climb through the ranks in the guild was to complete commissions. Of course, some people were satisfied with their current position and only accepted enough missions to maintain their current grades.