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The innovator

this is a story of a teen who transmigration and is now try to do what he always wanted to do and that is make games and make the game industry develop to some thing great. let see what he can do .

Almighty_flex · Video Games
Not enough ratings
7 Chs

Chapter 6: The Game Launch

Chapter:

The day had arrived for the official launch of my game, "Subway Surfer." As I prepared myself for this momentous occasion, I couldn't help but feel a mix of excitement and nervousness. With my bags packed and my black Timberland boots laced up, I was ready to face whatever challenges lay ahead.

I woke up early, eager to ensure everything was in order for the release. I reviewed the final version of the game on my gaming laptop, checking for any last-minute bugs or issues. Satisfied with the results, I proceeded to replace the existing app with my creation, seamlessly transitioning it into the virtual world.

Once the replacement was complete, I anxiously monitored the game's performance. I watched as players from different corners of the world downloaded and experienced "Subway Surfer" for the first time. Feedback began to pour in, and I eagerly read through each comment, hoping for positive reviews.

To my delight, the response was overwhelmingly positive. Players praised the smooth gameplay, captivating visuals, and addictive nature of the game. Many expressed their excitement over the achievement system and the opportunity to compete for world records. The store, with its wide array of skins, boosters, and unlockable characters, proved to be a hit among players as well.

As the game gained traction, more and more people started to download it. Word-of-mouth recommendations spread like wildfire, and soon, "Subway Surfer" was the talk of the gaming community. Online forums and social media platforms buzzed with discussions about high scores, strategies, and tips to beat challenging levels.

The influx of players brought with it a surge of revenue. With each purchase made in the in-game store, my bank account grew. The initial investment of $500 for the server plan seemed like a small price to pay compared to the success it brought. I meticulously managed the funds, reinvesting a portion into marketing campaigns and further development.

As the game's popularity soared, I found myself receiving partnership offers from companies eager to collaborate and promote their products within the game. This presented a tremendous opportunity to expand my reach and increase revenue. However, I approached these offers cautiously, ensuring that any partnerships aligned with my vision for the game and its community.

With each passing day, my role transformed from a solo developer to a game industry entrepreneur. I hired talented individuals who shared my passion for gaming and provided them with the necessary resources to enhance "Subway Surfer." Together, we worked tirelessly to release regular updates, introducing new levels, features, and challenges that kept players engaged and excited.

The success of "Subway Surfer" opened doors to new opportunities. Gaming conferences and events invited me to share my journey and insights with aspiring developers. I embraced these invitations, eager to inspire others to pursue their dreams and unleash their creative potential.

Months turned into years, and "Subway Surfer" continued to thrive. The game transcended boundaries, captivating players across all age groups and cultures. Its success not only brought financial stability but also recognition in the gaming industry. Awards and accolades followed, marking my journey from an ambitious teenager to a respected game developer.

Looking back on that pivotal moment when I decided to create "Subway Surfer," I realized that it was more than just a game. It was a testament to the power of passion, perseverance, and the belief that one person could make a difference. With my black Timberland boots as a reminder of my unwavering determination, I vowed to continue pushing the boundaries of game development, creating experiences that would captivate players and leave a lasting impact on the gaming world.