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Zenith Online: Rebirth of the Strongest Player

Death is sometimes not the end, and the zenith is empty. Legends rise and fall. Myths are born. Faced with death after a dismal fall from grace where glory, renown, and prominence were once found, Kieran's second chance is fueled by vengeance. It burns like a ruinous flame and drives Kieran's quest for power within and without. Though not an ingrate, he remains curious about why he returned to the past instead of dying. He has nothing but questions, but his death puts the beginning of his story into perspective, showing him that Zenith Online... is the beginning of the end — the end of the current Age. The zenith is empty and calls for someone to claim its throne, but to answer that call means to bear the consequences. Everything — especially choice — has a cost. Challenges lay in wait. The road to supremacy is wound in suffering, and to know the truth is to know madness. And so, the Maddened awakens...

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Technique Creation

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Kieran's chosen target resembled a type of combat puppet.

The puppet would take on a humanoid puppet shape of varying difficulty based on the chosen level. The difficulty coincided with the Adventurer Badge in the user's possession because the Adventurers' Guild owned the Training Hall.

It was one of the many places where adventurers could go to hone their skills.

The Training Hall was similar to the exclusive training areas in the War Deity Council. The only difference was the Mana Purity inside the Training Hall paled compared to what appeared inside the War Deity Council's temples.

Kieran pulled out Crimson Ashrune and waited for the humanoid golem to start up.

Its exterior released a golden light, symbolizing the golem would be at the standard of a Gold Adventurer.