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Arcanum

"Long story short, Dave discovered that the dungeon was a legacy dungeon, and he was chosen to be its inheritor. It was a moment of great importance, and Dave felt a sense of pride and awe wash over him as he realized the weight of his new responsibility.

Despite his kind nature, Dave had a troubled past at the orphanage. He was constantly bullied and harassed by the other children, who would torture him daily.

Dave tried reporting the incidents to the orphanage authorities, but they dismissed his complaints, saying it was just a child's quarrel, and that he should handle it on his own. This made Dave feel helpless and alone, and he often wished for a better life beyond the walls of the orphanage.

When Dave inherited the legacy dungeon, he was thrilled to finally have the power to protect himself against his bullies. However, as he exacted some light revenge against them, he realized that it didn't bring him the satisfaction he thought it would. Instead, it left him feeling empty and unsure of what to do next.

As he pondered his next steps, the legacy spoke to him, urging him to train and become stronger. Dave trained hard day by day until he turned 15, and then he enrolled in Nexus Academy to hone his skills.

At Nexus Academy, he encountered new characters, made relationships, and enemies. Dave formed a harem and attracted rivals, but he also went on exciting adventures."

Hmm quite the cliché story, Auric thought.

Now lets open the tab 2 and write about the different characters he meets and the important ones...

" Clara- dave's childhood friend, who has bee-...."

As Auric wrote about the characters, he wondered what would happen to the story plot in the future once he survives. He thought that if he intervened too much, then the entire plot would change. Many of the artifacts he planned on taking belonged to the protagonists and his team, so if he intervened, he would lose all the advantages he had in the story. "Let's just stay out of the plot as much as possible," he decided.

After finishing writing about the characters, he started to note down the geographical location, characteristics, and year of discovery of the artifacts and other important things he remembered. As it was already night, Auric had his dinner in his room and slept.

The next morning, Auric woke up to find that Lumina was already waiting for him in the guest room. He quickly got ready, had his breakfast, and went to meet her.

"Good morning, Auric!"

"Good morning, Aunt Lu."

"Let's go to the garden; that's where we'll be starting our lessons. For the first class, I'll be easy on you and teach you about languages. Do you know about that?"

As they were on their way to the garden, Auric answered with what he knew. "Hmm, there are various languages in Arcanum. Arcanese, the one we humans use and the one which we are currently using; Elvish, used by the Elf people; Draconic, by the dragon race, and many other languages, like Faerie and Feralish. There are also lost languages like Celestial Mystik and Runespeak."

"Well, well, aren't you quite knowledgeable? So let me ask you a question: if every race has a different language, how do they communicate with each other?"

"It's because they use Enchantish."

"Enchantish?"

"It's a magic-based language that races use to communicate with each other, but there are also people who learn the other races' languages, like ambassadors."

"Correct! Seems like I don't need to teach you about languages. Do you know about the geography of our world?"

"Not much."

They reached the garden and sat down under a tree. "So let's start with geography. What do you know about our world?"

"Hmm, The name of our world is Arcanum.

There are two continents. The one we live in is Krynn, and the other one, which is controlled by the Odyssey Institute, is Lemuria. Krynn has three nations, Aeloria, Drakoria, and Gaia."

"Alright, so what are the capitals and the races that live in Krynn?"

"I don't know."

"Okay, then..." Lumina gave Auric the information he deeply needed about the world. Even though he had read about it, it's not like he remembered everything, and he also died before the novel was completed, so there were many things he did not know. As Lumina told him about Arcanum, he noted everything down.

Auric wrote down the information Lumina gave him about the geography of the world, starting with Aeloria:

Aeloria:

Capital City: Sylvanora - Located at the heart of the ancient Elven Empire, Sylvanora is a city built on massive trees connected by elaborate bridges and walkways. It serves as the center of Elven culture, with grand palaces, libraries, and temples dedicated to nature magic.

Notable Location: Silverwind Forest - A dense and enchanted forest, rumored to be the birthplace of the first Elves. It is home to majestic silver-haired Elves who possess unparalleled archery skills and are masters of the natural world.

Drakoria:

Capital City: Pyrothorn - Located deep within the volcanic peaks of Drakoria, Pyrothorn is a city built from black stone and obsidian, perpetually surrounded by smoldering flames. It serves as the seat of power for the dragonkin clans, with towering dragon lairs and mighty forges where they craft powerful weapons.

Notable Location: Mists of Eldrak - A mysterious and dangerous region shrouded in perpetual mist, where ancient secrets and lost treasures are said to be hidden. It is a forbidden place where only the bravest and most skilled adventurers dare to venture.

Meridia:

Capital City: Coralium - Located at the heart of Atlantia, Coralium is a magnificent city made of coral and other precious underwater materials. It is a hub of underwater research, with grand libraries, laboratories, and an elaborate network of canals and tunnels.

Notable Location: Isle of Whispers - An island shrouded in legend and mystery, said to be inhabited by ancient sea creatures with immense magical powers. It is believed to hold the key to unlocking the deepest secrets of water magic and is a sought-after destination for ambitious mages and adventurers.

Gaia:

Capital City: Nexus - Located in the heart of Arcadia, Nexus is a sprawling metropolis where various magical traditions and cultures converge. It is a melting pot of magic users, with grand academies, markets, and guilds dedicated to different types of magic.

Notable Location: Frostpeak Citadel - A massive fortress carved into a frozen mountain in the northern tundras of Gaia. It is home to powerful ice mages who have harnessed the frigid cold for their magic, and serves as a center of research and study for frost-based spells.

**

and then they talked about the races living in the world-

Aeloria:

Elves - The ancient and wise race of Elves is the dominant species in Aeloria. They are skilled in the ways of nature magic, archery, and swordplay, and have a deep connection to the forests and animals of the land.

Faeries - Small and mischievous, Faeries are a common sight in Aeloria. They are often found living in hidden glades and meadows, and are known for their mischievous pranks and love of music.

Centaurs - Half-man, half-horse creatures, Centaurs roam the wilds of Aeloria. They are skilled hunters and warriors, with a deep reverence for nature and the balance of the world.

Drakoria:

Dragonkin - The powerful and fierce Dragonkin rule over Drakoria. They are skilled in the art of fire magic, and are known for their strength, cunning, and love of treasure.

Goblins - Small and sneaky, Goblins are often found skulking in the shadows of Drakoria's mountain caves. They are skilled in trap-making and are known for their ability to create powerful weapons and gadgets.

Dwarves - Short and sturdy, Dwarves are skilled in the art of metalworking and mining. They often work as blacksmiths for the Dragonkin, crafting weapons and armor of great power.

Meridia:

Merfolk - Half-human, half-fish creatures, Merfolk are the dominant species of Meridia. They are skilled in the art of water magic and are able to breathe underwater. They often live in elaborate underwater cities and are known for their beauty and grace.

Sea Serpents - Long and sinuous, Sea Serpents are often feared and respected in Meridian culture. They are skilled in the art of water magic and are known for their ability to control the tides and summon powerful storms.

Sirens - Beautiful and alluring, Sirens use their hypnotic voices to lure sailors to their doom. They are skilled in the art of enchantment and illusion magic and are often found in hidden coves and rocky outcroppings.

Gaia:

Humans - The most common species in Gaia, humans are skilled in a variety of magical traditions and are often found studying at the grand academies of Nexus. They are known for their adaptability and creativity.

Gnomes - Small and clever, Gnomes are often found working as inventors and tinkerers in the bustling streets of Nexus. They are skilled in the art of mechanics and engineering and are often the creators of the most innovative magical gadgets.

Giants - Massive and powerful, Giants are rare but respected in Gaia. They are skilled in the art of earth magic and are often called upon to help with heavy labor and construction projects.

Creation is hard, cheer me up!

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