This is the story of a crazy lich who possesses an internal game system and brings catastrophe to the entire world. “Let’s look at the daily quests today… it’s the damned choose one-of-two-options-type again. Destroy a town with a population of 30,000 people or above; reward: 10,000 evil points. Steal lollipops from 3 children; reward: 1 evil point. If neither of the quests is completed, then 2 points will be deducted.” “Tsk! You think I’m stupid? If I really destroyed a town, a crusade of Myth-ranked Holy Knights would definitely come hunting me down. Even if I earned the points, there wouldn’t be any life left in me to spend them. I better just go be a kindly lollipop bandit.” I’ve already had enough of being a notorious lich. Who says a lich can’t be a good person? I’m definitely going to beat this damned system and be an upright and dignified good man.
From Aso, I learned of a story that had been seldom told before—how he had walked the path from nothing to the peak, from a nobody to a SemiGod Undead Emperor.
An equally few number of people knew about the true, illustrious history of the undead kingdom that arose after the immemorial troll empires. Thousands of years ago, there once existed a country that had now long vanished in the tides of time—the Tark Republic.
A republic? Indeed, it was a country founded by escaped slaves, farmers who had lost their lands, and artisans who possessed nothing. It was one of the rarest types of countries of all, a country without a ruling class.
Perhaps this country had never been recorded in history mainly because it was a country of undead and magic.