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Strange Rebirth(MHA)

Once again, Truck Kun struck an innocent young lad by the name of Ivan. He was immediately seated in front of a goddess of reincarnation. At first, he thought he had lost everywhen when he had been turned into Momo Yaoyorozu. He was very wrong when he found a unique use of the quirk Creation. Total cellular control, and his key for revenge against the gods who are not yet done with him.

God_Of_Wolves · Anime & Comics
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20 Chs

Abilities Explained.

Imagination Creation: An evolved version of the original quirk Creation. Can still create anything from Lipids/Fat, but unlike the original has less need to understand what they are making.

Can even convert lipids into different cells which gives the user total control over the body. Momo/Ivan can even fully change her entire body's cellular makeup to either shapeshift, regenerate, or even enhance.

Heavenly Restricted Body: Fuses with Space Marine biology to increase physical strength and agility a step above even a Primaris Marine. Gains total control over all Gene Seed Organs and Quirk causing elevated combat power.

Storage Dragon: A small blue dragon that rests on Momo's shoulder. It can store anything within a separate space that only Momo can access.

Space Marine Gene Seed.

Secondary Heart - A smaller version of the Human heart that is implanted in the chest cavity and connected to the rest of the circulatory and pulmonary systems near the original heart. Supplies more oxygen and nutrients to the muscles by increasing blood flow well beyond normal Human beings. In the event of combat damage to or failure of the original heart, the Secondary Heart is capable of pumping enough blood through the circulatory system to maintain survival until it can be treated by the Chapter's Apothecaries.

Ossmodula - The Ossmodula, also called the Ironheart, is the 2nd gene-seed organ received by a Space Marine. This implant, surgically placed alongside the neophyte's pituitary gland at the base of the brain, thus becoming a part of the Space Marine's endocrine system, secretes a specially engineered form of Human growth hormone. Sesults in an Astartes' superhuman strength and compared to a baseline Human. 

Biscopea - The Biscopea, also called the Forge of Strength, is the 3rd gene-seed organ to be implanted. Enhances a Space Marine's physical combat ability and survivability to superhuman levels. The presence of the Biscopea stimulates muscle growth throughout the body, greatly increasing a Space Marine's physical strength.

Haemastamen - The Haemastamen, also known as the Blood Maker, is the 4th gene-seed organ. Implanted into a main blood vessel like the aorta, femoral artery, or vena cava, the Haemastamen alters an Astartes' blood's biochemical composition to carry oxygen and nutrients more efficiently. The actions of the Haemastamen turn a Space Marine's blood a brighter shade of red than that of normal Humans because of its greatly increased oxygen-carrying capacity. It also acts to biochemically regulate the actions of the 2nd and 3rd gene-seed implants, the Ossmodula and Biscopea.

Larraman's Organ - Larraman's Organ, also called the Healer, is the 5th gene-seed organ. Shaped like the Human liver but only the size of a golf ball, this gene-seed organ is placed within the chest cavity and manufactures the synthetic biological cells known as Larraman Cells. These biosynthetic cells serve the same physiological purpose for an Astartes as the normal Human body's platelets, serving to clot the blood lost from wounds, but act faster, more efficiently, and more effectively. When wounded and Larraman Cells are released by the circulatory system. At the site of the injury, they form scar tissue in a matter of seconds, preventing massive blood loss and infection of the wound.

Catalepsean Node - The Catalepsean Node, also called the Unsleeping, is the 6th gene-seed organ. This is implanted into the back of the cerebrum, just above the brain stem. When deprived of sleep for a long period of time, the Catalepsean Node "cuts in" upon detecting a rise in stress and fatigue hormones. Can consciously "switch off" sections of the brain, while remaining awake and alert. This ability comes at a price, as prolonged use of this ability can be hazardous, possibly inducing hallucinations or even psychosis. Like a Bottlenose Dolphins" "sleep": shutting off sections of their brain while remaining awake and alert through the active use of the other sections.

Preomnor - The Preomnor, also called the Neutraliser, is the 7th gene-seed organ. The Preomnor is essentially a second or "pre-stomach" spliced into the Human digestive system above the original stomach that allows Space Marines to eat otherwise poisonous or completely indigestible materials. The Preomnor is capable of biochemically analyzing ingested materials and neutralizing most known biochemical and inorganic toxins and many others that remain unknown save for their toxic effects. Deadly poisons are either neutralized or isolated from the digestive tract by the Preomnor. The Preomnor can also be isolated from the rest of the digestive tract to deal with particularly toxic substances that a Space Marine may simply vomit back up later. Often these extracted toxins are rerouted and then molecularly stored in the Betcher's Gland for future usage by the Astartes.

Omophagea - The Omophagea, also called the Remembrancer, is the 8th gene-seed organ. The Omophagea is implanted into the spinal cord and then wired into the central nervous system so that it is directly attached to the cerebral cortex and to the stomach. It allows the Astartes to gain part of an individual person's or creature's memory by eating its flesh. This implant thus allows a Space Marine to literally "learn by eating." Four new nerve bundles are also implanted connecting the spine and the stomach wall. The Omophagea transmits the gained information to the Astartes' brain as a set of memories or experiences. Over time, mutations in this implant's gene seed have given some Chapters an unnatural craving for blood or flesh.

Multi-lung - The Multi-lung, also called the Imbiber, is the 9th gene-seed organ. The Multi-lung is a third lung implanted into an Astartes' pulmonary and circulatory systems in the chest cavity that is able to absorb oxygen from environments usually too poor in oxygen to allow normal Human respiratory functioning. Breathing is accomplished through a sphincter implanted into the trachea, allowing all three lungs to be used at full capacity. In toxic environments, a similar muscle closes off the normal lungs, thus oxygen is absorbed exclusively by the Multi-lung, which then filters out the poisonous or toxic elements. The Multi-lung has highly efficient toxin dispersal systems.

Occulobe - The Occulobe, also called the Eye of Vengeance, is the 10th gene-seed organ. This implant sits at the base of the brain after being implanted along the optic nerve and connected to the retina and provides hormonal and genetic stimuli which enable a Space Marine's eyes to respond to the optic therapy that all neophytes must undergo in their Chapter's Apothecarium. These procedures, in turn, allow the Chapter's Apothecaries to make adjustments to the growth patterns of the eyes and their light-receptive retinal cells. The result is that Space Marines have visual acuity that is far superior to that of baseline Humans and they can see in low-light conditions and near-darkness almost as well as in bright daylight.

Lyman's Ear - The Lyman's Ear, also called the Sentinel, is the 11th gene-seed organ. Not only does this implant's improved inner ear structure make a Space Marine immune to dizziness or motion sickness but it also allows Space Marines to consciously filter out and greatly enhance certain sounds over the capabilities of normal Human hearing. The Lyman's Ear completely replaces one of a Space Marine's original ears. It is externally indistinguishable from a normal Human ear in size and shape.

Sus-an Membrane - The Sus-an Membrane, also called the Hibernator, is the 12th gene-seed organ. Initially implanted within a neophyte's cranium, this membrane eventually merges with the recipient's cerebrum, becoming a full part of his neural architecture. Can use this implant to enter a state of suspended animation, consciously or as an automatic reaction to extreme trauma, keeping the Space Marine alive for years, even if he has suffered otherwise mortal wounds.

Melanochrome - The Melanochrome, also called the Skinshield, is the 13th gene-seed organ. This hormonal implant is attached to the Human lymphatic system and controls the amount of melanin in a Space Marine's skin. Exposure to high levels of sunlight will result in the Astartes' skin naturally darkening to compensate. It also protects the Space Marine from other forms of electromagnetic radiation. Different levels of radiation cause variations of skin color in different Chapters due to mutations in the Melanochrome organ's gene seed. This can be related to the unusually pale skin of the Blood Angels and their Successor Chapters and the dark black skin and red eyes of the Salamanders.

Oolitic Kidney - The Oolitic Kidney, also known as the Purifier, is the 14th gene-seed organ. It is implanted within the new Astartes' abdominal cavity and it becomes a part of the Space Marines' excretory system, an emergency detoxification organ that allows a Space Marine to survive exposure through the respiration, tactile contact, or ingestion of poisons, toxins, and gases that are too powerful for even his rugged immune system to normally process without this organ's help. However, this detoxification process renders the Astartes unconscious once it begins, so it can be very dangerous if required during combat. Under normal circumstances, the Oolitic Kidney also acts as a regulatory organ for the Astarte's physiology, maintaining the efficient action of the Space Marine's advanced circulatory system and the proper functioning of his other organs, implanted or natural.

Neuroglottis - The Neuroglottis, also called the Devourer, is the 15th gene-seed organ. It is implanted within the Astartes' upper nasal passages and after it is functioning, chewing, tasting, or smelling a substance allows a Space Marine to biochemically test it for toxicity and nutritional content, essentially determining if the substance is edible or poisonous. The organ also allows the Space Marine to identify extremely subtle odors with the same fidelity as the average canine bred for tracking, allowing him to even track his quarry by smell or taste alone.

Mucranoid - The Mucranoid, also called the Weaver, is the 16th gene-seed organ. It is implanted within the central nervous system and responds to specific chemical stimuli in the environment, causing the Space Marine to secrete a waxy protein substance similar to mucus through the pores that seal the skin. The gland's operations must first be activated by an external chemical treatment, usually self-administered before it will activate. Space Marines are cocooned in this way before they enter suspended animation, and the process can even protect them from the harshness of the vacuum and other extremes of temperature, particularly deeply frigid environments.

Betcher's Gland - The Betcher's Gland, also known as the Poison Bite, is the 17th gene-seed organ. Consisting of two glands that are implanted into multiple locations inside a Space Marine's mouth, including the inside of the lower lip, in the salivary glands, or in the hard palette, these two glands working in tandem transform an Astartes' saliva into a corrosive, blinding acid when consciously triggered. This allows a Space Marine to spit a wad of corrosive acid with the effect of blinding, wounding or even killing an enemy outright. These implants' more common use is to aid in the digestion of unusually difficult or impossible things to digest, such as cellulose.

Progenoid Glands - The Progenoid Glands, also known simply as the Gene-Seed, are the 18th organ. Every Space Marine has a pair of these organs, one implanted in the neck and another in the chest. When properly cultured by the Apothecaries of a Space Marine Chapter, these germ cells can be gestated into each of the 19 gene-seed organs needed to create a new Space Marine.

Sinew Coils (The Steel Within) - The Primaris Space Marine's sinews are reinforced with dura-metallic coil cables that can contract with incredible force, magnifying his strength as well as giving his body another layer of defense. A Primaris Space Marine can crush a man's skull in his hand, break Flak Armour to flinders, or even bite through a metal cable should the need arise.

Magnificat (The Amplifier) - A small, thumbnail-sized lobe that is inserted into the brain's cortex. The Magnificat secretes hormones that increase the body's growth functions whilst also intensifying the function of its other transhuman implants, especially those of the Biscopea and the Ossmodula.

Belisarian Furnace (The Revitaliser) - This is a dormant organ that connects to Astarte's hearts. In times of extreme stress, or should the warrior's body undergo violent, damaging trauma, it expels great bursts of self-synthesized chemicals -- a hyper-cocktail that simulates the biological action of combat stims while also aiding in the rapid regrowth of tissue, bone, and muscle. The gland then falls dormant again and takes some time to metabolically build itself up once more for the next usage.