This is the story of a crazy lich who possesses an internal game system and brings catastrophe to the entire world. “Let’s look at the daily quests today… it’s the damned choose one-of-two-options-type again. Destroy a town with a population of 30,000 people or above; reward: 10,000 evil points. Steal lollipops from 3 children; reward: 1 evil point. If neither of the quests is completed, then 2 points will be deducted.” “Tsk! You think I’m stupid? If I really destroyed a town, a crusade of Myth-ranked Holy Knights would definitely come hunting me down. Even if I earned the points, there wouldn’t be any life left in me to spend them. I better just go be a kindly lollipop bandit.” I’ve already had enough of being a notorious lich. Who says a lich can’t be a good person? I’m definitely going to beat this damned system and be an upright and dignified good man.
AD1897, the summer of the Year of the Griffin, a year fated to be etched in the hearts of many.
Regardless of whether it is the year of the onset of the eternal Sacred War, the year in which the Seafolk first stepped on the stage of history or the year the City of Rain Feloci was born, this would be a year that would be marked by the later generations. After all, too many events happened in this single year.
From the very start, everyone, including me, has underestimated the ambitions of the Seafolk, as well as the Queen of Storms and the Water Elemental Goddess who are backing them.
The very first prerequisite to make an accurate assessment of a situation is to receive reliable intelligence of the entire situation. However, the surface dwellers know too little about the Seafolk. When the Seafolk first invaded, even the brightest strategists could only make conservative assessments based on previous incidents in the past.