This is the story of a crazy lich who possesses an internal game system and brings catastrophe to the entire world. “Let’s look at the daily quests today… it’s the damned choose one-of-two-options-type again. Destroy a town with a population of 30,000 people or above; reward: 10,000 evil points. Steal lollipops from 3 children; reward: 1 evil point. If neither of the quests is completed, then 2 points will be deducted.” “Tsk! You think I’m stupid? If I really destroyed a town, a crusade of Myth-ranked Holy Knights would definitely come hunting me down. Even if I earned the points, there wouldn’t be any life left in me to spend them. I better just go be a kindly lollipop bandit.” I’ve already had enough of being a notorious lich. Who says a lich can’t be a good person? I’m definitely going to beat this damned system and be an upright and dignified good man.
"Only by knowing your own strength and your enemy's prowess will you be able to survive a hundred wars."
This isn't a new adage, but I have always believed that if one isn't even sure how much troops their enemy holds in their hands, then the war shouldn't be fought in the first place.
"Those who forethink more brings victories, while those who forethink less brings losses, needless to say, not forethinking at all." Often, the conclusion of a negotiation is determined by the current circumstances of both parties. I believe that the results of war are also the same, determined before it even begins. A war that doesn't bring interest and without a possibility of victory is a war that one shouldn't start.
TL: This is famous phrase in China which before a war, the king and generals will gather to discuss their current situation and the enemy's situation. So, the more they know/discuss, the more they win. The less they know/discuss, the more they lose.