Born of the wastelands, Spheris Arnadel, a young skilled thief, finds himself subject to a twist of fate when he steals a powerful relic and becomes a Bearer — humans gifted with powers from the Gods. As a punishment for his theft, he is cast into an otherworldly realm alongside other Bearers, where he faces off against monstrous beasts and powerful enemies. Yet, in his determination to return to the Continent and save his dying mother, Spheris is hell-bent on surviving the abyssal world. Even if it means giving his body to the Dark God whose powers he had stolen... even if it means losing all of his humanity.
Although they collided at times, the world of Mages differed quite a bit with the world of Bearers.
They were both paramount aspects of the overarching Mystiqarium, but Mages dealt with the element of Spellforce while Bearers dealt with the element of Essence.
Also differing to the Bearers, the Mages were an intentional creation of the Gods, as they were created to battle against the Demons invading from Hells, and then they became messengers of the Gods.
Because of this divine backing and history, Mages were more organized and accepted compared to the Bearers.
They termed their world the Mysteria — a section of the Mystiqarium that concentrated only on the matters of the Mages and their development.
The world of Mysteria revolved around three grand structures that embodied the essence of its arcane culture and the growth of the Mages.