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Giratina in Marvel MCU AU

First time writing so constructive criticism is welcome. Cover, marvel, and pokémon are not mine I only own my OC's. If cover owner wants me to take it down I will. A guy is found in the void by the OAA and they make a deal. He is reincarnated as the new and improved Oblivion or Giratina now. How will he interact with his fellow cosmic entities, and what will he do with his favorite mortals?

Spectre_Ouroboros · Movies
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37 Chs

Powers & Abilities

- Essence of the Pokémon: See below

- Absolute Personal Mastery: Users have complete control/mastery over anything/everything related to themselves, including their own reality, space, time, particles/molecules/atoms, gravity, form, body, identity, perceptions/perspectives, mind, soul, existence, origin, change, habits, etc. Any/all aspects/traits that define and relate to the user and their identity are under their complete control, meaning if the user is replicated in looks, powers, other dimensions of themselves, or any form of manipulations to harm the user, the attacker will only be hurting themselves due to the user having personal control over themselves on an Absolute scale.

- Spectrenite Generation/Manipulation: You can generate/manipulate the paradoxical material known as Spectrenite. Spectrenite is made from the strongest matter, and antimatter blessed by Spectre Ouroboros to perfectly fuse without destabilizing. It can cut through anything, is unbreakable, and unmanipulable by anyone/anything other than the one gifted with it, Spectre Ouroboros himself, and an actual omnipotent being, TOAA.

Essence of the Pokémon

By taking this essence you become a pokémon

- You become a pokémon of your choice or creation. Because of the way this essence fuses with your mind, spirit, body, soul, existence, etc. you now possess infinite potential for growth and learning in all aspects.

- You can choose your name, appearance, ability (the ability can be chosen from any of the existing pokémon games, media, etc. and be adapted to fit the setting, in case you are not in a pokémon world), type or types(or create your own, but must have at least one weakness), stats(if numerical then dv/iv/ev/base stats/Mega Evolution[if chosen will be permanent with no drawbacks], etc., Up to twice the maximum amount of the highest recorded stat.), and moves (up to 4, you can also make your own).

- No matter how damaged, attacked, harmed, status affected, etc. you will never die, you can at most be knocked out, but never killed, you are Immortal. Your mind is upgraded to overcome eternity with perfect memory, infinite storage, perfect indexing, protection from harmful memories and the ability to move memories into a hidden storage, replacing them with a mental note that you have done so and can restore them at will. You never tire of the joys of life and your emotions will never be dulled by the mere passage of time adapting to cultural change over the centuries will never be grating.

- Should someone try to capture you, you can teleport to another location bypassing any and all restrictions to stop such teleportation.

- You gain an unbreakable, teleportation retrievable, accessible only to you, and those you allow backpack which will generate any and all items you desire from all pokémon media, and can even fuse some items effects into a pill which when taken will permanently boost you or others to whom you grant them.

How stats are normally calculated:

×6=(1 for each stat)

Max DV(15×6)+

Max IV(31×6)+

Max EV(252[63 stats]×2)+4[1 stat] +

Base stats(Max recorded is 255) +

Mega Evolution(+100, and redistributing some base stats) +

Nature(+10%base stat and -10% base stat, or neutral no + or -)

Personal Edit:

• Name: Giratina

• Appearance: Origin form Giratina, with all that entails, i.e. powers, abilities, concepts, abstract concepts, etc.

• Type: Ghost/Dragon

• Ability: Omnipotent: The user has any abilities from any pokémon media(be it games or otherwise) that they want, adapted how they want for their setting, and any move, damage, ability, etc. will always have their intended effects. For example you can use toxic on Dialga even though he is a steel type, you can hit ghost/intangible beings/beings in another dimension that only left an image there with a stick or Hyper beam and still damage them, you can use earthquake on flying types, thunder on earth types, etc., You can also see the immediate future, and possess a strong healing factor.

- Abstract Existence: As the concept of matter and antimatter, and the embodiment nothingness, and nonexistence you are not only the Lord of the Reverse World(Mirror Dimension), Ruler of the Distortion World(Negative Zone), and Inescapable Lost Zone(Infinite Nothingness), but you are those worlds, dimensions, universes, and their equivalents yourself. You possess complete control over your domains, and can affect the real world through them, specifically the reverse world, which in marvel terms would be the Mirror Dimension, but you can only do so actively, otherwise like normal, the Mirror Dimension would not affect the real world. Anyone and anything that you seal in the Inescapable Lost Zone will not be able to escape ever, under any circumstance. Other embodiments and concepts like Dialga(time) and Palkia(space) among others would still be unable to escape. Enemies gain a resistance & immunity bypassing primal fear of you, and anywhere near your presence their accuracy, strength, powers, resistances, speed, control, and movement, are unavoidably reduced by at least half - The longer they stay in your presence the weaker they become. All your moves do 4 times more dmg and your ghost and dragon type moves do an additional 4 times more dmg and gain a 20% dmg boost. You are immune to any/every non contact move/attack/dmg, and contact moves/attacks/dmg used against & by you, cause the enemy/attacker/target to become unavoidably burned, frozen, paralyzed, and badly poisoned. A burned target takes 1/8th of their full health in dmg every 6 seconds and has their attack and physical dmg reduced by half for at least 24 hours. A frozen target cannot move until thawed, cannot be thawed by the status effects of this ability, and while frozen will remain alive, unless killed by an attack, or other status effect. A paralyzed target is unable to attack, and has their speed reduced by three fourths for at least 24 hours. A badly poisoned target will lose N(1/16th) of their full health every 6 seconds, with N being the amount of times 6 seconds passed since becoming badly poisoned with a minimum of 1.

- Acausal Regeneration: Contact with water, fire, earth, grass, electricity, ice, dark and poison heal and strengthen you, you are also immune to any and all damage containing, using, or from said elements and their effects.

- Acausality: Immune to anything and everything that isn't super effective against you, in the case of a Ghost/Dragon type with 'Acasual Regeneration' it would be ghost, fairy or dragon type/nature. Immune to even super effective natured attacks that are not strictly "contact" attacks as stated in 'Abstract Existence'. Immune to all sound moves, even if they are super effective in nature, except ones that heal or strengthen you. Immune to any and every form of mental, spiritual, and physical manipulation, control, etc. even if they are super effective in nature. You are immune to any and every weakening, corrupting, reducing, effect, move, ability, power, etc. even if they are super effective in nature. You are immune to any and all forms of displacement even if they are super effective in nature. Ball, spike shaped and bomb moves/attacks deal no damage even if they are super effective in nature. You are immune to sleep unless you choose to do so. Immunity to all weather/environmental damage, except the ones that heal and strengthen you, as they will do just that. Even if you do get hit by a "contact" super effective natured attack, you are immune to critical hits, flinching, paralysis, and one hit K.O.'s. Every time you defeat an enemy you are strengthened. All stat strengthening effects are multiplied by 4.

- Sixth Sense: You can predict the immediate future, and this ability always activates at least 10 seconds before a special event, like an attack, or surprise, or danger, etc. In the case of an attack or danger your body will automatically react, dodge, and if possible, incapacitate the enemy. This ability is passive and seemingly instantaneous, absolutely not distracting or stopping you from making decisions, conversations, etc. before the event happens. You also cannot miss any attack against someone or something you can see, even if it is only an image or projection of someone or something.

Stats for avatars as you can't actually be measured with numbers:

- Hit points: (15×2)+(31×2)+(1×2)+(255×2)=604-4=600

- Attack: (15×2)+(31×2)+(63×2)+(255×2)+100=828+2=830+10%=913

- Defense: (15×2)+(31×2)+(255×2)=602-2=600-10%=540

- Special Atk: (15×2)+(31×2)+(63×2)+(255×2)+100=828+2=830+10%=913

- Sp Defense: (15×2)+(31×2)+(255×2)=602-2=600-10%=540

- Speed: (15×2)+(31×2)+(255×2)=602+4=606

• Moves:

- Void Force:

Type - Ghost

Category - Contact

Can be used 8 times in a row

Dmg - 500×2×16=16000+20%=19200

Accuracy - N/A

Trait - User instantly vanishes, becoming temporarily invulnerable to all harm. When the user reappears to attack, they bypass any/every protection/resistance/immunity the target may have and removes them. This move always hits and does double dmg. If the target is defeated or knocked out by this move, you can seal them in the Inescapable Lost Zone.

- Darkness Lost:

Type - Ghost

Category - Special

Can be used 8 times in a row

Dmg - 250×16=4000+20%=4800

Accuracy - 100%

Trait - This move is an AOE affecting your desired targets. If the target is defeated or knocked out by this move, you can seal them in the Inescapable Lost Zone.

- Antimatter Breath:

Type - Dragon

Category - Special

Can be used 32 times in a row

Dmg - 500×16=8000+20%=9600

Accuracy - 100%

Trait - If this move makes contact with any sort of matter, it will deal fixed damage. If the target somehow survives the attack it will be paralyzed. Any Dragon type move used after this one even itself will have their Dmg, trait, and effects doubled. (Even spirits are made of matter, just more refined, so the only things capable of avoiding this move are concepts, and the like. Unless you hit them with Void Force first;)

- Dragon Aspect:

Type - Dragon

Category - Status

Can be used 32 times in a row

Dmg - N/A

Accuracy - N/A

Trait - Atk, Sp Atk, Speed, Resistances, and Armor are all doubled. Any Dragon type move used after this one even itself will have their Dmg, trait, and effects doubled.