Hello everyone, I am Voiceless_Lord. Thank you so much in spending some of your time to read my first fan-fiction woks. Well, I am trying to make this as a hobby where some people can read my works and try to comment on my work. Due had reading many works either it is original or fan-fiction, I also interest to write something. It may seem boring for the first time as I trying to make it as an interesting story and please give me a chance as I am new in this. Anyway, as not try to waste any time, I hope that you enjoy this. Bye Bye 😊
PS: please respect other reader's opinion and do not make any rude remarks.
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Main Character:-
Ichijou Kanda, 24 years old part timer at the convenience store. Just a typical person where wakes up in the morning, go to the work, eats dinner and spend some times with games or watching animes.
He received a system after literally been shocked to the death. Arrived at the first world, he had been tasked to complete some objectives which he thought to be easy as this is his first arrival but learned the cold truth where without strength, he cannot save anyone and without any knowledge, he will blind on what he needs to do next.
So, he will try doing anything to complete his missions but he also will interact with any girls during his adventure as he thought why not create a harem which he always dreams about. Who do not want be surround with multiple flowers as long as it is not have any thorns (aka yandere).
MC default status (when arriving in the first world):
Name: Ichijou Kanda Age: 16 (set as default every time MC arrives new world)
STR: 5 DEF: 5 AGI: 7 INT: 5 LUCK: 5
*MC will get 20 free stats points which he can allocate freely when arriving at the first world.
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(A/N: This is a new add-on that I have been added recently)
STR (strength) (max 999 999)= amount of damage that will be inflicted on the opponent. Higher the STR, the higher the damage inflicted to others.
STR > 4x DEF enemy = 100% confirmed damage
2X DEF enemy >= STR =< 4x DEF enemy= 50% confirmed damage
Example:
STR (self): 100
DEF (enemy): 20
STR (self) > DEF (enemy) by 4x of its own = 100% confirmed damage.
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DEF (defense) (max 999 999)= the amount of damage that can be blocked from an opponent's attack. Higher the DEF, the higher the chance to ignore the damage.
DEF > 4x STR enemy= 100% ignore the attack.
2x STR enemy >= DEF =< 4x STR enemy = 50% ignore the attack.
Example:
DEF (self): 100
STR (enemy): 20
DEF (self) > STR (enemy) by 4x of its own = 100% to ignore the attack
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AGI (agility) = allow the user to increase their movement or evasion rate. Higher the AGI, higher the movement or evasion rate.
AGI > 4x AGI (enemy) = 100% increase of evasion rate
2x AGI (enemy) => AGI <= 4x AGI (enemy) = 50% increase of evasion rate
Example:
AGI (self): 100
AGI (enemy): 20
AGI (self) > AGI (enemy) by 4x of its own = 100% increase in evasion rate.
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INT (intellect) = the capability of a brain to adapt to new information or situation and learning capability towards new knowledge. Higher the INT, the higher the chance to adapt easily, process information quickly, and learn new knowledge.
INT threshold (max 999 999)
50 INT = 2x brain capability
100 INT = 2.5x brain capability
250 INT = 3x brain capability
500 INT = 3.5x brain capability
1000 INT = 4x brain capability
5000 INT = 5x brain capability
10 000 INT = 6x brain capability
50 000 INT = 8x brain capability
100 000 INT = 10x brain capability
500 000 INT = 15x brain capabililty
999 999 INT = 20x brain capability
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LUCK = the chance to trigger any good accident towards any situation and receiving or giving any type of fortune or misfortune towards others or himself.
LUCK threshold (max 999 999 or min -999 999)
50/ -50 LUCK = 1.5x chance for any type of fortune or misfortune
100/ -100 LUCK = 2x chance for any type of fortune or misfortune
500/ -500 LUCK = 3x chance for any type of fortune or misfortune
1000/ -1000 LUCK = 4x chance for any type of fortune or misfortune
5000/ -5000 LUCK = 6x chance for any type fortune or misfortune
10 000/ -10 000 LUCK = 8x chance for any type fortune or misfortune
50 000/ -50 000 LUCK = 10x chance for any type of fortune or misfortune
100 000/ -100 000 LUCK = 15x chance for any type of fortune or misfortune
500 000/ -500 000 LUCK = 20x chance for any type of fortune or misfortune
999 999/ -999 999 LUCK = 50x chance for any type of fortune or misfortune
(A/N: Some of the stats descriptions may look exaggerated or maybe they are but I hope some readers bear with it as I write that to indicate my ideas.
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System:-
It assists the MC during his adventure in the multiples realm. It had been given towards MC after he woke up from his death. It had a secret that related with the MC which he still not allow to learn about that.
It will give some objectives for the MC to completed before he will be rewarded. It also contains store function where its use SC (Shop Coin) as currency which MC can use to buy skills and items.
The skills and items are divided into five grades which are grade C, B, A, S, EX. Different grades have different cost to bought where MC will get random skills or items within that grade. For example, MC use SC to buy one grade S items so MC will get one of any grade S items.
Cost of Items from C/ B/ A/ S/ EX = 250 SC/ 1250 SC/ 2500 SC/ 3750 SC/ 5000 SC
Cost of Skills from C/ B/ A/ S/ EX = 500 SC/ 2500SC/ 5000 SC/ 7500 SC/ 10000 SC
The system also will give MC three rental skills, 20 free stats points, and storage functions. The rental skill is different from a skill that had been bought in the store. This rental skill already at its max level where skill in the store still needs to be level up by training. The rental skill will disappear after MC completed the objectives in the previous world and receives new three rental skills.
The free stats points are for the MC to allocate it freely. The storage function can be level up by using the SC which will not be reset when MC goes to another world. Level 1 storage is 1-meter cubic.
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(A/N: This is another add-on that I have been added or edited from before. Thank you to some readers who notice it before they comment to me.)
Criteria to be considered when choosing the world to be traveled (just my own estimation only which may be accurate or not)
1. The state of the world either in peace or not. It depends on the frequency of any major accident that had happened and the effect those accidents could cause on the population. Higher the frequency for the major accident or conflict to occur which cause implication towards the people in the world, higher the level of that world.
2. The number of normal people within that world (majority or minority) where they may work as a student, housewife, any type of worker such as construction site.
3. Population of the strong people in that world (majority or minority). The higher the level of the world, the higher the percentage of strong people in that world. Any security forces or criminal organizations not included in the percentage of strong people if there are no superhuman abilities in that affiliation.
4. Presence of any supernatural, mystical, or intelligent beings (devil, vampire, angel, elf, dwarf, aliens, etc). Pure chance of an encounter with them can be considered as the absence of their presence in that world as they just suddenly appeared out of nowhere. The higher the level of the world, the presence of these beings becomes normally towards that world.
5. Possession of any advanced weapons or creations (constant usage of nuclear, AI make the most population in the world, any conceptual weapon like Gungnir, a fictional weapon like maken from maken-ki). External elements like aura, magic, chakra, etc also had been include in this factor. Any type of movable exoskeleton armor also had been included like a mecha. The higher the world level, the increase the possession of the mentioned weapons or external elements. Any normal weapon
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Level 1 world
- Most of the population are normal people (like salaryman, part-timer, and clerk) and occupied about 80% and above of the world. (just on estimation)
- The world is in peace where small conflict happened and not intruded with the population daily life or major accident suddenly appeared out of nowhere.
- Extremely strong people or entities are in minority (around 5% ~ 15%) due to their strict training by themselves or from military training and may have some external elements (like magic, or aura) though the number of them is minimal. Other strong people are from the military or possessing hot or cold weapons (like soldier or mafia).
- None or just a pure chance of an encounter with any supernatural, mystical, or intelligent beings.
- Just have possession of any normal cold weapons (like swords, katana) or hot weapons (like a grenade, pistol) except certain regions in that world possess slightly above normal weapons (like a railgun, nuclear weapons). Any inquisition of a weapon from the interaction with other beings as there is pure luck in encountering with them.
- may have secret resources of unknown material but limited for the usage.
- Average stats distribution is 50 ~ 250.
Example: Asobi ni Iku Yo, Btooooom, Gate, Highschool of the dead, Jormungand, Ah! My Goddess
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Level 2 world
- Half of the population are normal people (around 60% ~ 75% are student or worker)
- The world may in peace and some major conflict affect the population's daily life while happened occasionally.
- strong people or entities are almost a quarter of the population (around 20% ~ 35%) and strong people due to possession of some of the slightly advanced weapon (like a railgun) or a conceptual weapon (Bow of Artemis) and possess external elements (like aura, chakra or magic)
- may have some interaction with supernatural, mystical, or intelligent beings. (like an angel)
- Average stats distribution for strong people is 50 ~ 1000.
Example: Katetsujou no Kabaneri, Date a Live, Infinite Stratos, or any suitable sci-fi genre anime.
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Level 3 world
- Half of the population are normal people (around 45% ~ 55%) like students or workers.
- The world may already in conflict or major accidents easily had been happened around the world.
- Strong people or entities occupied almost half of the population (around 45% ~ 55%) where have possession of an advanced weapon, external elements (like chakra or magic), and conceptual weapon.
- The supernatural, mystical or intellectual beings have their territory and may have interaction with normal people or no at all.
- unknown material may be found around the world.
- Average stats distribution for strong people is 1000 as a minimum.
Example: Fate, Shaman king, Claymore, Black bullet, Highschool of DxD, Negima, any suitable sci-fi genre anime
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Level 4 world
- Normal people are below half of the population (around 35% ~ 45%)
- The world has a constant major accident and affects the daily life of the population.
- Strong people or entities become almost the majority of the population (around 60% ~ 75%)
- have possession of abnormally advanced weapons or abnormally strong material for the weapon, conceptual weapon, and external elements (like magic or chakra).
- the presence of supernatural, mystical or intelligent beings becomes normal in daily life.
- Average stats distribution for strong people or entities is 1000 as a minimum.
Example: Strike the bullet, Naruto, Danmachi
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Level 5 world
- normal people become a minority (less than 25%)
- major accident easily happened and casualties become high
- high in the number of possession of any abnormally advanced, conceptual weapons and possessed external elements (like magic or aura)
- presence of any supernatural, mystical, or intelligent beings already acts as normal in that world.
- Average stats distribution for any strong people or entities is 1000 as a minimum.
Example: any cultivation world maybe
(A/N: Some of the examples may not accurate with the world description. I hope that some readers may bear with it as those are my own estimation so I may put them in the right place or maybe not.)
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ps: average stats may include external strength like a suit of armor but it will be defined through the stats.
Example of stats distribution
Name: ???
Age: ???
(Extra stats due to wearing an armour)
STR: 50 (+100) = 150
DEF: 20 (+100) = 120
AGI: 45 (+100) = 145
INT: 30
LUCK: 15
*MC may raise his stats by training and it will not disappear but it will restrict by the level of the world he had been sent if he had higher average stats than the said world.
For example, MC's average stats distribution already reached 500 and if MC go to the any level 1 world where the limit for average stats is 250 so MC's stats will limit to 250 and the excess stats will be locked until MC go to higher level world.