This is the story of a crazy lich who possesses an internal game system and brings catastrophe to the entire world. “Let’s look at the daily quests today… it’s the damned choose one-of-two-options-type again. Destroy a town with a population of 30,000 people or above; reward: 10,000 evil points. Steal lollipops from 3 children; reward: 1 evil point. If neither of the quests is completed, then 2 points will be deducted.” “Tsk! You think I’m stupid? If I really destroyed a town, a crusade of Myth-ranked Holy Knights would definitely come hunting me down. Even if I earned the points, there wouldn’t be any life left in me to spend them. I better just go be a kindly lollipop bandit.” I’ve already had enough of being a notorious lich. Who says a lich can’t be a good person? I’m definitely going to beat this damned system and be an upright and dignified good man.
Job advancement wasn't something that was rare in this world. On the contrary, almost every single expert who had reached a certain level would choose a job suited for them to advance to.
For them, it was a necessity upon reaching a certain level, while in my System interface, there was a much more direct view on it.
LV60 Warrior/LV7 Weapon Master; LV60 Justice Knight/LV2 Castigator; LV60 Mage/LV1 Fate Weaver. The former were the basic jobs whereas the latter were job advancements. For the basic job, one would have to continuously temper oneself and mature through the Iron, Bronze, and Silver ranks before they could reach the standards required for a job advancement.