This is the story of a crazy lich who possesses an internal game system and brings catastrophe to the entire world. “Let’s look at the daily quests today… it’s the damned choose one-of-two-options-type again. Destroy a town with a population of 30,000 people or above; reward: 10,000 evil points. Steal lollipops from 3 children; reward: 1 evil point. If neither of the quests is completed, then 2 points will be deducted.” “Tsk! You think I’m stupid? If I really destroyed a town, a crusade of Myth-ranked Holy Knights would definitely come hunting me down. Even if I earned the points, there wouldn’t be any life left in me to spend them. I better just go be a kindly lollipop bandit.” I’ve already had enough of being a notorious lich. Who says a lich can’t be a good person? I’m definitely going to beat this damned system and be an upright and dignified good man.
In the old movies, the police would always arrive late. The plays and novels about the knight orders in charge of security were the same as well.
In the epics of these legendary heroes, the allies of justice would always only arrive after a battle. It is doubtful whether they had been squatting by the corner of a wall and rushed out to bootlick the victor only after the battle had concluded. Or perhaps, they could have been waiting for an ideal moment to pop out for the spoils of war.
At this moment, the Seafolk army who arrived late had been met with some trouble.
Interfering in a battle between two normal SemiGods would lead to one's death, let alone that the both of them weren’t normal SemiGods. Even those who were spectating were at risk and had to remain vigilant at all times. After a few Sea Giants who tried to help had perished to the sharp wind created by the sword and Dragon Breaths, no one was foolish enough to enter the fray and help (commit suicide).