Water Manipulation: Use Water type Attacks.
Calm Mind: Calm Mind raises the user's Special Attack and Special Defense by one stage each.
Innate Charm
Psychokinesis: Use Psychic attacks like, Psychic, Psycho Cut, Psybeam, Telekinesis, etc.
Disarming Voice: Disarming Voice deals damage and ignores changes to the Accuracy and Evasion stats.
Double Team: Double Team raises the user's Evasiveness by one stage, thus making the user more difficult to hit.
Fury Cutter: Fury Cutter deals damage starting at base power X, and for each successful consecutive hit doubles in power, up to a maximum base power of 4X
Future Sight: See 2 seconds in the Future. Maximum 5 seconds.
Blade Dance: Create Energy Blades to attack. The attack looks like a dance and increases Attack's damage.
Life Dew: Life Dew recovers up to 25% of the user's and its teammate's maximum HP.
Helping Hand: In Double Battles, boosts the power of the partner's move.
Feint and Double Team: Create a Feint and misguide the opponent. Double Team raises the user's Evasiveness by creating a phantom clone. Can be mixed and used at the same time.
Teleport: Teleport to places in Range. At the higher level, the person can teleport anywhere.
Aerial Ace: Attack that can't be evaded.
False Swipe: Always leaves the opponent alive.
Heal Pulse: Heal Pulse restores half of the target's maximum HP. It can be used on teammates but not on itself.
Close Combat: Passive Skill, Learn Close Quarters Combat easily.
Confuse Ray: Confuse Ray causes the target to become confused.
Destiny Bond: If the user faints, the opponent also faints.
Mean Look: The opponent cannot flee or switch.
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