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Meta Essence CYOA

Welcome to Essence Meta CYOA.One of the most overpowered powers amongst superpowers ( I do not own anything from this) I upload this for the Meta Essence Community

Ai_ENMA · Anime & Comics
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106 Chs

Meta Essence CYOA 49

Essence of Anshin'in

•A mysterious being has appeared once more. A being that can't be called human yet looks like one. The second member of the Najimi family has appeared and it's none other than yourself. But what's this? You don't have any powers yet. Perhaps you should wait a bit and see what appears to you. You see, the power of Anshin'in is not one that is immediately expressed but one that is infinite in time. The power to develop more powers, independently of anything else and at a rate that makes all things outside of it really quite silly.

•You automatically develop new Abnormalities at a rate of 3,779 new powers per year. That's about 10 new powers every 24 hours. A stunning rate isn't it? Not all powers are equal however. The vast majority of powers that you gain are ultra-specific to your immediate thoughts and wishes at the time and quite limited in ability. Looking at yourself in the mirror one morning and wishing you didn't need to use a razor to shave would give you Rather Razor [The shave facial hair from faces with a thought power] while wishing you could punish the driver who cut you off in traffic later that morning may give you Back Wheel Burnout [The ruin the back wheels of any car you can see power].

•Now and then, you can gain powers with greater scope and magnitude, especially if you are desperately needing them or have a great connection to the potential power. A lifelong pyromaniac stuck battling a foe in a dry forest has a good chance of developing Foolish Friendly Flames [The create and control fire power]. These good abilities are quite rare, especially if there's no pressing need for them, and even more powerful abilities are even rarer. As you get older, in the scale of orders of magnitude older, better powers will begin to become more and more common for you to regularly develop.

Essence of All CYOA

○This Essence gives you access to an archive of every version of every CYOA that will ever exist, including the Meta Essence. They are [Disabled] by default, but you can choose to [Equip] and [Enable] anyone of them you like and fill them out. And if you didn't like the CYOA or your choices, you can just swap it out with a new one, or you can reset your points and redo them all over again anytime you want, as many time as you want.

○At first you will only be able to [Equip] one CYOA at a time but that will change with each CYOA you complete. Once you've completed a CYOA, another slot will be rewarded to you, allowing you to [Equip] and [Enable] another CYOA from within your archive.

○You can offer a copy of any CYOA you've completed to another person for them to fill out. You are able to edit the [Locations], [Options], and [Conditions] of the copy to suit your purposes. You are however obligated to hold up your end of the bargain to anyone who's held up their end. The only thing you can't do is offer a power greater than what the original already offered.

Essence of a Customize Race

•By consuming the Essence of a Customize Race you can choose perks and powers from any number of CYOAs or Jumpchains to create and design your own custom species.

Essence of the Star God's Gift

 By drinking this essence you taste comic power, love, stardust, life and more as you become a God's Gift from the Conception Game Series.

• A one time option to alter your appearance to something you prefer.

• As a God's Gift, the Messiah of the Star God, you are granted several booms due to your new position:

◦ You are granted eternal youth in your prime, should you be pass your prime you will revert back to it.

◦ As a God's gift your body is purified of any and all toxins in it, along with a healthier body you become immune to all poisons and negative forces that may seek to taint you the Star God's Messiah. This won't interfere with you abilities to interact with negative forces but protect you from outside forces seeking to corrupt you.

◦ As a baseline you are 12 times beyond the peak of your species in all aspects, such as physically, intellectually, spiritually, etc, with you growing even further with training and experience. You potential becoming infinite, with a growth rate seeing you facing gods able to affect an entire world in under a year.

◦ Your learning speed is massively increased, allowing you to master any skill in weeks which would normally take decades.

◦ Your charisma is similar enhanced allowing you to inspire and charm most anyone easily enough, however it is possible to used this to frighten others just as easily. Your luck is similarly enhanced.

◦ You can summon any type of weapon and shield as you like, with new ones being made available as buy, forge or discover new ones. These weapons and shields scale with your own abilities.

◦ Your parenting skills can only be described as godly, your skills as a parent have reached such a level that you could be a single parent of a legion of superpowered children and still be able to give them all the care and affection they need along with raising them right.

◦ Infinite Stamina along with a similarly increased virility )( fertility with complete control over it, allowing you to a 100% to have children.

◦ Your skills in the bedroom is massively increased as well, being in sync with your partner(s) and knowing what exactly they like. No being will leave unsatisfied with you involved.

◦ You are able to manage a harem masterfully, being able to spend meaningful time with each one. Those in your harem won't come to hate each other, at worst being more neutral to one another before coming to love each other.

◦ Being a chosen saviour and managing a very active social life may sound impossible, but you are able to condense events so you can do more in a single day. This doesn't lessen the events, merely making it so an event that took three hours to do was instead done in 30 minutes when it's over.

◦ You are able to bred with anything.

• You are able to perform a special ritual, a rite that has been given many names that has brought legendary heroes into the worlds under the protection of the Star God. The name of that is ritual is The Star Child Ritual, a rite to give birth to Star Children the legendary heroes who have saved numerous worlds countless times, Even if their cute appearance would say otherwise.

◦ While it is a ritual to make children, the Star Child Ritual or Classmating as it's more commonly called doesn't need intercourse to perform. Merely physical contact with the desire to make a Star Child and those involve don't hate each other, you can have sex if you want but it's not a requirement.

◦ As for the number of participates in the Ritual there is a hard limit of three, you and two others.

◦ There are no real physical requirements for this ritual outside of those involved being in the same room, if the desire to have a Star Child or love between you is strong enough no physical contact is needed. Also, the ritual places no strain on the users bodies other than a wonderful afterglow.

• Star Children are Stellar Beings bred from you and up to two other parents, their stats and skills are dependant on their parents during their conception but at minimal their base stats are half that of their parents stats combined. They are born from large Russian Nesting Dolls (Matryoshka Dolls) and sometimes are born with a small amount of money or a common item.

◦ All Star Children are born with a particular class such as mage, thief or warrior but are able to switch into another so long as they have the stats for the class in question. Just like you your Star Children are able to summon their own equipment.

◦ All Star Children have knowledge installed into them when their born, while nothing out of the ordinary they will be able to run shops and perform any mundane job.

◦ Star Children are just that, children. Along with their childish personalities they're learning speed can only be described as exponential, learning new skills to such an extent a single Mage Star Child could have mastered an entire school of Magic in a month's time or a warrior mastering and restoring a lost martial art.

◦ While the strength of the Star Children are dependant on the strength of the bond between you and their parents when their conceived it can still grant them more power after their born, the deeper your bond is with the other parent(s) of your Star Children the greater the Children's power is multiplied. While there is no hard limit you may encounter a soft limit at the hundred times multiplication.

◦ Star Children are immortal and cannot be killed, however they can be placed into a type of downed state in which they turn into the Russian Nesting Dolls (Matryoshka Dolls) they were born from. In this state they cannot be harmed further and can be teleported somewhere safe by your will.

◦ Through a process known as MechUnity where at least four Star Children are able to fuse together into mecha roughly twice the height of a normal human with all their stats and skills combined into one, if there are multiple Mechunity Mechas present it is possible for at least three of them to fuse together to make an even bigger and more powerful mecha.

◦ While mighty heroes and fierce warriors Star Children are also extremely adorable. It isn't uncommon for others to gush over the sheer cuteness your children have, in fact other stellar beings or those connected with constellations and stellar objects will feel a powerful fondness for your Star Children. Wanting to keep them safe and happy, showering them and you with whatever help the can give.

▪ Your Star Children will unironically act as a wingman to help you get closer to others, even those who would not like children will make an exception for you.

▪ Any powers or skills the parents of Star Children possess can be passed onto them, albeit in a slightly diminished state that needs to be trained up. You can decide what power, skill, perk or essence is passed onto your children and to what extent.

▪ Star Children synchronizes strongly with powers relating to the constellation, stellar bodies and anything connected to them in anyway. Such as Cosmos from Saint Seiya or the Tarot.

• As for those who will become the parents of your Star Children, Stair Maidens, they will receive several boons as well:

◦ Those who become Star Maidens will have all toxins removed from their body and share in your immunity to position and outside influences. They become ageless as well, not ageing pass a certain point or reverting to their. They also gain the ability to summon weapons of their own.

◦ Star Maidens are blessed with Stellar Power that can come from the Zodiac, Constellations, planetary bodies, etc. On the most basic level they receive a massive boost in all aspects of their being along with new abilities based off of what blessed them.

▪ The one limit is that you can have only one Star Maiden per blessing type, meaning you can't have multiple blessed with Virgo Maidens or several blessed with Metal Yin Tiger. But, you can have signs from multiple systems.

• You gain access to a pocket dimension with an entire world and civilization present, the people of this world wish to serve you and will provide anything you wish to the best of their abilities. If you want to leave you children with reliable babysitters for a while these people will be more than happy to watch over them and train them.

• Finally, you can bless help them have children of their own. Through whatever method you wish you can have them take part in a pseudo Classmating ritual that will ensure they will have a successful pregnancy afterwards with a healthy child born despite any obstacles to that, as a result the parent's ageing will be 3 times slower than what it should be and the children born through this can be called pseudo Star Children. Outside of them being slightly stronger than what they could be normally they will enter a Matryoshka state if they are in the middle of dying, once healed they will pop out again as a fully fledge Star Child with the ability to switch between their two appearances.

• Optionally, you can go to the one of the worlds seen in the Conception series. Either as a new element or replacing one of the existing God's Gifts or Star Maidens.

Essence of the Shaman King

 By taking this essence your senses expand beyond what they could before, worlds filled with things beyond your wildest dreams have appeared before you as you taste grey morality, enlightenment, faith, nature in it's purist state and billions upon billions years of collective memories.

○You became a Shaman, a human able to communicate with spirits and act as a bridge between the physical and non-physical worlds.

■You've gained access to your Furyoku, or Mana as someone would like to call it, it is the sixth sense that allows those who wield it to perceive the supernatural of the world around giving them a greater understanding of the world around them and worlds beyond with wisdom rarely seen in any world.

■With your Furyoku you are able to cast an arsenal of spells to give you an edge in any situation with a rule thumb being that so long as you can understand a supernatural power and how it works you can replicate it or make new ones, with a greater effectiveness for spiritual powers. The more Furyoku you possess the greater your sixth sense and wisdom you possess.

■The amount of Furyoku allotted to a person is decided at birth with the average being in the range of 100 to 270, there exists three methods to increase a person's Furyoku levels.

○Pseudo Death: a process in which the Shaman cuts off their five senses with only their sixth sense remaining for them, in other words extreme sensory deprivation. If the person isn't ready for this they could die with their mind and soul being damaged.

○Near Death Experience: as one gets close to death their Furyoku increases. Hard fought battles where one could have died or being constantly tortured in an Iron Maiden are some such methods with this option, in other words think of it like that certain ability a certain formerly monkey tail hero has. [By which I mean Dragon Ball and Saiyan Zenkai Boost]

○Reincarnation: Put simply, going through the cycle of reincarnation can increase one's Furyoku levels. While extreme and time consuming this is the method with the biggest yield gained compared to the other two, recommended only if you need do something in a few hundred or thousand years or so. You have total control over the process of reincarnation allowing you to decide when, where and which bloodline you'll be reincarnated into.

○This same boost in Furyoku is still applied if you die and are resurrected after, however this only works if you have a body to return to.

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■As you take this Essence you start out around Yoh's level near the end of the original Shaman King story with a Furyoku level of 108.000, however you will eventually reach the same level as Hao / Zeke with a Furyoku level of 1.250.000 given time as your Furyoku passively increases by small amounts each day even if you do nothing. There is no limit as a Shaman's Furyoku can grow endlessly.

■The strength or potency of a Shaman's Furyoku is determined by their determination, integrity and the strength of their faith in something be it a higher power, their friends or themselves. The stronger these three factors the more potent a Shaman's Furyoku and the less needed to form an Oversoul.

■You are able to Integrate with a Spirit to gain the skills and experience they had as they possess your body, this process is also known as Spirit Unity. To get the most out of this technique a Shaman must either dominate the spirit completely or work in perfect harmony with them, however while you will gain their skills and experience your physical body may not be able to keep up.

■A more advance method of drawing upon a Spirit's power is with a method known as Oversoul in which a Spirit gains a physical anchor to the living world through a medium instead of possessing a Shaman, an Oversoul requires a Shaman's Furyoku to form a construct and so long as it is unbroken the Shaman doesn't lose the Furyoku used to create it.

■Item Oversouls can take any form the Shaman wishes, be it a sword, gun, shield, transforming car angel, an orbital satellite, legos, a jumbo jet or a giant version of yourself. There is no limit to what form the Oversoul can take, although if you don't have any preference for it to take Spirits due have a sort of default form of an Oversoul they can take. Unlike Spirit Unity a Shaman can have multiple Spirits and Multiple Oversouls at the same time so long as they can provide the Furyoku for them. Bear in mind, Item Oversouls are specialized in one area like attacking or defending so be mindful of the unspecialized aspects.

■Armour Oversouls can be called an evolved state of Item Oversouls and Spirit Unity, with this technique a Shaman and their Spirit ally merged together combing the power of the Shaman's Furyoku and the Spirit's Reiryoku. This form doesn't specialize in one area giving a lot of options for offensive and defensive manoeuvrers with all abilities possessed by the Shaman and Spirit being amplified, a Shaman can use multiple Spirit allies for their Oversoul Armour to draw upon their skills as well. The durability of the armour is dependent on the level of the Shaman's own Furyoku.

■Where normally a Shaman may need a specific type of medium to channel the power of a Spirit you don't need to worry about this, you can use anything as a medium to use the power of a Spirit with no loss of ability or higher upkeep.

■However, if you do use a medium that matches well with a Spirit than it's power and abilities will be doubled at least with it only growing strong the more well suited, older and more renowned the medium used is.

○You are also able to summon Spirits regardless of where they are so long as they still exist in the form you can picture them as, after being summoned they will hear out what you have to say or request regardless of the kind if person they are. You can also bind Spirits, force them to work for you and help them pass onto the afterlife.

○Optionally, you may instead choose to be a Spirit yourself with the ability to interact with the world and people as if you were alive along with enough power to put you firmly in Kami Class. However, unlike other Kami Class you do not need to eat souls to maintain yourself.

○While Furyoku is the spiritual energy of the living Reiryoku is the spiritual energy of spirits such as ghosts, elementals, angels, gods, demons and all other immaterial beings.

■A Spirit's Reiryoku level determines what kind of Spirit it is with the ranks being:

○Ghost Class: This rank is what most spirits fall under, weak nature spirits along with human and animal souls who are less than 500 years old fall under this class. This is also the class that requires the less Furyoku to manifest an Oversoul with.

○Seirei Class: Known as Nature Spirits or Sacred Spirits to some, this class is the direct successor to Ghost Class. After 500 years a Spirit can ascend to this higher state of being by shedding physical attachments, ascending above their ego allowing them to take any form freely. This is the highest form a Spirit can take as it's their Purest Form and are unable to become stronger usually, this is also the Class most Spirit Allies in the Shaman Tournament fall under. But there is a level beyond this...

○Kami Class: Gods, Buddhas, Ancient Spirits. These are the most powerful Spirits in the Realm of Shaman King with near bottomless power and can grow stronger by devouring souls. However, since their the most powerful spirits they require the most Furyoku to be controlled. Only powerful and cautious Shaman can use their power wisely. There are 16 known Spirits that fall into this Class.

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■It's possible for a Spirit to possess internal traits or powers relating to their lives or what they are, such as a Samurai Spirit masterfully wielding any Katana and strengthening it's attributes or an angel firing beams of holy power.

○Regardless if your a Shaman or Spirit, you have a strong sense of self. Meaning that along side strengthening you Spiritual Power outside forces cannot suppress, manipulate, alter or control you unless you allow it

○You become a master Onmyoji with your only rival being that of Hao Asakura himself, along with abilities such as divination and elemental transmutation your Spiritual Power has greatly increase with you being able to train others to a similar level of power and ability. You can rapidly master other spiritual and magical systems to a similar level of mastery and combine them with your Onmyoji skills.

■With this knowledge you are able to train anyone into being a world class Shaman given enough time, the only limit being that they must possess a soul.

■Among this Library of knowledge is information on raising a Spirit's Class, with this training you can help a Ghost Class Spirit to reach Seirei Class and even Kami Class. Although the time needed for a Seirei to become a Kami is twice as long as it would take for a Ghost Spirit to become a Seirei Class.

○The knowledge related to the creation of artefacts and technology able to interact with the spiritual is now at your fingertips, allowing you to create means of measuring a being's spiritual power or power technology with spiritual power. Among this collection of knowledge even lays the means to create an army of zombie soldiers and modify their bodies.

○Spirits and those who possess souls will have a favourable impression of you, making it easier for you to get closer to them as well as learn more about them. It will take a lot for them to become completely hostile to you.

○With your Furyoku you are able to read another person's spiritual power to such a degree you can read their thoughts, predict their next move and discern their emotional well-being, with this power you could offer invaluable help to others or manipulate them for your own ends.

○You have gained Inner Peace, meaning that whatever hardships that come your way you won't lose sight of things and act with a clear mind. This Inner Peace also allows you to help and guide others into becoming better versions of themselves, however the type of person they want to become is up to them not you.

○Your powers and abilities cannot be stolen, suppressed, copied, negated, altered or messed with unless you allow it.

○Optionally you have become one with the Great Spirit, you can choose for it to either be a copy of the Great Spirit from Shaman King or a new Great Spirit that has retroactively grown in the world you're in. You possess power, knowledge and abilities that can only be called Godly with you able to affect an entire Solar System and, given time to acclimate yourself with your new power, a whole universe. What sort of Shaman King will you be, Oh Ruler of the Stars?

■Unlike previous Shaman Kings you are able to move about freely in your physical body, and even if your killed then you can merely resurrect within the Great Spirit and return to the area you were before.

■You can summon any Spirit from Shaman King as well as those from worlds you visit to aid you.

■As the Great Spirit you are Omnipresent in your range of influence allowing you to know what is going on in the world you're in along with any connected realms, along with this you can call forth numerous Projections of yourself able to communicate with anything. This Omnipresent awareness can be toggled on and off.

■You can seed more Great Spirits into the worlds you visit, either having them retroactively added or appearing as a small gathering of souls when you arrive that will grow into a massive tower of billions of souls in time. As time goes on these new Great Spirits will increase the spiritual power of the universe their in, increasing the Spiritual Power of it's residents and creating new Shamans as a result. How this affect the cosmologies of other worlds is up to you.

■You can choose for these new Great Spirits to be a part of your own instead of their own independent existence, granting you power across the multiverse. However, allowing them to develop as their own beings can earn you new powerful allies in time.

○You gain your own Continent of Mu at it's peak with all their knowledge and creations at your disposal, this place was once home to Shamans in the distant past, the location of the first Shaman King Tournament and remains the location of the Shaman King's Throne. Your Continent of Mu exists in a pocket dimension from which only you and those you approve of can enter.

○You can choose to take any number of Shaman King Characters with you as Companions with their history and relationship with you up for you to decide, are you the reincarnation of Hao's twin sister from his first life, the Holy Boy to Iron Maiden Jeanne's Holy Girl or just an exiled Patch Tribe member looking to stir up trouble? Whatever you decide it's up to you.

■You can pick and choice from which continuity your companions come from, meaning you can have the X-Laws from the 2001 anime, Manga Hao and Yoh from the 2021 anime.

■If you choose to take any member of the Patch Tribe you have an additional option to consider, that being having the Patch Tribe retroactively added to other worlds you visit with you being able to choose if they are included or not before arriving. Pretty sure certain members will be happy with their Tribe expanding across worlds.

■If you become Shaman King the entire Patch Tribe will follow and serve you, it is their duty to serve and protect you as the Shaman King and convert to your religion.

○Optionally, you can have ownership of a world class Hot Spring resort. The waters offering healing that restore one's mind, body and soul, easing whatever burdens they may have. If nothing else it will earn you a nice profit every month.

○Finally, you can choose to travel to the world of Shaman King at any point in it's timeline. Even decide if you want to reincarnated into this world.

Essence of the Fairy Tail Guild

 By taking this essence you can taste the beginning of new adventures filled with metaphorical magic and wonder.

○A one time re-sculpt to whatever you wish.

■Optionally; You can also choose an archetype for your new appearance. Basically if you want to be buff and handsome, sexy and adorable, menacing and frightening etc, your chosen archetypal appearance will help project that image to others. Can be toggled on and off.

■Optionally; if being Vanilla Human isn't doing it for you anymore you can become any sentient race from the works of Hiro Mashima, Fairy Tail's creator.

○A massive boost to your charisma allowing you to quickly gather allies and even turn enemies into allies if the circumstances are right.

○Your skills as a leader are truly something to behold and could only be described as legendary, you have mastered all aspects of leadership and could easily lead a whole world if it came under your rule.

■Along with these skills in leadership comes an in-depth mastery with tactics and a resourcefulness allowing you to make the most of whatever abilities your forces possess, some would compare you to Fairy Tail's own Mavis Vermillion.

○You have gained total mastery over all magics ever seen in Fairy Tail along with a greatly enhanced ability to teach it to anyone under your tutelage. Your mastery with magic also exponentially increases your learning ability with other schools of magic and Magitech.

■If for whatever reason you can't personally train someone in a school of magic you do have an alternative with Ether Gears, you can gift Ether Gears allowing someone to use that type of magic and slowly understand and master said magic with the Ether Gear fading away once it has nothing left to teach, the more powerful the magic the larger the Ether Gear will be.

■Appearance wise, Ether Gears take the form of invisible crests that become visible when in use. The weaker ones could easily fit on the back of someone's hand but the strongest can take up a person's entire body.

■Along with your Re-Equip Magic is a truly massive arsenal of weapons of armours from Fairy Tail, enough to make Erza Scarlet green with envy. You can add even more to this massive arsenal by collecting more weapon and armour sets, however you cannot have duplicates.

■All weapons and armours in your arsenal both scale with you and grow stronger over time and with use, no matter how strong you get your arsenal will always be useful.

■You can create new weapons and armours from your imagination, but the more powerful they are the more draining it will be to create them.

■Funny enough, you seem to have in your possession a very particular magic sword at it's full power. A powerful form changing sword known as The Ten Commandments, Ten Powers or the Decaforce Sword.

■You have in your possession every Celestial Spirit Key that ever appeared in Fairy Tail, these Keys can summon Celestial Spirits from the Celestial Spirit World. Comes in the choice of their regular form and their Eclipse forms.

■Along with these Spirits is special weapons and clothes that allow you to channel the power of the Celestial Spirits and use their powers yourself.

○You will receive prophetic visions of the future, giving your warning of danger and giving you guidance for what you must do next. However these visions, while instant, or not always clear.

○Your senses are greatly enhanced, allowing you to sniff out enemies, track fast moving objects with the naked eye, use echolocations, etc. The stronger you become the stronger your senses become with sensory overload being impossible.

○You now have an infinite reserve of power within yourself, allowing to cast magic spells endlessly.

○Much like the cat like Exceed you are able to transform into a miniature / Chibi / child-like form version of yourself. Aside from a cuter appearance and less space taken up this alternate form allows you to perfectly hide all your powers and abilities along with massively speeding up you recovery, this also makes others not see you as a threat until you take action and general underestimate you until you take on your true form.

○You gain exceptional skills in all forms of art and creative endeavors with a particular talent and mastery with painting, writing, music, singing and dancing.

○You will now live a charmed adventuring life with new adventures just waiting for you to take part in, what may start out as searching for a lost cat could lead into defeating a great evil or a long lost relative delivering to you your birthright. Whatever form they take these adventures will always be exciting with you meeting new and interesting people along the way. Can be toggled on and off if you need a break.

■As you go on these adventures you and your companions will find themselves always finding growth through the journey, with the growth being as a person or simply in power, whatever the case you will be a better you than the one before the adventure.

■Optionally, you can have it where these adventures can affect an entire world. Improving it in related aspects to your adventure.

○You find it extremely easy to create new groups and organizations under your control or guidance, such as starting a Wizard Guild as it's first master.

■The groups you create will quickly grow, gathering kindred and like minded allies as it grows more powerful and earns greater renown. Within a single generation the organizations you create will be known throughout the world for better or for worse as one of the big players in the world.

■Optionally, you can choice what kind of atmosphere your organizations have. Are they dark and edgy or a merry band of found family and friends, the choice is ours.

■Optionally, you can choose to have a particular group of guild to be a reflection of yourself in a way. Such as having the group all share your same love of adventure, desire of research, disproportional retributions or whatever else you like.

○So long as you work towards something the likelihood of you and your allies succeeding drastically increases, whether it be due to increased training effectiveness, teamwork or simply dumb luck. So long as you work hard you are all but guaranteed a happy ending. Although, there is a chance it won't be the happy ending you were expecting.

○You and your allies gain a massive boost in luck with your lives having an almost story like quality to them that protects them from unexpected deaths, a greater chance of success and their endings being either happy or dramatic but never unsatisfactory.

○You can select any number of the Characters of Fairy Tail to join you as companions with your history with them up to you to decide.

○A one way trip to the world of Fairy Tail, at any point in the timeline or into any alternate continuity of you choice.