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Headed by a Snake

I woke up in this world with a System and a sword. Without hesitation, I chose to complete the princess’ quest with my weapons: Arrogance. Cunning. Pride. I will lead guild Sol Invictus. Denizens of the 7 hells, respect me. Servants of the 11 heavens, know fear. Guild Invictus, know the suffering of training so you can wrest victory from the jaws of those who dare doubt you. This is a story about a snake named Tycondrius waking up in a fantasy world of swords and sorcery. There is action, violence, unapologetic murder, and arrogant displays of power. There is an emphasis on combat growth as well as psychological growth on more than a few members of Guild Invictus. There is camaraderie and also the inevitable comedic dialogue amongst manly men. There are even elements of romance and Tycon running away from terrifying, powerful women. (Did you know most female snakes eat their partners after mating?) Give this book a read. I hope some of these stories can inspire you to fight your battles with analytical intelligence, heroic courage, and ruthless lethality. Work is completed as of 9May2024. There's also a few side-stories written in Chapter 1151! The Author is working on a new story called 'I Wish You Were Never Reborn.' After four or so years of writing, my skills have much improved. Highly recommend. Here is my discord: https://discord.gg/NNbAj7N Constructive criticism and corrections welcome. Other Authors extra-welcome. You can find a list of characters at https://snek.fandom.com/wiki/Character_List Cover image credit: Johnabrash at Fiverr

CouchSurfingDragon · Fantasy
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1152 Chs

APPENDIX 1: Ranks & Circle-Magic

**You may skip this chapter and the next chapter to return to the story.**

Detailed in this chapter are Adventurer Rank, Circle Magic, Magic Rarity, and Rank Imprecision.

ADVENTURER RANK

Adventurers are split into 4 categories, according to their RANK (Unranked, Bronze, Iron, Gold.)

* Unranked: Normal person. In game terms, has ~35 HP where a sword deals 50 Damage.

* Bronze-Rank: Stronger than a normal person. Strengthened constitution can reasonably survive and even fight through a severe injury like a crossbow bolt to the chest or a dagger to the abdomen. In game terms, can have ~75 HP.

* Iron-Rank: Strengthened constitution can reasonably survive what would assuredly kill a normal person. Several stabs and crossbow shots to the chest. Has access to Skills that can fell normal persons in a single strike. In game terms, has ~250 HP and is more difficult to damage successfully.

* Gold-Rank: Can be expected to survive an onslaught of 30+ Unranked or Bronze-Rank adventurers because of martial prowess. Very difficult to kill, unless utilizing powerful poison, magic, superior numbers, and the element of surprise. In game terms, has 500+ HP and is far more difficult to damage. Bronze-Rank attacks (with the exception of attacks utilizing Orkish Sugar) deal minimal damage to Gold-Rankers unless they are caught by surprise.

* Higher Ranks: 13 Adamantine-Rank adventurers are known to the various nations and are tracked carefully. Ranks beyond that exist, but are even more rare. Dragon-Ranks are capable of challenging powerful beasts of myth and legend. A battle with a Sky-Rank can destabilize the entire reality plane. A Deity-Rank can wage an active war against the armies of an entire plane.

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CIRCLE MAGIC

Casters, whether their power source is Arcane, Divine, or Primal are rated by the highest CIRCLE of spells they can cast. Humans can cast up to Third-Circle spells. It takes a gifted Elven wizard over 400 years to reach Fourth-Circle proficiency. Circles First through Third can be synonymous to Bronze through Gold ranking.

First-Circle: Offensive spells are capable of slaying Unranked and severely damage Bronze-Rankers.

Second-Circle: Offensive spells are capable of disintegrating Bronze-Rankers and severely damaging Iron-Rankers.

Third-Circle: Single spells are capable of slaying dozens of men. A handful of Third-Circle casters can kill hundreds on a battlefield, to thousands if left unchecked.

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RARITY OF MAGIC

There are 3 types of magic that are considered rare: Healing, Teleportation, and Measurement.

Proper healing magic is rare because less than 1 in 3 Casters draw their powers from the Divine. Non-Divine Healing magics like alchemist healing potions and Tycon's Inspirational Surge Skill greatly accelerate healing over time. Divine Spells like Sasarame's Cure Spell reverses the damage dealt or are otherwise (inexplicably) more effective.

Teleportation magic is rare because they are outlawed by an organization called the Gatekeepers, who guard the realm against threats from the Outer Planes. The various nations' laws support this ban.

Measurement magic are rare because the mana expenditure is inefficient and thus far, all efforts to instill permanency to a measuring device remain costly. A school that promotes learning of magic usually has 1 such device, which costs thousands of silver to maintain each year.

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RANK IS IMPRECISE

Mana-sensitive Classes can detect the mana-expenditure of others. An Iron-Rank Warrior can compare their own passive mana to that of a Bronze or Gold rank and know they outclass them or are greatly outclassed.

However, this becomes more complicated if the Warrior's opponent may have a different Class Tier (Berserk Knight Korr)... or are more skilled in combat (Warrior Lone)... or boasts greater physical attributes (Dread Pirate Lang Hai, Human-Form).

Further, some combatants radiate an aura of power beyond their Rank (Maximus of Ezyria) while some are weaker than their Rank suggests (Kimura Tamaki).

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