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Experimental Log of the Crazy Lich

This is the story of a crazy lich who possesses an internal game system and brings catastrophe to the entire world. “Let’s look at the daily quests today… it’s the damned choose one-of-two-options-type again. Destroy a town with a population of 30,000 people or above; reward: 10,000 evil points. Steal lollipops from 3 children; reward: 1 evil point. If neither of the quests is completed, then 2 points will be deducted.” “Tsk! You think I’m stupid? If I really destroyed a town, a crusade of Myth-ranked Holy Knights would definitely come hunting me down. Even if I earned the points, there wouldn’t be any life left in me to spend them. I better just go be a kindly lollipop bandit.” I’ve already had enough of being a notorious lich. Who says a lich can’t be a good person? I’m definitely going to beat this damned system and be an upright and dignified good man.

Angry Squirrel · Fantasía
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Unexpected Visitor

Editor: Pranav

It was dangerous high up in the air. Small countries would usually have no aerial defences, but casually entering a major country's air space would be the same as challenging that country's air defences and aerial knights.

But the most dangerous possibility was to accidentally enter a mage tower's defence zone. Even a dragon could die against a well-prepared mage tower.

High-quality mage towers would be capable of multiplying a mage's spells' strength by ten times over. A large-scale, high-circle spell would easily reach the scale of a small Forbidden Spell. It was quite common for mages to be able to slay dragons. This was also why dragons would still maintain a basic amount of respect for the mages.