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The Mech Touch

After obtaining the Mech Designer System, Ves aims to create the greatest mechs in the galaxy! In the far future, the galactic human civilization has entered the Age of Mechs. The countless lesser powers of humanity have come to adopt mechs as their main weapons of war. Only a small number of humans have the right genetic aptitude to pilot these destructive war machines the size of buildings. Born to a military family in the edge of the galaxy, Ves Larkinson is one of the many people who lacks the talent to earn glory in battle. Instead, he became a mech designer. Helped by his missing father, Ves has obtained the mysterious Mech Designer System that can help him rise in the galaxy and beyond. His mechs based on the principles of life quickly allows him to rise to prominence. Powerful and highly compatible with mech pilots, his products have the potential to take the market by storm. However, success does not come easily, and countless challenges bar his ability to sell his mechs to a market eager for innovation! With the sins of the human race in the galactic arena slowly catching up, Ves must navigate the perils of the ultra-competitive mech market and maintain control over his growing organization of misfits. This is the golden age of mechs. This is the golden age of humanity. The question is, will it last? "Any challenge can be overcome as long as I design the right mech!" --Join The Mech Touch's unofficial Discord server! https://discord.gg/APB5KCU --Follow my Instagram and Twitter! https://www.instagram.com/mlduong https://twitter.com/MLDuong --Cover Art by Derek-Paul Carll (carlldpn) --The Mech Touch is an original webnovel written by ML "Exlor" Duong. The Mech Touch is mainly published on Webnovel.com and a select few platforms affiliated with the parent company of this website.

Exlor · Sci-fi
Not enough ratings
6534 Chs

Threat of Competition

There were limits to collaboration. How could a mech design accommodate an endless number of specialties and abstruse effects?

It was impossible for hundreds of mech designers to contribute their distinctive strengths to a single mech design.

Even if their specialties miraculously didn't overlap, a mech or mech design simply couldn't contain so many exceptional elements!

In part, this was because a mech design could only accommodate a finite amount of design philosophies. Adding more than a mech design could handle would only dilute the strength of existing abstruse effects.

The general rule when it came to collaborations was that the total capacity of a mech design largely depended on the size of the mech and the capabilities of the lead designer.

The bigger the mech, the more specialties it could accommodate.

The better the lead designer, the more room he or she could open up in the design.