Under the gloomy sky, Li Muyang sat on the field ridge and opened his eyes once again.
He scratched his head, somewhat speechless.
"Dead again..."
Was this steward Wu on a shooting spree today?
Why start killing as soon as he saw someone.
After meeting steward Wu, the system would give two options, but no matter which one Li Muyang chose, he would be violently slain by steward Wu, with no chance of survival.
After dying several times in a row, Li Muyang was now at a loss for words.
"Meeting steward Wu leads to certain death, but I can't just not meet him..."
Logically speaking, interactive games shouldn't have options that lead to certain death. If there are such options, it means that a key choice earlier on must have triggered a death flag, hence the appearance of a no-win scenario.
But the third phase of cultivation had just begun, and the game's plot had barely advanced; there was no way Li Muyang could have triggered a death flag.