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I'm Just Level 1

In a world where adventurers—human warriors possessing supernatural abilities—must fight deadly monsters to protect humanity from certain destruction, a mere level 1 adventurer finds himself in a seemingly endless struggle for survival. One day, he was thrown by his party into the core of the dungeon and suddenly a mysterious program called the System selected him as a player, giving him a unique ability to increase his strength. This was something that other adventurers couldn't do, because adventurers' abilities were fixed after they awakened. He then embarks on a journey as he fights against all kinds of enemies, both humans and monsters, to discover the secret of the dungeon and the true source of his power.

Sirius459 · Fantasy
Not enough ratings
96 Chs

Floor 21

Their party's current goal is to try to conquer floors 21 to 25 and they have to start from floor 20. Because the floor that has been conquered by adventurers in this city is only floor 59 and several adventurers from top guilds like Rising Phoenix are now going to trying to defeat the boss on floor 60.

There is something unique about the dungeon, namely that from the outside it looks like this dungeon is like a towering tower.

However, when adventurers explore each floor of this dungeon, not all floors lead upwards and there are even floors that must be explored downwards because the laws of the outside world do not apply when each adventurer explores the dungeon.

In this dungeon, every five floors there is a boss waiting for adventurers. The prizes they get after successfully defeating the boss are very tempting. Adventurers have the opportunity to obtain rare items of high value, as well as drop items from bosses that have high selling prices.

However, adventurers must be careful because the challenges they will face are not easy. These bosses have extraordinary powers and complex battle strategies. Adventurers must unite in their efforts to defeat these bosses.

To provide opportunities for adventurers to rest and prepare themselves before continuing their journey to the next floor, each dungeon floor is equipped with a safe zone. This safe zone is a safe area where adventurers can take shelter, strategize, and rest for a while before continuing their adventure. This gives them a chance to recover health and evaluate their strategy before continuing on to the next floor.

With this safe zone, adventurers can feel more prepared and confident in facing every challenge in this dungeon. This is an important place in their journey, where they can regroup and resupply each other before continuing their dangerous and adventurous journey in this mystery-filled dungeon.

"Okay, let's move to the 21st floor," said Kyle steadily, giving orders to his party members. The young man who worked as a courier, although with a heavy heart, started to get up from his seat and returned to carrying a bag that looked very large compared to his small body.

With some effort, the young man placed the bag back on his shoulder and looked at Kyle with eyes full of trust. Even though he might just be a paid courier, he knew that he had an important role in this group.

They traversed dark and winding corridors, ready to face any possibility that might occur in the dungeon. Each of their steps was accompanied by tension and anticipation of what might await on the next floor.

When they reached the 21st floor, the atmosphere of the dungeon felt different. The air felt more tense, and they felt the presence of a dark force floating around them.

Floor 21 of this dungeon has a very different atmosphere from the previous floors. As soon as the party members stepped inside, they were greeted by a tense aura floating in the air, causing goosebumps on their spines.

The hallways that stretched out before them seemed to grow darker and narrower, with the walls seeming to absorb the light. Strange sounds echoed around them, creating an eerie and mysterious atmosphere.

This floor is also decorated with eerie decorations, such as ancient statues lurking from the darkness, and paintings that look like they depict frightening scenes. All this adds to the aura of tension that constantly hangs over the adventurers.

However, amidst the tension and fear, there is also hidden beauty on this floor. Sometimes, dim light filtered in through the cracks in the walls, creating beautiful light patterns on the stone floor. The wild plants that grow in the corners of the room also provide a little breath of life in the silence of the dungeon.

The adventurers stopped immediately when they saw the hand signal given by the party member who had the 'Assassins' skill. They understood that there was danger lurking, and stopped to avoid provoking the monsters who were not yet aware of their presence.

"Gloom Wraith," Kyle muttered seriously, aware of the threat that might be lurking around them. Slowly, he took out the sword in its sheath, ready to face any danger that might come.

They all stared around in tension, ready to act if the Gloom Wraith really appeared from the darkness. The atmosphere around them became tense, with thunderous sounds that could only be heard from a distance.

The Gloom Wraith is a dark spirit that floats in the air majestically, looking almost like a living shadow. They had transparent bodies, with purple light pulsing around their bodies. Their eyes looked like two balls of blue fire that radiated an aura of darkness, enhancing the fearsome impression.

Even though it looks undefined, the Gloom Wraith has sharp claws capable of causing serious injuries to unwary adventurers. Their attacks do not only rely on physical, but also deadly magical attacks. They can throw dark energy balls or manipulate shadows around them to attack their enemies.

Additionally, the Gloom Wraith has the ability to disappear in the dark, making it difficult to see with the naked eye. They often appear suddenly from the dark shadows, startling and attacking their enemies quickly before disappearing again.

Although difficult to see or avoid, the Gloom Wraith has a weakness to bright light. Light magic or fire magic can disturb them and even destroy their existence. Therefore, adventurers often use light or fire magic as protection against Gloom Wraith attacks.

"Verna, cast your light magic." Kyle gave orders to one of his party members who had the job 'priest'. Verna quickly followed Kyle's orders, starting to cast light magic that emitted a bright light from her palm. This light formed a shield of protection for them, illuminating the dark passages and narrowing the Gloom Wraith's range of movement.

Kyle looked to his right and saw the figure of a blonde woman. "Liana, channel your fire magic into my sword." The woman named Liana, before entering the dungeon, scolded the young man who served as a courier. The woman has a job class as a 'Mage'.

"Okay."

Meanwhile, Liana released fire magic from the tip of her wand, channeling it onto Kyle's sword nimbly. The sword immediately burned with a fiery flame, ready to be used against their dark enemies.

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