Name: Ambrosius Malphas
Gender: Male
Age: ~2000 (Looks 27)
Height: 6'2
Hair Color: White
Eye Color: Crimson Red with slitted pupils
Status: King of the Sea, God of War, Storms, Sea, Earthquakes, Destruction, Intelligence, Poisons, Horses, Time
Weapon of Power: Spear- previously a valyrian steel enchanted by the remnant of Odin's power to be as close to Gungnir as possible, the weapon is now Ambrosius' weapon of power similar to how Poseidon had his trident and Zeus' master bolt. Unlike theirs however, Ambrosius does not need the spear to amplify his powers. (Looks like Gungnir from Thor 2011 movie)
Cosmic Warehouse:
Belt O' Tools: Batman graciously seems to have loaned you a belt containing the tools that he'll be using for this adventure. This includes stuff like remotely applied explosives gel capable of bringing down walls (though never seems to kill when blown up near someone's feet), to a cryptographic sequencer able to track signals, hack terminals, and listen to live radio broadcasts. ...How did he know you'd be needing this stuff?
Animal Suit: A high tech set of body armor themed after an animal of your choice (DCAMU Damian Wayne Robin suit). The head piece contains advanced electronics equipment that scans the environment for information and clues relevant to the situation. It can pick up anything from gaseous alcohol molecules that'll lead you to a crooked guard, to traces of tobacco on the ground to lead you to a hostage. You may also import a set of armor you already own to gain these qualities.
Bat Wing: Hmm, seems like you've picked up one of Batman's spare vehicles. The Batwing is a supersonic aircraft faster than many jet fighters, possess advanced stealth systems that make it invisible to radar, and can be operated remotely, or operate autonomously.
Bat Cave: A series of platforms and bridges situated within a small cave. Contains a computer with immense analytical abilities, a landing platform for any aerial vehicles you have, and some workshops for working on gadgets and gizmos. After the jump this can either be attached to the warehouse, or will appear somewhere nearby.
Assistant VI: Top of the line assistant model Virtual Intelligence. Can be stored in an omni-tool and keep track of large amounts of data.
Weapon Locker: Cache of mid to high grade weapons of all types. Enough to outfit a battlelion.
Armor Locker: Cache of mid to high grade armor of all types. Enough to outfit a battlelion.
Conflict Minerals: Massive stash of various rare elements.
Fine Clothes: A very fine and ornate set of clothing. The equivalent of the finest you'd expect to get in your starting region.
Land Deed: A deed to an area of land close by in your chosen region. It will be accepted by all authorities as rightfully yours. This updates each jump but is generally not a particularly large plot of land elsewhere.
Dragonglass Cache: A black cloak with a few obsidian dagger, arrowheads, and spearheads.
Poison: A woman's weapon to be sure, but it can't be beaten for efficiency or for matters of subterfuge.You have a replenishing chest of poisons from around the known world. From vials of the Tears of Lys to Sweetsleep to crystals of the Stranger. There is bound to be one that suits your purpose.
Companions:
Azula (must always import. In exchange can import for free)
Scáthach (must always import. In exchange can import for free)
Morgan Le Fay (must always import. In exchange can import for free)
Highschool DxD
https://drive.google.com/file/d/1x-FAKwXkloflCyM_163WkzosI3SD3UKP/view
500 cp to spend
Race: Human [Free] - This should look familiar to you, shouldn't it? It's an ordinary, unremarkable human being. Two hands, two legs, and a subject of interest to all the major Factions. The vast majority of humans in this world are unaware of the supernatural world at large, and very few thrive without being Reincarnated or acquiring a Sacred Gear. Still, a lack of distinct advantages also means a lack of disadvantages, and you start with none of the natural weaknesses of the other races. I guess that's something? However, they do have one thing going for them - they are the only race who are naturally born with Sacred Gears. To represent this, you receive +200 CP for Sacred Gears.
Faction: Independent - Who cares about some kind of ancient war between three races? You've got bigger and better things to worry about! Whether following your own way or seeking to carve out your own faction, you operate on your own without needing anyone else's help.
Background: Drop-In - It's you! No new memories necessary, no real warning about what you are or what your arrival means. It's just the person you were before, entering this world with a comical 'pop' noise. If you chose a Faction, you receive a signed letter of recommendation, and directions to the nearest person to meet in order to formally join said Faction.
Perks:
Evil Pieces On A Board [-400cp] - The Evil Piece system is the centerpiece of how Devils gain prestige and power, and is how Peerages are formed. A single Devil of power is designated as the 'King', and they choose up to 15 servants to fill the role of the other pieces on the board. The chosen Pieces receive a boost to their base abilities in a way fitting their role - Rooks are strong and durable, but relatively slow, Bishops are able to cast more powerful magic but exhausted themselves if they overuse this, and so forth. Purchasing this allows you to use and grant this system to others, but you may also 'reincarnate' a recently dead or dying individual to return as a Reincarnated Devil, giving them the properties of that race. This only works on that particular person once, and doesn't work on Angels or similar 'holy' beings. Incidentally, this lets you grant others access to Mana and magic from this world quite handily…
All Myths Are True [-100cp] - Well, not necessarily, but in a world where Angels, Demons, Norse Deities, Youkai, and even more absurd creatures co-exist in the same setting, it pays to know what's what. You have an encyclopedic knowledge of all myths and religious texts that exist on present-day Earth, and how to quickly draw connections between them and the 'real deal' in this world and beyond. This won't teach you about any unique mythologies in other worlds, but it will let you draw connections and learn about them quickly so long as you have a way to research them. Never mistake a Reincarnated Devil for a Pure-Blood ever again!
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Name: Azula
Gender: Female
Age: ~2000 (Looks 27)
Height: 6'0
Hair Color: Black
Eye Color: Gold
Status: Queen of the Sky, Goddess of Lightning and Thunder, Fire, Deceit, Choices, Revenge, Illusions
Highschool DxD
500 cp to spend
Race: Pure-Blooded Devil [-200cp] - Originating from the Underworld under the guidance of the Four Great Satans, these infernal beings of myth actually look almost identical to humans, save for the ability to manifest black wings and sometimes possessing pointed ears. All Devils receive many benefits from their physical forms, such as superhuman strength and endurance, as well as enhanced senses which include the ability to see in the dark. This comes with a natural aptitude towards magic, though they take more damage from holy weapons, such as those of Angels.
Faction: Independent - Who cares about some kind of ancient war between three races? You've got bigger and better things to worry about! Whether following your own way or seeking to carve out your own faction, you operate on your own without needing anyone else's help.
Background: Drop-In - It's you! No new memories necessary, no real warning about what you are or what your arrival means. It's just the person you were before, entering this world with a comical 'pop' noise. If you chose a Faction, you receive a signed letter of recommendation, and directions to the nearest person to meet in order to formally join said Faction.
Perks:
Nothing To See Here! [-200cp] - It can be dangerous to be a notable figure in this world, especially if you're not part of a Peerage or any sort of faction. So you just...don't. You're good at appearing to be a completely ordinary person, blending in like a 'side character'. Any deeds you are personally responsible for are glossed over or attributed to someone else, and this diverts all attention from greater powers away from you. Unfortunately, this doesn't apply to big things like 'personally slaying a major figure', though just defeating them in a fight would probably be covered up out of embarrassment. This also makes you good at getting away with misdemeanors like sneaking into private rooms or shoplifting. This can be toggled on and off.
All Myths Are True [-100cp] - Well, not necessarily, but in a world where Angels, Demons, Norse Deities, Youkai, and even more absurd creatures co-exist in the same setting, it pays to know what's what. You have an encyclopedic knowledge of all myths and religious texts that exist on present-day Earth, and how to quickly draw connections between them and the 'real deal' in this world and beyond. This won't teach you about any unique mythologies in other worlds, but it will let you draw connections and learn about them quickly so long as you have a way to research them. Never mistake a Reincarnated Devil for a Pure-Blood ever again!
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Name: Scáthach
Gender: Female
Age: ~2000 (Looks 27)
Height: 6'0
Hair Color: Magenta with Icy blue streaks
Eye Color: Crimson Red
Status: Queen of the Dead, Goddess of Death, the Hunt, Winter, Ice, Mountains, Wilderness, War, Fate
Highschool DxD
500 cp to spend
Race: Human [Free] - This should look familiar to you, shouldn't it? It's an ordinary, unremarkable human being. Two hands, two legs, and a subject of interest to all the major Factions. The vast majority of humans in this world are unaware of the supernatural world at large, and very few thrive without being Reincarnated or acquiring a Sacred Gear. Still, a lack of distinct advantages also means a lack of disadvantages, and you start with none of the natural weaknesses of the other races. I guess that's something? However, they do have one thing going for them - they are the only race who are naturally born with Sacred Gears. To represent this, you receive +200 CP for Sacred Gears.
Faction: Independent - Who cares about some kind of ancient war between three races? You've got bigger and better things to worry about! Whether following your own way or seeking to carve out your own faction, you operate on your own without needing anyone else's help.
Background: Drop-In - It's you! No new memories necessary, no real warning about what you are or what your arrival means. It's just the person you were before, entering this world with a comical 'pop' noise. If you chose a Faction, you receive a signed letter of recommendation, and directions to the nearest person to meet in order to formally join said Faction.
Perks:
All Myths Are True [-100cp] - Well, not necessarily, but in a world where Angels, Demons, Norse Deities, Youkai, and even more absurd creatures co-exist in the same setting, it pays to know what's what. You have an encyclopedic knowledge of all myths and religious texts that exist on present-day Earth, and how to quickly draw connections between them and the 'real deal' in this world and beyond. This won't teach you about any unique mythologies in other worlds, but it will let you draw connections and learn about them quickly so long as you have a way to research them. Never mistake a Reincarnated Devil for a Pure-Blood ever again!
The Reliable One [-400cp] - Let's face it, you're probably barely a blip on the radar of this world, even if you're a recently Reincarnated Devil or got your hands on a powerful item of note. But your real strength isn't from having a unique trait or item, it's from being you. All that learning about other people and how they act has turned you into a steadfast friend and teammate. You are able to coordinate and bring together even the most volatile of personalities, turning a band of misfits into a force to be feared, and your charisma is strong enough to end a fight without violence. This does little for sworn enemies of any kind, or irreconcilable foes, but you'll find that the power of words can do anything from lifting the weight of past sins off of someone's back...or even end a long and bloody war. Even better, you will be recognized in these teams and groups as the glue holding it together, and those within it will respect you accordingly. Life is a tough thing to experience alone, and that's why you're there for them.
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Name: Morgan
Gender: Female
Age: ~2000 (Looks 27)
Height: 6'2
Hair Color: Black
Eye Color: Emerald
Status: Queen of the Earth, Goddess of Magic, Life, Crossroads, Luck, Beauty, Prophecy
Highschool DxD
500 cp to spend
Race: Human [Free] - This should look familiar to you, shouldn't it? It's an ordinary, unremarkable human being. Two hands, two legs, and a subject of interest to all the major Factions. The vast majority of humans in this world are unaware of the supernatural world at large, and very few thrive without being Reincarnated or acquiring a Sacred Gear. Still, a lack of distinct advantages also means a lack of disadvantages, and you start with none of the natural weaknesses of the other races. I guess that's something? However, they do have one thing going for them - they are the only race who are naturally born with Sacred Gears. To represent this, you receive +200 CP for Sacred Gears.
Faction: Independent - Who cares about some kind of ancient war between three races? You've got bigger and better things to worry about! Whether following your own way or seeking to carve out your own faction, you operate on your own without needing anyone else's help.
Background: Drop-In - It's you! No new memories necessary, no real warning about what you are or what your arrival means. It's just the person you were before, entering this world with a comical 'pop' noise. If you chose a Faction, you receive a signed letter of recommendation, and directions to the nearest person to meet in order to formally join said Faction.
Perks:
Rise, Brave Saint [-400cp] - If things progress a certain way, Angels will soon be adopting a system similar to the Evil Pieces of Devils, creating a pseudo-peerage of Reincarnated Angels using cards instead of chess pieces. Whether from intuition or experimentation, you're an early adopter of this system - you can Reincarnate dead or dying individuals into Angels in a process identical to Reincarnated Devils. Much like its counterpart, this doesn't work on Devils, Fallen Angels, or beings akin to them, nor does it work on the same being more than once. While adopting the 12 Card system will be up to the passage of time or further experimentation on your part, these Reincarnated Angels are purified of any corruption they had in life, and are opened to the idea of God...or, if they're not a religious sort, the idea that there is more to strive for and good they can do in their lives. Whether or not they act on this, well...I hope they're grateful to you bringing them back.
All Myths Are True [-100cp] - Well, not necessarily, but in a world where Angels, Demons, Norse Deities, Youkai, and even more absurd creatures co-exist in the same setting, it pays to know what's what. You have an encyclopedic knowledge of all myths and religious texts that exist on present-day Earth, and how to quickly draw connections between them and the 'real deal' in this world and beyond. This won't teach you about any unique mythologies in other worlds, but it will let you draw connections and learn about them quickly so long as you have a way to research them. Never mistake a Reincarnated Devil for a Pure-Blood ever again!
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AN: Here's the chapter and the end of the MK arc. As usual tell me what you guys think. The first chapter of my Campione fic is currently in my patreon page two days before the chapter is published. The link is, (patreon . com / servantambrosius), minus the spaces.