Although the biggest buzz on the internet now revolves around CA's new game console, WeGame, Indra remains uninterested. He knows these trends won't last long with CA games.
Opening his system panel, he sees that the accelerated production of 100,000 GBA consoles and 100,000 physical game cassettes has been completed and can be officially put up for sale on the website. Indra then focuses on his new system tasks.
"System Mission: Develop the IP value of the first game!"
"Task reminder: You can go to the system mall to exchange game-related animations and game peripherals."
"Task reward: 5,000 points!"
This is clearly the system's way of guiding Indra through maximizing the game's value. Beyond selling electronic versions and cassettes, developing the IP value is crucial for game makers to generate additional revenue. Even on Earth, with relatively low gameplay quality, this strategy is widely recognized.
Take CA, for example. Their entertainment department maintains a roster of influencers precisely for developing game IP value. In his previous life, the game with the most successful and profitable IP development was none other than "Pokemon." Nintendo leveraged Pokémon's golden brand to amass a fortune. "Pokemon" was undoubtedly the most valuable IP, with Pikachu alone being a standout.
"Is it worth developing the IP of 'Pokemon'..."
Indra opens the system mall and browses the "Pokemon" peripherals. He has earned enough points with "Pokemon Red/Green" to exchange for the items he needs. First, he redeems the TV version of the first "Pokémon" animation, which aligns with the game plot of "Pokemon Red/Green." He also exchanges volumes 1-3 of the "Pokemon Special Edition" manga, corresponding to the same game content. Since manga production is relatively fast, it can be launched before the animation.
In addition to animation and manga, Indra redeems various first-generation starter dolls and figures of popular Pokémon like Pikachu, Eevee, Dragonite, Mewtwo, and Mew. With enough points, he indulges in these items.
After securing these items, Indra buys a storefront in the city center and transforms it into an unmanned vending shop using advanced technology. He places all the Pokémon figures, dolls, and other peripherals in the store and posts an announcement on his official account:
"The world's first Pokemon peripheral experience store will start trial operation tomorrow!"
He includes the store location and interior photos in the post. When fans see images of Bulbasaur, Charmander, Squirtle, Pikachu with a trainer hat, Mewtwo, and other popular Pokémon figures, excitement spreads.
"Damn it!! What is this? Game figures?"
"This Mewtwo is so cool, I must buy one!"
"Pikachu is too cute, even wearing a trainer's hat!!"
"I can't stand it; I have to go!"
Even streamers take notice. Diana, currently live streaming, sees fans chatting about it and quickly checks her V-blog. She finds Indra's post and realizes the store is near her home.
"Wow, it's close to my place! I'm ending the stream early today and will go there tomorrow!"
She plans an outdoor stream to visit the store, generating buzz among her fans. Other players and streamers express similar enthusiasm, planning to visit the experience store.
The next morning, Diana arrives early at the store, only to find a large crowd already waiting. Some have even camped out overnight. Among the eager crowd, she spots several familiar streamers, indicating a day filled with outdoor streams and videos exploring the store.
Indra, observing the excitement, is glad he opted for an automated, unmanned store. Otherwise, handling the crowd would have been overwhelming.