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MC's quirk list (chapter 22)

A list of all the quirks the Mc currently has (created this chapter cause he will have A LOT of them in the future)

Original Quirk: Quirk Engineer (Active)--> Allows user to create quirks by spending quirks levels (AP). Can upgrade bought quirks by spending quirks level (AP) on them. Cannot buy the same quirk twice. Each day, user will receive Quirk Levels equals to his age (1 per day at one years old, 4 per day at four years old, etc.). Can fuse similar quirks. The more restrictions and drawbacks on a quirk, the less expensive. The more complicated a quirk the more expensive. Quirks are less expensive if you have to master them yourself. For example, a warp quirk that I would need to use with my fingers would be way less expensive than a warp gate that I could use with only my mind. Or a fire that could only shoot fire from my fingers, etc. And a quirk that gave the ability to use telekinesis on objects of up to 500 kg would be more expensive than a quirk that simply gave telekinesis, because you had to train the latter, but the former was already at its peak. Maybe the quirk that simply gave you telekinesis could become more powerful, but you had to put a lot of efforts into it. Other information currently unknown.

Current quirk levels: Total: 33313 Unspent: 153

(He is 14 years and 7 days old)

UTILITY:

Quirk Vision (Active): User can switch their vision to "Quirk vision", allowing them to see and read quirk energy, allowing them to see other people's quirks, identify them and see their Quirks level (AP). Can only be used with the user's original eyes. Other information currently unknown. Price: 1568 AP

Accelerated Growth (Passive): User will grow up faster, physically and mentally. Other information currently unknown. Price: 570 AP

Emotional Control (Active): Allows user to control emotions. Will not work if trying to suppress a too intense emotion or for too long. Can be used to fake emotions. Price: 255 AP

Sleepless: Reduces the amount of sleep user needs (relative to AP) Currently user needs twelve hours of sleep per week. Price: 523 AP

PHYSICAL:

Inhuman flexibility (passive): Gives user an inhuman flexibility, more than it should be possible without hurting yourself. Price: 245 AP

Inhuman Reflexes (passive): Increases user's reflexes. Relative to AP spent. Price: 135 AP

Steel Body ---> Titanium Body (active): User can turn any part of his body into titanium. Increase strength if muscles are turned into steel. Price: 1545---> 2454AP

Unbreakable Bones (passive): Increases Bone's toughness and resilience. Relative to AP spent. Price: 485 AP

360 Degree Vision (passive): Allows user to see all around himself (360 degree) and to see clearly up to 100 meters away. Linked to user's eyes, so a blindfold will still make user's blind. Price: 1007 AP

Darkvision (passive): Allows user's eyes to see as well in the dark as the light. Price: 278 AP

Infrared Vision (passive): Allows user's eyes to see in the infrared spectrum. Price: 234 AP

Finger Speed Regeneration (active/passive): User's fingers will regenerate at extremely high speed, a finger re-growing in 10 seconds. Will use body's life energy and fat to "power" the regeneration. If used for long period of times, will lose its speed. Can absorb fingers to fuel the quirk. Can stop a finger's regeneration and forcibly regrow a finger if it is separated or detached from the body. Price: 1055 AP

Eyes Everywhere (active): Allows user to create eyes on their fingers. Usable in combination of 360 Degree Vision. Price: 456 AP

Voice Change: User can manipulate his vocal cords to manipulate his voice, making it higher of deeper. Can even imitate another person's voice. Price: 247 AP

Limbs Investation (5129): Allows user to sprout body parts from any object or living thing that user is seeing. Creating/spouting body parts consumes life energy.

Extreme Bone Manipulation (3543): Allows user to manipulate bone structure and create new bones by manipulating bone cells. Creating bones will consume life energy.

MENTAL:

Intelligence Booster (passive): Boosts user's intelligence (relative to the AP). Price: 1134 AP

Photographic Memory (passive): Gives user a photographic memory. Price: 430 AP

Speed Learning (passive): Augment learning speed of user (relative to the AP). Price: 512 AP

Parallel Thoughts (452): Allows user to have up to three simultaneous train of thoughts

SPECIAL:

Space Distorting (active): User can distort space with his fingers, allowing him, opening a warp gate to somewhere they can see clearly. Usable in combination of 360 Degree Vision, Eyes Everywhere and Detachable fingers. Price: 1775 AP

Detachable Fingers (active): User can detach his fingers from his hand and control them with telekinesis. Current time limit: 3 minute. After the time limit, user will lose the telekinesis on the fingers, but other finger-based quirks may still be used. Price: 687 AP

Finger Blast (active): Allows user to shoot strong blast of air from any parts of their fingers. Price: 649 AP

Strength Gathering (active): Allows user to make more physical efforts while doing an action to accumulate the extra power used. User can draw from the accumulated power to Price: 2704

Shock Absorbtion (passive): Absorbs Impacts and stores the strength behind them in a stockpile. Does not nullify them, a lot of strong enough impacts will eventually bypass the absorption. Uses the same stockpile as "Strenght Gathering". Price: 4010 AP

Infinite Stomach (312): Creates a pocket dimension inside user's stomach, allowing him to store food and make it appear inside the stomach at will.

Life Energy Conversion (2310) : Converts nutrients into Life Energy. Relative to physical fitness, too much life energy stockpiled may cause the body to overdose.

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