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Zenith Online: Rebirth of the Strongest Player

Death is sometimes not the end, and the zenith is empty. Legends rise and fall. Myths are born. Faced with death after a dismal fall from grace where glory, renown, and prominence were once found, Kieran's second chance is fueled by vengeance. It burns like a ruinous flame and drives Kieran's quest for power within and without. Though not an ingrate, he remains curious about why he returned to the past instead of dying. He has nothing but questions, but his death puts the beginning of his story into perspective, showing him that Zenith Online... is the beginning of the end — the end of the current Age. The zenith is empty and calls for someone to claim its throne, but to answer that call means to bear the consequences. Everything — especially choice — has a cost. Challenges lay in wait. The road to supremacy is wound in suffering, and to know the truth is to know madness. And so, the Maddened awakens...

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First Floor's Difficulty

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With Nemean and Bastion leading the team's defensive front, the remaining party members were free to inflict damage at the most reasonable times. Because of the risk present with each long-range attack, Alice prioritized accuracy over mindlessly launching spells.

If she wasn't careful, there was a chance that she'd hit Nemean or Bastion and significantly reduce the party's ability to defend. While it was a genuinely limiting circumstance, Kieran would rather it be present than absent. If this notion of friendly fire wasn't present, it would remove a large percentage of the realism added to each fight.

Meanwhile, because Kieran understood how to navigate a battle in a way that wouldn't inhibit his party member's actions, he didn't stay in one position for too long, nor did he allow the Mindless Bombarder to shift its aggro away from Bastion or Nemean.