This is the story of a crazy lich who possesses an internal game system and brings catastrophe to the entire world. “Let’s look at the daily quests today… it’s the damned choose one-of-two-options-type again. Destroy a town with a population of 30,000 people or above; reward: 10,000 evil points. Steal lollipops from 3 children; reward: 1 evil point. If neither of the quests is completed, then 2 points will be deducted.” “Tsk! You think I’m stupid? If I really destroyed a town, a crusade of Myth-ranked Holy Knights would definitely come hunting me down. Even if I earned the points, there wouldn’t be any life left in me to spend them. I better just go be a kindly lollipop bandit.” I’ve already had enough of being a notorious lich. Who says a lich can’t be a good person? I’m definitely going to beat this damned system and be an upright and dignified good man.
In a way, there were benefits to be had from the entire world being in utter chaos. At the very least, the elves' caravan traveling north had a much easier time.
What would be the fastest way to become friends with other people or factions? Simply have a common enemy appear.
Just a month ago, having so many airships escort so many elves through another country's territory would bring nothing but trouble. Even if a country allowed you through, believing that you weren't actually trying to invade them, there would always be elf slavers to deal with and plenty of governmental red tape. It would be quite common for the caravan to have to constantly stop. Having an easy journey would be nothing more than a pipe dream.