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Experimental Log of the Crazy Lich

This is the story of a crazy lich who possesses an internal game system and brings catastrophe to the entire world. “Let’s look at the daily quests today… it’s the damned choose one-of-two-options-type again. Destroy a town with a population of 30,000 people or above; reward: 10,000 evil points. Steal lollipops from 3 children; reward: 1 evil point. If neither of the quests is completed, then 2 points will be deducted.” “Tsk! You think I’m stupid? If I really destroyed a town, a crusade of Myth-ranked Holy Knights would definitely come hunting me down. Even if I earned the points, there wouldn’t be any life left in me to spend them. I better just go be a kindly lollipop bandit.” I’ve already had enough of being a notorious lich. Who says a lich can’t be a good person? I’m definitely going to beat this damned system and be an upright and dignified good man.

Angry Squirrel · Fantasie
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841 Chs

The Ordinary Person’s Generation (Part 1 of 2)

Redakteur: Pranav

As a lower-ranked academy under the super-large mage organization Mystical Blade, the Talenry Tower had very high standards for recruiting students. Most normal academies required acolytes to be able to cast one-circle magic spells before the age of 20, but Talenry Tower required their acolytes to be able to cast two-circle magic spells before the age of 18.

Although it didn't seem like that much of a difference—there's only a difference in two years and one circle—those two years just happened to be a critical growth period for humans. Without those two years, plus a requirement of one more circle, made it akin to the difference between the Iron rank and Bronze rank—gigantic. It typically took four or five years of growth to make up such a gap.