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World Merge: Cultivators Meet Players

A world of cultivators desperately struggled against a demon invasion. As their last hope, they activated an artifact capable of granting twisted wishes. They made a simple wish: they asked for reinforcements. In the VMMORPG, "Empyrean Realms", players were participating in their first ever major guild war, when they and the entire virtual world they occupied, including NPCs and territories, were scattered into a world of cultivation. The System from the game was brought into reality and incorporated the energy 'Ki" into it. Cultivators, players, and former NPCs all got a new updated system to develop in the freshly formed combination of worlds. Note: I will also be posting this story on RoyalRoad.com

MiniBorkLazer · Fantasy
Not enough ratings
9 Chs

Class Choices

"Sebastian, provide us with your analysis."

"Yes, my liege."

The well-groomed elderly advisor agreed and withdrew a rolled-up parchment covered with meticulous notes. Unfurling the yellow paper, he adjusted his glasses and began to speak as he reviewed his observations.

"From what I have noticed, three of the Classes have many similarities with common styles of combat we are familiar with. Rogues are suited for assassinations and stealth, Fighters are well-rounded in offense and defense, and Barbarians willingly take damage while focusing on hurting their opponent as much as possible.

The two remaining Classes, Bard and Mage, are much more foreign to us. They appear to have some overlap with certain abilities that only exist in myths. They can manipulate the minds of others, wield the power of the elements, and hold dominion over summoned beings.

Each of the Classes comes with 'Features' that imbue passive abilities and the option to gain certain Class 'Skills'. Their powers are dependent on specific Ability Scores. As NPCs, the System will improve the Ability Scores relevant to the Class we pick as we Level Up."

As he spoke, everyone directed their attention to their own screens.

 

Core Attributes

Strength: Affects physical power, melee damage, and carrying capacity.

Dexterity: Affects accuracy, stamina points (SP), speed, ranged physical damage, critical chance, and evasion.

Constitution: Affects health points (HP), defense, and resistance to status effects.

Intelligence: Affects magical potency, mana points (MP), and skill-learning speed.

Wisdom: Affects magical defense, mental fortitude, and insight into hidden information.

Charisma: Affects mental influence, merchant prices, and potential followers.

Classes

Barbarian: Kill your enemies before they kill you. Gain access to Class-exclusive skills that bring devastation to your foes at the cost of hurting yourself in the process. Skills use a combination of HP and SP.

System Core Attribute allocation ratio:

Constitution 3: Wisdom 2: Strength 1: Dexterity: 1

Features:

Enhanced HP Regeneration rate: Base (10%/hr) * 2 at Level 1, *4 Level 10, *8 Level 50, *16 Level 100.

Damage Reduction: 5% Level 1, 10% Level 10, 20% Level 50, 40% Level 100

Damage Reflection: = Damage Reduction

 

Fighter: Enjoy the broadest variety of melee skills and dabble in elemental spells. Become a well-rounded warrior who can expertly balance offense, defense, and both ranged and close combat. Skills use a mix of SP and MP.

System Core Attribute allocation ratio:

Strength 3: Dexterity 2: Intelligence: 1: Constitution 1: Wisdom 1

Features:

Enhanced SP Regeneration Rate: Base (10%/hr) * 1.5 at Level 1, *3 Level 10, *6 Level 50, *12 Level 100.

Stamina Usage Reduction: 2.5% Level 1, 5% Level 10, 10% Level 50, 20% Level 100

Damage Reduction: 2.5% Level 1, 5% Level 10, 10% Level 50, 20% Level 100

Damage Reflection: = Damage Reduction

Enhanced MP Regeneration rate: (Base 10%/hr) * 1.5 at Level 1, *3 Level 10, *6 Level 50, *12 Level 100.

Rogue: You needn't be boggled down by all those trivial things. If your enemies can't detect you, if they can't even keep up with your speed, they aren't even enemies. They are prey. Skills use SP.

System Core Attribute allocation ratio:

Dexterity

Features:

Power in Speed: Use Dexterity for melee damage instead of Strength.

Enhanced SP Regeneration Rate: (Base 10%/hr) * 2 at Level 1, *4 Level 10, *8 Level 50, *16 Level 100.

Exclusive Stealth Stat: Stealth = Dexterity

Stamina Usage Reduction: 5% Level 1, 10% Level 10, 20% Level 50, 40% Level 100

Enhanced Critical Chance:

Normal Critical Chance (%) = Base Critical Chance (1) + (Dexterity * 0.05)

Rogue Critical Chance (%) = Base Critical Chance (1) + (Dexterity * 0.15)

 

Mage: Let those brainless fools do battle with their metal sticks. Gain dominion over the elements and conjure beings from other realms to do your bidding. Skills use MP.

System Core Attribute allocation ratio:

Intelligence 3: Wisdom 2

Features:

Enhanced MP Regeneration rate: (Base 10%/hr) * 2 at Level 1, *4 Level 10, *8 Level 50, *16 Level 100.

Enhanced Magic Reserves: 5% more MP at Level 1, 10% Level 10, 20% Level 50, 40% Level 100

Enhanced Skill Learning:

Normal Skill Learning = 100% + ((Intelligence + Equipment Bonus + Skill Bonus) * 0.05%))

Mage Skill Learning = 100% + ((Intelligence + Equipment Bonus + Skill Bonus) * 0.15%))

 

Bard: Why do work when others can do it for you? Make em' strong and beefy, then tell them what to do. Use MP to cast buff, charm, healing, and illusion spells while talking your way out of everything.

System Core Attribute allocation ratio:

Charisma 3: Intelligence 2

Enhanced MP Regeneration rate: (Base 10%/hr) * 2 at Level 1, *4 Level 10, *8 Level 50, *16 Level 100.

Enhanced Magic Reserves: 5% more MP at Level 1, 10% Level 10, 20% Level 50, 40% Level 100

Enhanced Skill Learning:

Normal Skill Learning = 100% + ((Intelligence + Equipment Bonus + Skill Bonus) * 0.05%))

Bard Skill Learning = 100% + ((Intelligence + Equipment Bonus + Skill Bonus) * 0.15%))

"If I may offer my humble opinion, while intriguing, the powers offered by the Mage and Bard Classes differ too much from what we strive to obtain. To achieve the pinnacle of cultivation, to have our souls transcend their limits, we shouldn't divert our focus by strengthening foreign abilities. Rather than gaining more 'Points' in Attributes like Charisma and Intelligence, the melee classes would complement the Attributes our Cultivation already focuses on. Constitution. Strength. Dexterity. We seek to empower our physical bodies, not to use other people or summoned creatures.

I don't doubt that these abilities may offer their own strategic advantages. But an entire world already accustomed to them has just joined us; I'm sure the Players and other NPCs will be able to make use of them. Of course, there's no need for us to bar our people from choosing their own path. It would not be the first time people deviated from the norm in their practices, and we must respect everyone's own martial way.

The only exception I would say is for Isaac. If he becomes a Bard, and later a Guild Leader, he can strengthen all of us. While he may be focusing on Charisma instead of improving his body, he will gain 'buffs' that increase all of his attributes as a Guild Leader, from what he has told us. To be able to greatly improve himself along with everyone else in all aspects, while also gaining new unusual abilities, is not something I think he should pass up."

This will be the last of the early chapters with a lot of system info dump, as well as the end of the conference. The pace will begin to pick up in the following chapters.

MiniBorkLazercreators' thoughts