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Making Pokemon Games popular in New World(fixing grammar of indras)

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Zusammenfassung

Indra finds himself transported to a parallel world where Pokémon games, a sensation in his previous life, don't exist. Seizing this opportunity, he activates a universal game production system and begins creating “Pokémon Red/Green” at a low cost. The game takes off immediately. Popular streamer Diana dives in, exclaiming over every discovery: “Choose one of three starters? Can I have all of them?” “Wow, this green creature is incredible!” “Pikachu, forever awesome!!” Riding this wave of success, Indra develops sequels like “Pokémon Gold/Silver” and “Pokémon Ruby/Sapphire,” captivating an ever-growing audience. I don't own this fic. Original novel: 开局制作精灵游戏:主播玩疯了 LORD_INDRA_ Translated but with bad gramar. i am ring to make it easier to read

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Chapter 1Chapter one: Pokemon games

March 28

"Um... my head hurts..."

Fuzzy and disoriented, Indra opened his eyes and held his forehead. A sharp pain emanated from his forehead, making it difficult for him to adjust. After a moment, he managed to push through the pain and look around, finding himself in an unfamiliar environment.

Who am I? Where am I?!

Suddenly, a flood of information surged into his mind.

"I... I'm transmigrated?!"

As the memories integrated into his mind, Indra realized that these were not his memories. He felt like the protagonists of the anime who transmigrated to another world, but his case was different—he had transmigrated into a parallel Earth.

The entertainment industry in this world was developing rapidly, with diverse forms of entertainment. In addition to various TV shows and movies, the game industry was also highly esteemed. Game designing was a popular career here. The original owner of the body Indra had crossed into was a game designer who had just entered the industry. However, due to his low game design concepts, he was dismissed by both major and minor companies, leading him to depression and ultimately, suicide.

"Game designer?" Indra pondered after integrating all the memories. He immediately turned on the computer in the room. As a senior gamer in his previous life, he was eager to see the level of playability in this highly developed entertainment industry.

After booting up the computer, Indra found the game store and typed "League of Legends" into the search bar. This game had been globally popular in his past life, and he expected it to be the same here.

When he hit enter expectantly, the web page displayed:

[Unable to search for related content!]

"What?" Indra was stunned.

Maybe it was listed under LOL? He tried again, but the result was the same.

[Unable to search for related content!]

"No League of Legends? No LOL?" Indra suddenly had a bold idea. Maybe this world didn't have those popular games from his previous life?

He decided to test his theory and entered more game titles: Genshin Impact, DNF, World of Warcraft, Pokémon, Mega Mario, The Legend of Zelda. Each search returned the same result:

[Unable to search for related content!]

Indra was in shock. "This world doesn't have those popular games from my previous life?" He realized this unexpected twist might be an opportunity. "I can develop and make these games!"

He also checked the popular games in this world and concluded that the playability of these big manufacturers' games was extremely low. Perhaps because people's consumption levels were higher here, big game companies could develop a game at random, and with enough marketing and their established brand names, they could still make a lot of money. Playability seemed entirely irrelevant to these manufacturers.

"Shit," Indra muttered, confirming that the popular games here were unimpressive. He decided that relying on the popular games from his previous life to create a world-leading game empire was a challenging but worthwhile goal.

Just as he started brainstorming for his future plans, a notification sounded in his mind.

"Ding! It is detected that the host activates [Game Soul], and the universal game development system is activated!"

A familiar electronic prompt echoed in his thoughts. Indra, familiar with anime and novels, knew very well—this was the standard configuration for a transmigrated protagonist: the system!

The Universal Game Development System, as the name suggested, allowed him to develop any game product he was familiar with.

Although he was an experienced gamer in his previous life, Indra had no experience in creating big games. The former owner of this body was a game designer in name only, without a job and with negligible game design skills. The emergence of the universal game development system was timely.

Opening the system page, Indra saw:

"Host name: Indra!"

"Host age: 20 years old!"

"Current game designer level: G level (the highest S+, the lowest G level)!"

"Available game development memory: 10MB (can be increased according to the designer's level)!"

"Host's current designer points: 0 points!"

"Newbie task distribution: Please host to develop the first game as soon as possible and sell 100 copies!"

"Task reward: 100 designer points (note: designer points can be used to exchange or upgrade designer levels)!"

Designer level? If Indra remembered correctly, Earth's designers had no such hierarchy. This seemed to be the system's own judgment mechanism. Game development memory indicated how much memory Indra could use to exchange for games of the corresponding size. Though 10MB sounded small, it should be sufficient for developing a good small memory boutique game.

Designer points could be earned by completing system tasks and could be exchanged for real-world sales at a 100:1 ratio. Points could also be used to upgrade designer levels or exchange for magical items in the system mall. Upgrading from the lowest G level to F level required exactly 100 points.

Indra realized he only needed to develop and successfully sell 100 copies of his first game to upgrade his designer level.

Having understood the functions of the Universal Game Development System, Indra immediately started brainstorming. "There are a lot of best-selling games that can be made with 10MB..." He recalled countless classic small memory games but decided on the one that made the most money.

"System, I choose to use 10MB to develop Pokémon: Red/Green!"

The Pokémon series was the most profitable IP series in game industry history. The game, its associated animations, and merchandise had a complete set of standard answers for making money, which Indra was fully aware of.

To create a gaming empire of his own, Pokémon was undoubtedly the perfect starting point. Moreover, the first generation of Pokémon: Red/Green could be downloaded with less than 2MB of memory. Using the system's game beautification function, he optimized the game's graphics, increasing its memory to 5.8MB.

"To publish a game, you need to register a game publishing account. Please sign in to your username:"

Without hesitation, Indra typed:

"Username: The Game Changer!"

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