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MMORPG : Rebirth Of The Strongest Guild Master

In 2100 at the turn of the century the first full dive VMMORPG game 'Omega' was released With its breath-taking graphics and possible adventures many players flocked to the game, but it all changed when the fun game currency had equated a real life value ......starting the money rush! Elite players made guilds and continued to rise but those at the bottom could only suffer in silence. Rudra was such a bottom rung player, he had excellent reflex and was a great team leader , however his guild wronged him, his efforts only reaped rewards for his superiors . His father was disappointed in him and his mother died because his family did not have enough money for her treatment. Used as a slave by the guild as a expendable worker class he died one night when his then best friend pushed him from a flight of stairs over an in - game item. Luckily he had experienced rebirth, and was one step ahead of everyone else. Luckily, He had the chance to get back at everyone who wronged him and help everyone who stood by him. In his ‘past life’, he had spent countless nights awake, in grief and anguish. However, although all of this had been washed away, so what…? This life, he was determined to make a fierce counterattack against fate and stand at the very top! Cover not mine found it on Pinterest, DM for removal Discord id :- Raj_shah_7152#3385 discord link :- https://discord.gg/KJtRdwcW94

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National battleground

The rules for national battleground were simple. In a abandoned island , there would be small abandoned settlements all around the map. The players must drop using parachutes to any location on the map. 

The players would not have any equipment on them , and must loot equipment either from dead enemies or from within the abandoned settlements. 

There would be a safezone that would shrink every two and a half minutes by a fixed percentage. And overall the entire game would at max go on for 1 hour , where the safezone will shrink to 0. 

For every consequentive shrinkzone , the damage taken outside the zone would increase. And as no items were allowed in the game , healing items were also to be found and looted in the map. 

The event was not about just fighting and killing opponents , it was about strategy and survival. One could kill a opponent , or simply decide to conserve strength in the initial phase , and duke it out in the final phase.