This is the story of a crazy lich who possesses an internal game system and brings catastrophe to the entire world. “Let’s look at the daily quests today… it’s the damned choose one-of-two-options-type again. Destroy a town with a population of 30,000 people or above; reward: 10,000 evil points. Steal lollipops from 3 children; reward: 1 evil point. If neither of the quests is completed, then 2 points will be deducted.” “Tsk! You think I’m stupid? If I really destroyed a town, a crusade of Myth-ranked Holy Knights would definitely come hunting me down. Even if I earned the points, there wouldn’t be any life left in me to spend them. I better just go be a kindly lollipop bandit.” I’ve already had enough of being a notorious lich. Who says a lich can’t be a good person? I’m definitely going to beat this damned system and be an upright and dignified good man.
It was dangerous high up in the air. Small countries would usually have no aerial defences, but casually entering a major country's air space would be the same as challenging that country's air defences and aerial knights.
But the most dangerous possibility was to accidentally enter a mage tower's defence zone. Even a dragon could die against a well-prepared mage tower.
High-quality mage towers would be capable of multiplying a mage's spells' strength by ten times over. A large-scale, high-circle spell would easily reach the scale of a small Forbidden Spell. It was quite common for mages to be able to slay dragons. This was also why dragons would still maintain a basic amount of respect for the mages.