05 - Most Powerful Tactic!
Players followed that person to see how he would handle the monsters around the sect. Firstly out of curiosity to see if he could really handle it, secondly because they wanted information about the monsters to come up with more effective plans to deal with it.
"Does anyone know that player's name?" The tall player asked the nearby players doubtfully.
In this game, the names of other players did not appear above their heads, which made it difficult to know the names of each one, and probably also made it difficult to differentiate players from NPCs.
"He said his name was Noob Master." A player said, trying to control his laughter.
The tall player, who called himself Mongold, sighed. Just by seeing this player's name, he already felt that it wouldn't work for him, but luckily they could get information about the monsters.
Within minutes they saw that the player had encountered a monster. It was a small Goblin Mid Mortal Core. Fortunately Arthur had taught them to feel the strength of other beings, which made it easier for them to measure the strength of the monsters, since unlike other games, they also couldn't see the level of the monsters here.
Initially Noob Master was walking like a carefree person, but his stance changed to a battle stance as soon as he saw the little goblin, as if he were really a martial arts master.
Players who knew his name were surprised to see his posture change so much, being so different from the name he used.
But what they saw next left them slack-jawed.
The Goblin saw Noob Master and without thinking twice, started screaming and running towards him like a beast. Noob Master prepared for the direct confrontation, thinking the Goblin would use his claws to attack, but he underestimated the agility of the small Mid Mortal Core monster.
Because the monster had a more powerful Mana Core than Noob Master's, that little monster's muscles were stronger making it more agile than the player. Instead of running to Noob Master and hitting him with his claws, the goblin took advantage of Noob Master's spread legs and walked past him before turning around and using the player's legs as ladders and climbing onto his back!
Noob Master was desperate about this, he thought the goblin would act like a regular game monster and would just attack him with basic attacks, but instead the stupid little monster's intelligence proved superior to the player's intelligence and stayed at one point. blind of him.
Using its own claws, the goblin began slicing through Noob Master's back and tearing at his skin as if he were a pile of sand. With each goblin cut, a great deal of flesh and blood came out of Noob Master's back and a great deal of pain rose to the player's mind.
Noob Master had left his pain meter at just 5%, but it was still hurting a lot!
But because the Goblin was small and had strong muscles, Noob Master couldn't even grab the monster hanging on his back to pull him out of there, until he felt a bump to the back of his head before falling to the ground and starting to pass out. .
"Help!" These were Noob Master's last words before he lost consciousness and died.
The players were curious to see what would happen to the player's body now that he was dead, but when the goblin saw that the human was dead, he grabbed the corpse's arm and ran into the deepest part of the forest carrying it, probably to eat.
"This...so every time we die we're going to lose all our items?" A player asked, scared.
"Probably so, unless the game has an inventory function..." Mongold said as he had his hand on his chin and thought about what he could do to deal with this little monster worth 2 points.
After seeing Noob Master's display, the players decided to go back to the sect and try to come up with some plan to kill the monsters first, as they saw that Goblin's intelligence was far superior to what they were used to in regular games.
---
Soon after leaving the players alone to discuss their plan for dealing with the monsters, Arthur decided to use his Daily Login.
'Sign-in!' Arthur mentally told the System.
[Congratulations, you received: Sect Leader Ring! ]
Arthur was confused when he saw this, he had never heard of a ring like this before.
[Sect Leader Ring: Leaders need leadership qualities, both in terms of intellect and in terms of power. The more powerful the sect members are, the more arrogant they tend to become, to the point where many sect members have already killed the former sect leaders to become the next leaders. So to maintain his own position, the leader of the Sect Giants developed a ring that would use the sect members' own strength to stay strong.
Effect: When a sect leader wears this ring, for each member next to him, he will receive a strength boost based on the strength of the nearby members.]
Upon reading the description of the ring Arthur was shocked! He had never thought that such a powerful item existed! He remembers having read a book in the Earl's castle that said that thousands of years ago there was a sect called the Giants, and that as long as that sect was together, they were invincible. Unfortunately the sect leader died in an ambush while isolated from the sect members and after a few years the sect was destroyed.
Arthur knew that this ring would be a good ace up his sleeve, but that he couldn't rely on this ring alone to be stronger, as he could have the same result as the leader of the Giants sect.
But that made a question arise in Arthur's mind.
"System, unlike people in this world who have years to gather enough mana to improve their own Mana Core, how can players improve their Mana Core in such a short time? After all, if this takes too long they may die of old age before reaching the Elementary Core." Arthur asked, puzzled.
[For every monster that players kill, the user receives points proportional to the strength of the dead monster, which can be used to increase their own mana, or the user can give it to disciples.]
Arthur was surprised once again, he knew there was nothing like it in the world, the only ways to improve your own Mana Core was meditating or drinking potions, in this world there was no such thing as killing monsters to get more mana, the best alternative to that would be killing the monsters and using their bodies as materials to make potions or something.
So following what the system said, as long as players kill monsters, Arthur can get stronger and stronger!
But there was something about this message that made Arthur think twice about it. The stronger the monsters were, the more points those monsters would give, that is, the stronger the players were, they could kill stronger monsters and generate even more points for Arthur.
At this point Arthur realized that he could use their first mission's point division system as an initial parameter. Since he didn't know how many points each monster gave, he would first compare how many points each player would give him for each monster killed, and then he could decide the most efficient way to do this.
As Arthur placed the new ring on his finger, the players returned with thoughtful expressions.
'I don't think they managed to kill the goblins...' Arthur thought as he watched them.
Realizing that no one had gone to the library Arthur had an idea.
'System, is it possible to turn the skills I know into skill books or something?' Arthur asked mentally.
[Yes, it is possible to turn your knowledge into Knowledge Scrolls, but only disciples can access this, as the transmission method will be done by the System. ]
"Great, let's renovate the library in a way they can understand.'' Arthur said as he left where he was and started walking towards the library to renovate it.
---
"Ok guys, I think I have a plan, but for that we'll need smaller groups, it will be impossible to complete this mission if all 99 players act in a single group. As much as we can kill the goblins, it's likely that we don't have enough time to get the required 100 points within 3 days if we all go together." Mongold said confidently.
"Hey, I know you from somewhere..." A player said thoughtfully as he looked at Mongold.
"Looking at it this way, you look familiar." Another player said as he looked at Mongold.
"What is your name?" A player asked.
Mongold grinned and responded proudly. "Mongold!"
"Ohhh!!" Most players already knew this name.
"Aren't you that famous World of War player?!" A player recognized.
"Yes, I watched your livestreams when I played World of War too! I loved participating in your competitions!" Another player also commented.
"Didn't you set several speed records to complete raids from the latest World of War expansions?" A player remembered a news item.
Mongold was even more proud and responded. "Yes, my guild was the first to complete all the Raids that arrived in WoW in the last 4 years!"
"Wahhh, this is amazing!" Players were amazed, after all, Mongold was a famous name among World of War players, mainly for being a good strategist who could think of the best ways to complete Raids around the world!
"So guys, by this time you guys must have gotten used to the new strength you've received, right? I can feel myself that my muscles are getting stronger by the second, and as much as it can be something amazing for a game VR, still thinking objectively, this growing strength should reach a limit after some time, probably that was the reason the mission had 3 days to complete. What I suggest we do is use this first day to familiarize ourselves with our strength and we'll fight the goblins as much as possible to learn their battle patterns. We'll probably die a lot from it, but after 24 hours we'll meet again here and share with others the information we get so we can form a solid plan using all the weaknesses of these goblins that we discover and everyone can be approved to join the sect!" Mongold explained his plan.
As much as he was a good strategist, it would be very difficult to create a strategy without any information from the enemy, in other words, the ideal would be to first get information and then form an even better plan.
"For that, I suggest that we divide into 11 groups of 9 people, so everyone can learn as much as possible, and with each kill, we can try to carry out in the next attack what we learned and try to use the weaknesses that we discover more and more." Mongold explained his plan.
Players were surprised by this idea. Because the game was so realistic, they had even forgotten that they could die so many times, but upon hearing Mongold's plan they realized that this was indeed a viable plan for now.
Especially after they heard from Noob Master the consequences for death.
"After I died a screen appeared in front of me that said I had lost my items and my Mana Core went back to Low Mortal Core, but since I had nothing and my Core was still Low Mortal Core, I had practically no penalty for death!" That's what Noob Master explained.
That is, this penalty will probably be too harsh for someone with higher Mana Core, but for those who were just newbies, this was pretty much the same thing as 'no penalty'.
At that moment, Divine Sect's most famous tactic emerged, the tactic that would make this Sect the most feared in the world, that would make enemies wish they didn't fight these lunatics!
The Suicide Tactic.
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