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Experimental Log of the Crazy Lich

This is the story of a crazy lich who possesses an internal game system and brings catastrophe to the entire world. “Let’s look at the daily quests today… it’s the damned choose one-of-two-options-type again. Destroy a town with a population of 30,000 people or above; reward: 10,000 evil points. Steal lollipops from 3 children; reward: 1 evil point. If neither of the quests is completed, then 2 points will be deducted.” “Tsk! You think I’m stupid? If I really destroyed a town, a crusade of Myth-ranked Holy Knights would definitely come hunting me down. Even if I earned the points, there wouldn’t be any life left in me to spend them. I better just go be a kindly lollipop bandit.” I’ve already had enough of being a notorious lich. Who says a lich can’t be a good person? I’m definitely going to beat this damned system and be an upright and dignified good man.

Angry Squirrel · Fantasía
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Combat Report from Afar (Part 1)

Editor: Pranav

Contract Heroes' jobs weren't limited to a single faction. In fact, it was the opposite— it was quite easy to issue a job since there weren't too many Contract Heroes in the first batch. Basically, all the factions and countries within the Ayer Faction could issue a job. However, whether the Contract Heroes would see the job or not depended on whether the job was approved by the internal auditors.

My Contract Heroes system was a service platform, so I copied Amazon's reviews system for having both buyer and seller reviews. There would be reviews for the job issuers as well so that nobody could intentionally set traps.

However, where my review system differed was in the fact that it didn't look at how many jobs a faction or individual had issued in the past. Instead, the assessment of their overall trustworthiness was based on their identity, past history, allegiance, and so on.