The sun sets as you reach the docks, casting long shadows over the deserted shipping yard. You park your car a few blocks away and make your way to the warehouse on foot, sticking to the shadows.
You spot the rundown warehouse and pause, surveying the area. There's a guard at the entrance, looking bored and distracted. Silently, you move closer, slipping behind crates and containers. When you're within striking distance, you pounce, taking him down with a swift blow to the head.
Inside, the warehouse is dimly lit, filled with crates and rusted machinery. You move silently, ears straining for any sound. The place is eerily quiet, and the faint hum of machinery echoes through the large, open space. You proceed cautiously, knowing that Viper is a skilled and dangerous opponent.
You round a corner and freeze. There, in the middle of the room, sits Victor 'Viper' Sanz, cleaning a handgun. He hasn't noticed you yet, but something about the way he sits, his posture, suggests he's expecting trouble.
You creep closer, but just as you're about to strike, he looks up, his eyes narrowing. It's then that you notice a small security camera in the corner of the room, its red light blinking. You curse under your breath; he must have seen you coming on the feed.
"Well, well, looks like I have a visitor," he says, a cold smile spreading across his face. "I've been expecting someone, but this is a surprise."
You don't waste any time. You rush at him, but he's fast. He ducks, rolling away and coming up with his gun aimed at you. You dive behind a crate as bullets fly past.
"Come on out!" Viper taunts, his voice echoing in the warehouse. "Let's get this over with."
You pop up from behind the crate, firing a few shots to keep him pinned down. "You're not getting away, Sanz!"
Viper laughs, a harsh sound in the empty warehouse. "Bold words, but you'll have to do better than that."
You edge around a stack of crates, your eyes scanning for any advantage. Viper fires again, the bullets ricocheting off the metal around you. You spot a ladder leading up to a catwalk above. It might give you a better angle.
"Give it up. This ends here," you call out, making a dash for the ladder.
"I'm not the one who needs to give up," Viper replies, his voice dripping with confidence.
You reach the ladder and climb swiftly, bullets zipping past you. On the catwalk, you have a better view of the warehouse. You see Viper taking cover behind a stack of crates, his attention focused on where you were a moment ago.
Taking a deep breath, you steady your aim and fire. Your shots force Viper to move, and you take advantage of his distraction to close the distance.
You leap down from the catwalk, landing behind him. Viper spins around, surprise flashing in his eyes. You both charge at each other, the clash inevitable. You trade blows, each strike fueled by adrenaline and determination. Viper is strong and quick, but you're relentless.
"You should have stayed hidden," you grunt, landing a solid punch to his jaw.
"And you should have stayed out of my way," he snarls, retaliating with a knee to your gut.
The fight is brutal, but you're driven by the need to finish this. You spot an opening and grab a nearby pipe, swinging it with all your strength. It connects with a sickening thud, and Viper drops to the ground, his gun skidding across the floor.
Breathing heavily, you check his pulse. He's dead. As you stand over his body, you notice something in his jacket pocket. You pull out an ID badge – it's a government ID.
"Well, well, Sanz," you mutter to yourself. "Looks like you were more than just a hired gun."
You step outside the warehouse, pulling out your phone. "It's done. Viper won't be bothering you anymore."
Howard's voice crackles through the line. "Excellent work. Come back to the shack. I'll hold up my end of the deal."
You drive back to the Skumole Shack, your mind buzzing with thoughts of what the device might unlock. As you step inside, the tech expert is waiting, a satisfied look on his face.
"Good job," he says, handing you a small box. "Inside this, you've acquired a powerful tool."
You take the box, feeling its weight, and carefully open it. Inside, nestled in a cushioned interior, is a pair of contact lenses. You stare at them in disbelief.
"All of this," you say, holding up the lenses, "just for some kind of glasses?"
The man chuckles. "Not just any glasses. These are state-of-the-art. They're military-grade contact lenses, equipped with augmented reality capabilities. They can display information directly onto your field of vision, track movement, and even provide real-time data analysis. This is next-level tech. With these, you'll have a significant advantage."
You raise an eyebrow, intrigued despite your initial skepticism. "So, how do they work?"
He gestures for you to sit down. "First, you need to put them on. They're designed to sync with your neural network, so it'll take a moment to adjust."
You take a deep breath and carefully place the lenses in your eyes. There's a brief moment of discomfort as they settle, but then your vision clears, and you start seeing faint overlays of data in your field of view.
"These lenses display your current weapon, the remaining bullets, the weapon's durability, your health, and your armor in numeric numbers. All of these are displayed in the upper right corner of your vision. There's even a minimap on the lower left side that shows your surroundings in real-time."
You toggle through the display, watching as the HUD comes to life. A small icon shows your current weapon—a handgun—with a counter displaying the remaining bullets and the durability of the weapon. Next to it, a health bar and an armor bar indicate your current status. You see a small clock displaying the current time, and next to it, a wanted level indicator shows your current heat with the cops.
"This is... beyond anything I imagined," you say, awestruck. "It's like having a constant tactical advantage."
The man nods. "Told you it was worth it. With these, you'll be able to stay one step ahead of your enemies. Just remember, power like this comes with responsibility. Use it wisely."
You nod, the gravity of the situation settling in. "I will. Thanks for this."
The tech expert doesn't smile; he just nods curtly. "You're welcome. Now, go make the most of it."
You stand up, still adjusting to the new augmented reality view through the lenses. As you walk out of the shack, the world around you transforms. Data overlays provide information about the buildings, vehicles, and even the people around you. The minimap in the lower left corner gives you a bird's eye view of your immediate surroundings, highlighting points of interest and potential threats.
"Just a pair of lenses, huh?" you mutter to yourself, already thinking about how to use this new tool to your advantage in this chaotic city. The HUD shows your current weapon, the bullets left, and the durability right next to your health and armor levels. The clock and wanted level indicator keep you aware of the time and the danger you're in.
As you walk away from the Skumole Shack, feeling the newfound power of the augmented reality lenses, you remain unaware of the shadowy figure observing you from a nearby rooftop. The figure blends seamlessly with the darkening sky, their presence undetected.
The figure lifts a small radio to their lips and speaks in a low, controlled tone. "The saddle is on, the horse is on the way."
A brief pause, then a crackling reply comes through the radio. "Good. Keep on his tail."
The shadowy figure nods slightly, eyes never leaving you as you make your way through the streets of Vice City. The figure silently follows, staying hidden, ensuring that every move you make is monitored.