This is the story of a crazy lich who possesses an internal game system and brings catastrophe to the entire world. “Let’s look at the daily quests today… it’s the damned choose one-of-two-options-type again. Destroy a town with a population of 30,000 people or above; reward: 10,000 evil points. Steal lollipops from 3 children; reward: 1 evil point. If neither of the quests is completed, then 2 points will be deducted.” “Tsk! You think I’m stupid? If I really destroyed a town, a crusade of Myth-ranked Holy Knights would definitely come hunting me down. Even if I earned the points, there wouldn’t be any life left in me to spend them. I better just go be a kindly lollipop bandit.” I’ve already had enough of being a notorious lich. Who says a lich can’t be a good person? I’m definitely going to beat this damned system and be an upright and dignified good man.
Since Justice Points were now an important currency, the wood spirits quickly learned to use it to make the adventurers do their bidding. The wood spirits sold their special fruits that could permanently increase one's base stats at incredibly high prices and issued various quests that paid out in Justice Points. This made the "greedy" adventurers eagerly work for the wood spirits.
At first, perhaps there were a few quests or items that paid out or were priced in an unbalanced manner, but I believed in the self-correcting power of the market. As long as there was a sufficient amount of Justice Point exchanges, things would balance themselves in the end, just like my original world's international markets… and if the Justice Points exchange system didn't balance itself and ended up going bankrupt, then it wouldn't be my fault!