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Zenith Online: Rebirth of the Strongest Player

Death is sometimes not the end, and the zenith is empty. Legends rise and fall. Myths are born. Faced with death after a dismal fall from grace where glory, renown, and prominence were once found, Kieran's second chance is fueled by vengeance. It burns like a ruinous flame and drives Kieran's quest for power within and without. Though not an ingrate, he remains curious about why he returned to the past instead of dying. He has nothing but questions, but his death puts the beginning of his story into perspective, showing him that Zenith Online... is the beginning of the end — the end of the current Age. The zenith is empty and calls for someone to claim its throne, but to answer that call means to bear the consequences. Everything — especially choice — has a cost. Challenges lay in wait. The road to supremacy is wound in suffering, and to know the truth is to know madness. And so, the Maddened awakens...

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633 Chs

Surrounded, Enhanced Creatures

Upon reaching this part of the dungeon, Kieran's sense of danger increased considerably, which meant a few things. The first was that they were in the presence of enemies that could pose a considerable challenge.

Considering his actions throughout this entire dungeon, the enemy would have to be quite strong for this reasoning to be true. At the very least, it should be reasonably stronger than Moribun.

However, because he no longer had access to Abhorrent Paroxysm, Kieran had to be precautious in terms of going toe-to-toe with an opponent of unknown power. Of course, this didn't mean Kieran had any reservations about doing such a thing.

After all, there was still Deranged Spirit, which was admittedly far stronger than Abhorrent Paroxysm. But unfortunately, there was an issue with that skill. 

It relied upon the direct stimulation of Argexes' Blood, which Hekaina had placed a layered mystical seal on.