webnovel

The innovator

this is a story of a teen who transmigration and is now try to do what he always wanted to do and that is make games and make the game industry develop to some thing great. let see what he can do .

Almighty_flex · Video Games
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7 Chs

Chapter 5: "From Coding to Complexion

Chapter:

The next day arrived, and despite the previous day's challenges, I felt a renewed sense of motivation to complete my first game. After a quick shower, I sat down at my gaming laptop, fully engrossed in my work. So focused was I that I even forgot to eat, prompting me to call for some food delivery. With hunger gnawing at my stomach and the need for uninterrupted concentration, I requested that the cleaner bring me sustenance, emphasizing the importance of not being disturbed.

The cleaner, however, gave me a skeptical look in response to my request. Undeterred, I reminded her that, as a customer, the consumer is always right. Reluctantly, she set out to fulfill my request, allowing me to return to my computer and continue working on my game project, codenamed "Subway Surfer."

I launched the coding software installed on my laptop, leveraging my skills as a speedy typist and master programmer. Within a mere two hours, I had successfully coded the engine required to bring my game to life. With the technical foundation in place, I turned my attention to the creative aspects: designing the character, composing background music, and crafting the interface. Thanks to my artistic abilities, these tasks took me a mere four hours to complete.

Taking a much-needed break, I gratefully accepted the food that had finally arrived, devouring it hungrily. Expressing my gratitude to the cleaner, I quickly returned to work, acutely aware that I had only eight hours remaining before nightfall. With a sense of urgency, I delved into drawing and animating the character, all while perfecting the accompanying music. My skills and memories of games from my old Earth facilitated my progress, and within four hours, these aspects were polished to my satisfaction.

Now, only the interface remained to be fine-tuned. This task required little time, as I simply added the play button, settings options, and a store where players could purchase skins, boosters, extra lives, points, and unlockable characters tied to specific run distances and point thresholds. Additionally, I incorporated an achievement system and a world record feature, enabling players to compare their performance globally and within their local areas.

To ensure smooth gameplay experiences, I made certain to acquire a 5TB monthly server plan, covering servers across all continents. While this might seem small compared to some games' requirements, where server sizes could reach up to 20TB, it sufficed for my project. This plan cost me a monthly fee of $500 for the global pan.

With six hours dedicated to development and two hours remaining, I focused on debugging the game, meticulously ensuring compatibility with both older and newer hardware devices. This step was crucial to allow players to enjoy the game seamlessly on various platforms such as phones, watches, tablets, and laptops.

With the completion of these tasks, my game was nearly ready for release. However, since my time in this place was coming to an end, I decided to replace the existing app with my creation the following day. Anticipation and determination fueled my resolve, as I hoped for the game's success. With faith by my side and my trusty black Timberland boots as a symbol of unwavering determination, nothing would stand in my way.