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Fallout 4: Rebirth At Vault 81

If you wanted to read 20 Chapters ahead, be sure to check my Patreon!!! Go to https://www.patreon.com/Tang12 _________________________________ Sico has always been hospitalized since he was a kid because his body is very weak and the doctor doesn't know what the reason is, so his parents always find a way to make him happy. They gave him a PS4 console to keep him from being bored and distracted. When he downloaded Fallouts, especially Fallout 4 it became his favorite game of all time but someday his body became deteriorated and became weak so he had to be bedridden. Because of that, he can not play his favorite game again and feels sad because of it. He asked his parent to cut his life support system so that he can rest in peace and when he slowly closing his eyes, he made a wish to be reincarnated in Fallout 4 world. Many people don't know because of that wish, a legend born in alternates Fallout 4 world.

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386 Chs

59. Return To Sanctuary

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As the scavengers investigated the back room of the Super Duper Mart, Sico carefully uncovered a holotape on the shirt of the fallen Minuteman.

Then Sico play the holotape on his pib boy, the holotape was played. When the soud was come out from the pib boy, they finally knew the body name which revealing his name as Josh. Then the holotape detailing a harrowing account of Josh and Emma's journey to join others who had already refuge in the Super Duper Mart.

As Josh's voice echoed through the holotape, he explained the dire situation they faced upon arriving at the Super Duper Mart. The place was overrun with feral ghouls, and the bodies of feral ghouls were scattered around. Josh said that the survivors were escaping in a hurry, saying that they put a hella of fight.

Then he continued saying that he and Emma search any clues that might telling them were they go. And they found Anthony body, sayinh that the incident must been bad or they will not leave his body there. He instructed Emma to wait for him at the docks while he went back to get Anthony body and search for something.

In the holotape, Josh's voice grew tense as he recounted the moment he heard a sound, realizing that the feral ghouls had returned, then with a muttered curse the holotape stop playing.

The scavengers, listening to the holotape, now had a clearer understanding of the challenges faced by Josh and Emma in their attempt to honor their fallen comrades. The group, fueled by a sense of duty and camaraderie, prepared to locate Emma and ensure the Super Duper Mart was safe for all of them.

As the scavengers descended into the lower levels of the Super Duper Mart, they eventually found a door marked "Docks." The anticipation of finding Emma heightened as they cautiously opened the door and entered the docking bay. However, their hopes were met with a stark reality—the bay was filled with a group of feral ghouls.

Sico, reacting swiftly, organized the group.

Sico: "Clear the area! Protect each other and watch for any surprises."

The scavengers engaged the feral ghouls, their weapons cutting through the eerie silence of the docking bay. The guards and robotic companions provided crucial support, ensuring the group's safety amidst the frenzied onslaught.

After a fierce battle, the scavengers emerged victorious. The docking bay was now clear, but the fate of Emma remained uncertain. The group, determined and resilient, pressed on, searching for any signs or clues that might lead them to her and completing their mission to secure the Super Duper Mart.

As Sico examined the body, he discovered another holotape tucked away. Swiftly playing it on his own holotape device, the recorded voice of a woman echoed through the tension-filled air.

Woman's Voice: "What the hell is Josh doing? He's been gone for an hour. We have to get out of here. The others must be in Concord by now. If we hurry, maybe we can reach them in time."

The woman's voice grew more urgent.

Woman's Voice: "Shit, gunfire! Not good, Josh!"

The revelation painted a vivid picture of the events that unfolded within the Super Duper Mart. The scavengers, now holding a piece of Emma's story, were left with a critical decision—how to honor the fallen, continue their mission, and navigate the dangers of the wasteland.

As the scavengers processed the information from the holotape, a somber atmosphere filled the air. The loss of Emma weighed heavily on the group, but their shared determination pushed them forward.

Sico, addressing the group, spoke with a mix of sorrow and resolve.

Sico: "Emma did her part for the Minutemen even though we don't know what minutemen group she part of, we honor her by completing our mission. Let's gather supplies and make this trip count."

The scavengers, now focused on salvaging what they could from the Super Duper Mart, discovered an abundance of preserved food items—cans of cram, Salisbury steak, and other non-perishables. They efficiently packed these supplies, ensuring that Emma's sacrifice wouldn't be in vain.

As they moved through the aisles, the group deliberated on their next steps. The Super Duper Mart, despite its challenges, held crucial resources, and the scavengers were determined to make the most of their mission.

The scavengers, solemnly collecting supplies in the Super Duper Mart, focused on essentials like cans of cram and Salisbury steak and then they pack it on the brahmins.

Sico, once again taking charge, addressed the group.

Sico: "We've got what we need. Let's consider our options. We can either head back to Sanctuary or explore further in Lexington. What do you think?"

The group, now a cohesive unit forged through trials, discussed their options. Some favored returning to Sanctuary, acknowledging the toll recent events had taken. Others were eager to press on, recognizing the potential resources Lexington might still hold.

Sico and Hancock, considering the group's well-being, decided to explore Lexington a bit more before heading back to Sanctuary. The scavengers, still carrying the weight of recent events, cautiously navigated the streets, seeking additional resources.

During their exploration, they stumbled upon a pharmacy store. Recognizing the potential value, the group carefully entered. In the pharmacy storage, they discovered a stash of medicine—radaways and stimpaks. The scavengers, grateful for the find, swiftly collected these valuable medical supplies, knowing they would be crucial for the Minutemen's mission.

With their loot secured, the scavengers concluded their exploration of Lexington, they decided it was time to head back to Sanctuary. Sico conveyed the plan to the settler leader, emphasizing that the journey might take a day or two, depending on the condition of the settlers.

The group, laden with newfound supplies, retraced their steps through the deserted streets of Lexington. The settler leader expressed gratitude for the efforts made and the resources secured during their mission.

As they ventured back towards Sanctuary, the scavengers remained vigilant, knowing that the wasteland could present challenges even on familiar paths. The journey back would be a test of their resilience and camaraderie, but the promise of returning to the safety of Sanctuary motivated the group to push forward.

The journey back to Sanctuary was a test of the scavengers' resilience. The once-familiar streets of Lexington seemed to hold their breath as the group retraced their steps. As they moved through the wasteland, a distant rumble caught their attention.

Sico, ever watchful, signaled for the group to take cover. In the distance, a pack of mutated creatures—radscorpions—emerged from the barren landscape.

Sico: "Get ready! We've got company."

The scavengers, equipped with their salvaged weapons, faced the radscorpions in a tense battle. The guards and robotic companions provided essential support, and the settlers, though wearied from their journey, fought with determination.

After a fierce struggle, the radscorpions were repelled, leaving the group battered but victorious. As they continued towards Sanctuary, the scavengers reflected on the challenges faced and the unity that saw them through.

The scavengers, having overcome the radscorpion threat, resumed their journey back to Sanctuary. As nightfall painted the wasteland in shades of darkness, the scavengers, having overcome the radscorpion threat, decided to make camp.

In the quiet expanse of the wasteland, they gathered around a makeshift campfire, its flickering flames providing both warmth and a sense of solace.

Sico, taking a moment to address the group, spoke with a tone of camaraderie.

Sico: "We've come a long way, and we've faced our share of challenges. Tonight, we rest. Tomorrow, we head back to Sanctuary."

The settlers, guards, and robotic companions settled around the campfire, their weariness eased by the dancing flames. As they shared stories and rationed out the supplies they had gathered, a sense of unity enveloped the group.

Under the starlit sky, the scavengers found a brief respite, knowing that the safety and comfort of Sanctuary awaited them in the dawn.

The scavengers spent the night at their campsite, surrounded by the tranquility of the wasteland night. Around the flickering campfire, stories were shared, experiences recounted, and a makeshift sense of camaraderie blossomed.

Hancock, joining the circle, added his voice to the night.

Hancock: "We've faced the worst this wasteland throws at us. Sanctuary is just a day away. Let's make it there together."

As the night progressed, the scavengers prepared for the final leg of their journey back to Sanctuary. Tents were folded, gear packed, and the embers of the campfire dwindled.

With the first light of dawn, the group set out, leaving behind the campsite as a fleeting memory in the vast wasteland. The journey back to Sanctuary awaited them, promising both challenges and the comfort of home.

As the scavengers embarked on the final stretch of their journey back to Sanctuary, the wasteland had one more test in store. Along the way, they encountered a series of adversaries—feral ghouls emerging from the shadows, super mutants lumbering in the distance, and mongrel dogs barking fiercely.

Sico, recognizing the threat, took charge.

Sico: "Stay together! We've dealt with worse. Let's clear a path to Sanctuary."

The scavengers, battle-hardened from their experiences in Lexington, faced the onslaught with determination. Each step brought them closer to Sanctuary, but the challenges seemed relentless.

After a series of skirmishes, the group persevered, overcoming the feral ghouls, super mutants, and mongrel dogs. As they approached the familiar gates of Sanctuary, a mixture of exhaustion and accomplishment painted their faces.

As the scavengers approached Sanctuary through the bridge, the guards, recognizing their fellow Minutemen, allowed them in after a brief exchange. The familiar sight of the settlement brought a sense of relief to the weary group.

Settlers in Sanctuary, noticing their return, approached with a mix of curiosity and concern. Sico, with a nod to Hancock, addressed the settlers.

Sico: "We've been through some challenges, but we're back. We've got supplies to share and news to report."

The settlers, grateful for the return of their comrades, helped carry the salvaged supplies into Sanctuary storageroom. The group, now back on familiar ground, reflected on their journey, the challenges faced, and the sacrifices made.

As the scavengers settled back into Sanctuary, Sico approached Hancock with a request.

Sico: "Hancock, let's gather the settlers we brought from Lexington and head to the Minutemen HQ. We need to coordinate with the administrative team to place them where they should be."

Hancock, understanding the importance of organization, nodded in agreement. The group, along with the settlers, made their way to the Minutemen HQ.

After ensuring the settlers were in capable hands, Sico disbanded the scavenger group, advising them to take much-needed rest. The weariness of their journey lingered, but the satisfaction of completing the mission and securing vital resources fueled a sense of accomplishment among the group.

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• Name: Sico

• Stats :

S: 7,44

P: 5,44

E: 6,44

C: 7,44

I: 9,44

A: 3,45

L: 5

• Skills: intermediate Mechanic, Science, and Shooting skills, Beginner Medical, and Hand to Hand Combat skills

• Inventory: 16.540 caps, 10mm Pistol, 1500 10mm rounds, 22 mole rats meat, 17 mole rats teeth, 1 fragmentation grenade, 6 stimpak, 1 rad x, 6 fusion core, computer blueprint, modern TV blueprint, camera recorder blueprint, 1 set of combat armor, Automatic Assault Rifle, 1.500 5.56mm rounds, power armor T51 blueprint, Electric Motorcycle blueprint, T-45 power armor, Minigun, 1.000 5mm rounds, Cryolator, 200 cryo cell, Machine Gun Turret Mk1 blueprint, electric car blueprint, Kellogg gun, Righteous Authority, and Ashmaker.

• Active Quest: None.

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