B. RECORDING STEPS
Recording is part science and part art. There's no right
way to record but many have an opinion about it. We'll
stay out of the debate and keep our tips here simple:
1. Make Mixes, Listen, Get Feedback, and Repeat
Record your parts, listen, get ideas, and make decisions on
what to change, add, or re-record. When filming movies, directors get copies of what was filmed that day (called "dailies"). You'll want to get mixes of
what you recorded so you can get feedback, get new ideas, make any necessary changes, and
make sure you're on track. Get others to listen to your tracks and elicit feedback.
2. Make Final Mixes
When the time comes, you'll produce the final mix. Listen to the final mixes on many speakers
to hear how it sounds. Mastering your album after mixdown is highly recommended, and if
you plan to do this, make a full mix, as well as one with instruments only and vocals only.
The mastering house can use these to make your vocals stand out. Keep in mind that while
mastering can make good mixes sound great, it can't always make a bad mix sound good.
C. MASTERING and POST-PRODUCTION STEPS
Mastering is frequently misunderstood by musicians.
Often it's seen as an extra step that's not necessary.
This misconception can be easily dispelled when you hear
what a mastering studio can do for your music. Getting
your album mastered will (among other things) equalize
the entire album, edit minor flaws, eliminate hum and hiss,
apply noise reduction, adjust stereo width, adjust volumes,
and add dynamic expansion and compression. Mastering
can help with licensing, and can get your album noticed and
played by radio, the web, and other media outlets where
the quality of the sound can mean almost as much as the
quality of the song.
With more and more musicians recording at home, professional mastering can make even more of an impact. As
Brian Lipski, senior mastering engineer at the SoundLab,
at Disc Makers says, "If you're recording and mixing in a
small project studio, with less than ideal acoustics and only
a small set of near field monitors, be aware that certain
frequency ranges (particularly the low end) may not be
reproduced accurately. Over the course of many days or
weeks working in this environment, your ears will become
used to this inaccurate sound and you will tend to over mix
or EQ those frequencies to compensate. The result may be
a mix that sounds severely unbalanced when played back
on systems outside of the studio." Given the tools and
experience mastering engineers have, they can identify
the problem areas of a mix and "fix it" so as to help
you achieve a balanced mix — one that sounds great
regardless of the system it's playing on
HEAR WHAT MASTERING
CAN DO FOR YOUR MUSIC
Writing about mastering is like
cooking about ballet. It needs to be
heard to be understood. You can
check out before-and-after samples
of Disc Makers' mastering house,
the SoundLab, online here.
Better yet, they'll send you a free
CD comparing before-and-after
samples so you can hear it on your
home sound system. But don't just
listen to the CD on your best system
— challenge it. Compare the before-
and-after sound quality in your car,
through your TV, on a boom box,
and over headphones with a
portable CD player. Put it through
the test. You'll hear the difference
in each of these settings and come
away with a better understanding
of what mastering is and how it can
really put the polish on your music.
To get a free CD demonstrating the
differences between a non-mastered
track and a mastered one, head here.
https://www.discmakers.com/request/Special_soundlab.aspx
1. Choose a mastering house
Although you need to record somewhere local to you, you are not tied to home for mastering.
Mastering houses are only as good as the specialists they employ. When looking for a quality
mastering house, you'll want to hear examples of their work and determine if it's the right sound
for you. For example, Disc Makers has their SoundLab mastering house, which has been used
by a variety of artists ranging from Eminem, Jason Newsted of Metallica, and the Roots
2. Have the right formats and ask what files they need
Confirm with the mastering house which format they require for your music (i.e. wav file,
CD, but never MP3.). For instance, the SoundLab at Disc Makers will accept your music on CD,
data disc (CD or DVD), analog reel, or DAT.
Most musicians think mastering houses work with only your final mix, however some will ask
you to prepare two separate mixes — one with a mix of just the music and another with just the
vocals. This allows them to adjust the vocals in the mix so they're not too loud or buried in the
mix. It also allows them to make "radio edits" by dropping obscenities so radio can play the
song over the airwaves.
3. Decide the order of the songs on the album
This can be one of the hardest parts (especially if you're in a band as everyone has an opinion!),
but determine your preferred song running order for the album ahead of time so you don't
waste time on the clock debating your song order.
4. Decide on the amount of "space" between songs
A mastering house usually helps with this as the space between the songs helps set the pace of
the album. Sometimes you'll want the next tune to kick in immediately, other times you'll need
to give a song some time to breathe before launching into the next song
D. LEGAL STEPS
Before you can ask Disc Makers to mass produce copies of your disc, there are a few legal
issues to clear first. You are required to sign a release form declaring that all the music on your
album is original and "owned" by you. If all your music is original, you'll check that box and
move on. However, if you record any cover songs or incorporate any copyrighted samples or
loops, you have to provide proof that you received the proper permissions. That's where the
next steps come in.
1. Document who owns the songs and sound recordings
If you're in a band or collaborating, co-writing, and co-recording your music with another
person, you should document who wrote what while you're making it.
Items you should document include:
• Who owns the copyright in the song and/or how writing is split among the songwriters.
• Who owns the sound recording(s).
Additionally, you should document who the publisher is.
2. Get permission to record any cover songs, samples, or loops
Cover songs are any songs that you or your band members did not write. For instance, if you
decide to record your own version of "Freebird," you need to get permission from the copy-
right owner and pay a license fee to duplicate it. All CD manufacturers will ask you to guarantee
that you've done this before printing any copies of your disc. This is true even if you have no
intention of selling your version of the cover song. It's the duplication of it that makes it a
"copy" under the law, not selling it.
Additionally, any samples and loops you incorporate into your music need to be cleared as well.
One way around this is to use samples and loops that are already pre-cleared and royalty-free.
Most sample libraries or discs sold at music retail stores and sites are royalty-free. Also, some
musicians create and release their own pre-cleared and royalty-free samples and loops licensed
under Creative Commons. For example, ccmixter is one such resource
3. Clear the legal status of all the artwork
Just like you need permission to use cover songs, you'll need permission to use any graphics,
fonts, or photographs you don't own. One way around this is to use pre-cleared and royalty-
free artwork.
4. Clear the legal status of all the text
If you intend to print the lyrics to a cover song you got permission to record, this needs a
separate license. It's one thing to get permission to record the cover song, it's another to
type out the lyrics. Under the law, there are actually two different things that you're copying.
As a result, you'll need to get permission to copy the lyrics to the liner notes of your album.
If you don't, it's best to leave them off. (And, yes, technically you need permission from the
songwriters of your original songs to reprint their lyrics!)
5. Get permission for guest musicians (if needed)
Ever see a sentence in a CD's liner notes that reads: "So-and-so guest musician appears
courtesy of so-and-so label?" This is usually due to exclusivity clauses in the label's contract
that bind the musician to the label. To the extent you collaborate or work with a musician
signed to a label, you'll need the label's permission for them to participate. You'll want to
ask the guest musician if this is something that needs to be done.
involve your street team (your
most die-hard fans). Let them
get behind the scenes on early
mixes and get their feedback
They’ll identify
the “best” songs and maybe
even start suggesting a running
order or album title. Not only
will this continue to develop the
relationship between you and
your fans (and make your street
team feel special), it will gener-
ate buzz within your fan base as
to what you’re working on and
start the promotion ball rolling.